Download v1.0
(Placeholder image until I can finish the splash screen)
!REQUIRED!
Superweapons Arsenal by Mira Lendin plus
GraphicsLib /
MagicLib /
LazyLib
!ALL 4 REQUIRED!
Q: What’s in this mod?
A: This mod adds the Magnetar-class itself and two missions that included the Magnetar-class Ultra Dreadnought. Unfortunately, the Magnetar is too ludicrously powerful to actually be a playable ship or an enemy so the missions menu (in the main menu) is the only place that can even spotlight the Ultra Dreadnought.
Have Fun, You Guys!
I want this as boss / another way to get superweapons (it would be a lot of fun trying to defeat this)
I am considering adding it as a special bounty for players that have removed their level cap and are level 38+. I like your idea of an optional boss & superweapon source but the player would have to agree that this ship is non canon and wayyy out of balance.
I want this as boss / another way to get superweapons (it would be a lot of fun trying to defeat this)
I am considering adding it as a special bounty for players that have removed their level cap and are level 38+. I like your idea of an optional boss & superweapon source but the player would have to agree that this ship is non canon and wayyy out of balance.
Just make another version of this mod with this ship spawning somewhere as ai fleet from beginning (like plague bearer fleets) or a level 20+ bounty
Is done properly with modular parts?
I agree with the above posts, would love to see it as a bounty.
I hear you and I want to do it. It might be beyond my capacity to do it though.
I’m not going to be awarding the player with a playable Magnetar, though. That’s just crazy. If they want it that badly, they can spawn it with console commands.
Is done properly with modular parts?
Yes. That’s the only reason why I started the mod.
I hear you and I want to do it. It might be beyond my capacity to do it though.
I’m not going to be awarding the player with a playable Magnetar, though. That’s just crazy. If they want it that badly, they can spawn it with console commands.Magic Lib has a bounty system making things like this easy to integrate.
I don’t think you need to give player this as reward, just facing 2-3 of this in a fight and winning is enough for a reward.
Also you make a blueprint of this and make it cost a really expensive ammount of credits to make, so only endgame players can afford it. There was a ship like that calldd Helix and it was arround 6,00,000 credits to make, its like a good endgame goal to aspire then quit the session.
…. I don’t think you need to give player this as reward, just facing 2-3 of this in a fight and winning is enough for a reward…..
…. pretty sure it’s supposed to be a unique ship. As in just the one.
…. I don’t think you need to give player this as reward, just facing 2-3 of this in a fight and winning is enough for a reward…..
…. pretty sure it’s supposed to be a unique ship. As in just the one.
Oh yes. One is too much, even. That’s why it should never be recoverable.

Hypothetically, if it was to be added to the campaign, how much op and maintenance would it have? Besides, i’m sure the ziggy can deal with this thing.
I tested out the ship… i Don’t think anything can deal with it lol.
I tested out the ship… i Don’t think anything can deal with it lol.
I’d love to pit this against an Executor class from the Star Wars 2020 mod. A clash of the Titans, if you will.
I genuinely would love to have a 1600 DP fight against this.