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Skill Changes, Part 1

Skill Changes, Part 1

  • Post published:December 19, 2022
  • Post category:DevBlog
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The skill system – the one in the currently released version, 0.95a – has some things about it that I like, and some things that I don’t think worked out…

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Of Slipstreams and Sensor Ghosts

Of Slipstreams and Sensor Ghosts

  • Post published:December 17, 2022
  • Post category:DevBlog
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Technically, the next release was meant to be a “bugfixing and polish” release. It’s true that the skill system update already pushes the boundaries of that, but still, we’ve somehow…

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Writing Starsector 2: Westernesse Boondoggle

Writing Starsector 2: Westernesse Boondoggle

  • Post published:November 29, 2022
  • Post category:DevBlog
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A couple weeks ago I mentioned that I was happy to answer random questions about my game dev practice (offer still stands!), and in the following discussion I said something…

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Skill Changes, Part 2

Skill Changes, Part 2

  • Post published:September 14, 2022
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Part one of this two-part blog post is here.In this part, let’s dive into a few details about specific skills, and some other points note. I don’t want to go…

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Hostile Activity

  • Post published:July 13, 2022
  • Post category:DevBlog
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One of the design goals for the campaign layer of the game is that it should present the player with opportunities for combat. This doesn’t mean that everything you do…

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