Skill Changes, Part 1
The skill system – the one in the currently released version, 0.95a – has some things about it that I like, and some things that I don’t think worked out…
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The skill system – the one in the currently released version, 0.95a – has some things about it that I like, and some things that I don’t think worked out…
Technically, the next release was meant to be a “bugfixing and polish” release. It’s true that the skill system update already pushes the boundaries of that, but still, we’ve somehow…
A couple weeks ago I mentioned that I was happy to answer random questions about my game dev practice (offer still stands!), and in the following discussion I said something…
Part one of this two-part blog post is here.In this part, let’s dive into a few details about specific skills, and some other points note. I don’t want to go…
One of the design goals for the campaign layer of the game is that it should present the player with opportunities for combat. This doesn’t mean that everything you do…