
Requirements:
Magiclib
Graphicslib
Lazylib
Simple mod with questionable spritework that adds some pirate and [REDACTED] ships, along with a small faction named Machina Void Shipyards with Nexerelin integration.
ALWAYS MAKE SURE TO COMPLETELY DELETE EXPSP FOLDER BEFORE UPDATING
0.54 UPDATE BREAKS SAVES
If you are updating this from 0.40 or earlier, please go into the Starsector/saves/missions folder and delete all variant data from the “mvstest” and “unyielding” folders.
Contains:
A new faction, Machina Void Shipyards
Frigates:
Destroyers:
Cruisers:
Capitals:
Weapons:
MVS ships focus on long range firepower, combat endurance, and sustained ordnance barrages. To this end, their vessels have longer peak performance times, and all their missile weapons reload over time. However, their ships and weapons are costly to deploy and mount.
One new Pirate Capital and
Changelog:
Download
Arma Armatura addon here
Full version of theme:
https://drive.google.com/file/d/1RGI3DFPbOjF4acPuljB5rBiTcef1vrvJ/view?usp=sharing
Feel free to tell about any issues!
Credits:
Tartiflette for code used in Machina Targeting Systems
Tomatopaste for help with Dronelib integration
Sozzer for marine portraits
Harmful Mechanic for Blueprint template images
Yuithemodder of Lowtech Armada for help with modular fighter bay scripting
Legionesian Gentleman for Puukko sprite kitbash
Shoi for Arma Armatura’s Strikecraft system
Mayu for various hullmod icons
Oshlet for the Manifesto base sprite
Nicke for various weapon and ship system scripts
Nice! Congrats on the release!
Thank you very much!
Other than that… the MVS ships look flat in a weird way. It’s especially notable on the cainhurst since its Onslaught-based. the weapons kinda have the same issue: they do stand out compared to the base games and other mods, and not because of a specific design or color scheme… the artsyle overall feels simpler
Out of raw looks of the MVS ships though, like the mod
Have an issue with this mod: the “hammer” ship crashes my game the second I hover my mouse over it to display informations on it.
Other than that… the MVS ships look flat in a weird way. It’s especially notable on the cainhurst since its Onslaught-based. the weapons kinda have the same issue: they do stand out compared to the base games and other mods, and not because of a specific design or color scheme… the artsyle overall feels simpler
Out of raw looks of the MVS ships though, like the mod
Ah, I’ll see what I can do about the crash part
That thing is meant to be unobtainable, and the sprite is even lower quality than average, probably going to remove it
I’m probably going scrap the Cainhurst sprite eventually, and rebuild the ship from scratch
I’ll make sure to make the rest of the roster less flat-looking.
My apologies if anything’s too off.
The cruiser is the least bad of the bunch, right?
Edit: the hammer ship is gone now
probably won’t break saves as long as you haven’t obtained it
Have an issue with this mod: the “hammer” ship crashes my game the second I hover my mouse over it to display informations on it.
Other than that… the MVS ships look flat in a weird way. It’s especially notable on the cainhurst since its Onslaught-based. the weapons kinda have the same issue: they do stand out compared to the base games and other mods, and not because of a specific design or color scheme… the artsyle overall feels simpler
Out of raw looks of the MVS ships though, like the mod
Ah, I’ll see what I can do about the crash part
That thing is meant to be unobtainable, and the sprite is even lower quality than average, probably going to remove it
I’m probably going scrap the Cainhurst sprite eventually, and rebuild the ship from scratch
I’ll make sure to make the rest of the roster less flat-looking.
My apologies if anything’s too off.
The cruiser is the least bad of the bunch, right?
Edit: the hammer ship is gone now
probably won’t break saves as long as you haven’t obtained it
no worries I didn’t get it.. but it DOES appear in the codex like a darn landmine
And yeah the cruisers look better (though the Provisioner is probably the worst of the whole bunch.. it’s like it’s engines and the rest of it’s hull belong to 2 different games!) but overall I get the same feel over all of them… their sprites don’t give as much as an impression of volume as the rest of the game, giving me a vibe of “flying caucer with edges” instead of something less flat :p (and it affects some weapons too, main culprit being heavy railcannon probably because it’s size makes it more obvious). I’m no artist so sadly i have no idea how sprite makers pull it off. Wish i did :/
and thanks for that crash machine being gone! Can’t wait for the update release so i don’t have to live in fear of my mouse ever hovering over that monster anymore :p
Have an issue with this mod: the “hammer” ship crashes my game the second I hover my mouse over it to display informations on it.
Other than that… the MVS ships look flat in a weird way. It’s especially notable on the cainhurst since its Onslaught-based. the weapons kinda have the same issue: they do stand out compared to the base games and other mods, and not because of a specific design or color scheme… the artsyle overall feels simpler
Out of raw looks of the MVS ships though, like the mod
Ah, I’ll see what I can do about the crash part
That thing is meant to be unobtainable, and the sprite is even lower quality than average, probably going to remove it
I’m probably going scrap the Cainhurst sprite eventually, and rebuild the ship from scratch
I’ll make sure to make the rest of the roster less flat-looking.
My apologies if anything’s too off.
The cruiser is the least bad of the bunch, right?
Edit: the hammer ship is gone now
probably won’t break saves as long as you haven’t obtained itno worries I didn’t get it.. but it DOES appear in the codex like a darn landmine
And yeah the cruisers look better (though the Provisioner is probably the worst of the whole bunch.. it’s like it’s engines and the rest of it’s hull belong to 2 different games!) but overall I get the same feel over all of them… their sprites don’t give as much as an impression of volume as the rest of the game, giving me a vibe of “flying caucer with edges” instead of something less flat :p (and it affects some weapons too, main culprit being heavy railcannon probably because it’s size makes it more obvious). I’m no artist so sadly i have no idea how sprite makers pull it off. Wish i did :/
and thanks for that crash machine being gone!
Can’t wait for the update release so i don’t have to live in fear of my mouse ever hovering over that monster anymore :p
Yeah, not sure how to fix the Provisioner sprite, might redo it entirely
The current file should be the version with it gone
Thank you for your patience!

221484 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain – java.lang.RuntimeException: System with id [expsp_hybridfocus] not found
Hello
have a weird crash when accessing freeport and browsing the ships for sale I get this error:
221484 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain – java.lang.RuntimeException: System with id [expsp_hybridfocus] not found
Updated the mod, and tested the public version, ship systems should be working properly.
Please feel free to report any other issues.

Very cool mod
Can you check the Talon Fighter? In the description it should have a Coil CIWS but it still equipped with a vulcan cannon (see attachment).
How odd, I’ll make sure to fix that soon.
I really like the play style to sit behind and defend and slowly bring down smaller ships of opponent or put a lot of pressure to break the bigger ships one by 1.
Although i feel the faction needs a bit more expanding before playing it. Also the art needs a bit more work, the ships don’t look 3d like in some parts and might need some bumps.
Also those pirate capitals and the conquest’s look great, dose the 3rd conquest have a weapon in the center?
I really like the idea of a faction having. long range firepower, combat endurance, and sustained ordnance barrages.
I really like the play style to sit behind and defend and slowly bring down smaller ships of opponent or put a lot of pressure to break the bigger ships one by 1.Although i feel the faction needs a bit more expanding before playing it. Also the art needs a bit more work, the ships don’t look 3d like in some parts and might need some bumps.
Also those pirate capitals and the conquest’s look great, dose the 3rd conquest have a weapon in the center?
Don’t worry, working on the art, probably will completely redo the onslaught-looking ship
The third Conquest variant has a spinal railgun, yes.