
Version 1.1.8.
Version 1.1.6.
This ships are not cannon. As i’m aware, no wyverns can be found in Starsector sadly.
Blaze The Gryphon & Fail for original question and joke, and Starsector Discord for answering it. These things gave me idea to put work into it and push it to existence.

Chonky ships just brimming with guns! Welcome to the forum.
Yea, they started as joke and i went all in with them. But they should not appear in early game, or if you find them while exploring, you can consider yourself lucky. They are fun to toy with tho.

Must say those ships looks really nicely!
Thank you :3
I love wyvern nest this thing is just silly, speed is ok turn rate is holly hell! it turns like frigate.
and 4 miolnirs overloading your flux core in no time.
IT NEEDS BURN DRIVE!
Also consider puting your mod name at the begining of ship IDs
Cebby_Epitome
Cebby_Wyvern_Nest
instead of
Epitome_Cebby
Wyvern_Nest_Cebby
It makes finding these ships easier using console commands and is considered the right way to name things.
Look at them guns!
I love wyvern nest this thing is just silly, speed is ok turn rate is holly hell! it turns like frigate.
and 4 miolnirs overloading your flux core in no time.
IT NEEDS BURN DRIVE!Also consider puting your mod name at the begining of ship IDs
Cebby_Epitome
Cebby_Wyvern_Nestinstead of
Epitome_Cebby
Wyvern_Nest_Cebby
It makes finding these ships easier using console commands and is considered the right way to name things.
Honestly i was thinking about Burn Drive for Wyvern Nest in past when i was making that ship. I went with idea of mobile station insted with mien strike. Truth to be told it doesn’t really fit idea of ship and idea of fleet mostly. As many of these vessels are made around “Hammer Tactic” burn drive would be fitting more and i will probably change it in next patch.
For naming thank you for taking this out to light, early in development i had that naming, but for some reason i can’t recall a switched it otherway around.
Thank you for feedback. :3
Honestly i was thinking about Burn Drive for Wyvern Nest in past when i was making that ship. I went with idea of mobile station insted with mien strike. Truth to be told it doesn’t really fit idea of ship and idea of fleet mostly. As many of these vessels are made around “Hammer Tactic” burn drive would be fitting more and i will probably change it in next patch.
For naming thank you for taking this out to light, early in development i had that naming, but for some reason i can’t recall a switched it otherway around.
Thank you for feedback. :3
Truth be told I’m the kind of guy that puts burn drives on anything, the bigger the better, especialy cathedral form SWP.
I would love if some capable pilot would be able to take those ships for a spin as my piloting skills are very, very bad and play Starsesctor from tactical viev mostly like RTS.
Version 1.1.1 has been psuhed. Even tho it doesn’t add new content ATM it repalces mines for plasma jets on wyvern nest.
I would love if some capable pilot would be able to take those ships for a spin as my piloting skills are very, very bad and play Starsesctor from tactical viev mostly like RTS.
Short answer: YES.
Long answer: Ohhhh yessss!
I never seen space station able to outmanuver a cruiser, until now.
Especialy with all fighter bays loaded with khopesh and maybe 2 sparks and all synergy slots with sabots and cyclone reaper.
That hammer barage is bit of an eyesore on such beutifull ship, cyclone maybe? for pure memes.
Version 1.1.1 has been psuhed. Even tho it doesn’t add new content ATM it repalces mines for plasma jets on wyvern nest.
I would love if some capable pilot would be able to take those ships for a spin as my piloting skills are very, very bad and play Starsesctor from tactical viev mostly like RTS.
Short answer: YES.
Long answer: Ohhhh yessss!
I never seen space station able to outmanuver a cruiser, until now.
Especialy with all fighter bays loaded with khopesh and maybe 2 sparks and all synergy slots with sabots and cyclone reaper.
That hammer barage is bit of an eyesore on such beutifull ship, cyclone maybe? for pure memes.
Now when I had some time to think about it:
Maneuverability is way to high, even before plasma jets it was way to much.
Taking it down to onslaught lvl will still be super maneuvrable due to plasma jets.
Mjiolnirs are nice but they are more of an pew pew guns
So I was thinking what would happen if I could mount anything in 5 frontal slots.
Then I looked at Volkov Industries Vodyanoy Plasma Miniguns TM
i call this setup Wyvern_breath
Extra silly with Za_warudo ship system from Tahlan Shipworks Izanami cruiser..
Version 1.1.1 has been psuhed. Even tho it doesn’t add new content ATM it repalces mines for plasma jets on wyvern nest.
I would love if some capable pilot would be able to take those ships for a spin as my piloting skills are very, very bad and play Starsesctor from tactical viev mostly like RTS.
Short answer: YES.
Long answer: Ohhhh yessss!
I never seen space station able to outmanuver a cruiser, until now.
Especialy with all fighter bays loaded with khopesh and maybe 2 sparks and all synergy slots with sabots and cyclone reaper.
That hammer barage is bit of an eyesore on such beutifull ship, cyclone maybe? for pure memes.Now when I had some time to think about it:
Maneuverability is way to high, even before plasma jets it was way to much.
Taking it down to onslaught lvl will still be super maneuvrable due to plasma jets.Mjiolnirs are nice but they are more of an pew pew guns
So I was thinking what would happen if I could mount anything in 5 frontal slots.
Then I looked at Volkov Industries Vodyanoy Plasma Miniguns TM
i call this setup Wyvern_breathExtra silly with Za_warudo ship system from Tahlan Shipworks Izanami cruiser..
Ok Well yes, lets say this really made my day. as it is gorgeous and something i would never think off. (I literally choked laughing lol)
Now i’m in flux of what to do with mdo for future as it started as joek with high power ships that were ment to be OP. But as i noticed mroe ppl actually giving this mod an try and playing with it, i was like: “Wait i don’t want to break people games, but also there are many people who are happy for shear ridicaltiy of these ships.”
I will personall work on ridiculous and overpowered ships in general, as tehre is audience fro that of peopel who want to have their fun and drop Hammer on Anything they can see. Next to it i will try develop more balanced version that will take Alot of tim as i’m not a great pilot and my testing is minimal due to me playing game as an RTS in large scale battles with many already OP ships. I got feedback from soem of you guys here and Karleen from Starsector discord about thoughts and insides of mod.
In short:
I Will be producing mainly ridicilous ships as main branch. (any thoughts like xzardas had)
I Will try to make more balanced option as secondary branch (any feedbck would be great)
Alo xzardas thank you for your feedbakc, honestly i will probably change it to beying able to fit anything, as even if mjornirs look good on frotn they are water guns in most part.
And for 90DP even wyvern nest with my “modifications” is not nearly as overpowered as it looks.
I removed 2 fighter bays and added 100 more OP for da guns, and reduced shield eficiency to 0.8(0.6 is bit to much), still it needs front shield and stabilised shields to even run shield generator and reduced maneuverability to 1/3 of original values.
Still as with any single ship it will fail if overrun and since all its dps is concentrated at the front fast foes can be tricky to deal with, ship has size of an spacestation so dodging anything is not an option forcing you to take good pd weapons on most small slots.
With 5 pulse lasers and expanded mags it was able to tear radiant apart while maxing its own flux, if there is more ships wyvern nest will overload or be forced to tank.
My “test sample” is typical pirate invasion fleet with capitals, wyvern nest dealt a lot(a lot) of damage but eventualy got overrun and died to missle spam(curse you ventures with pilums!).
Meanwhile GH onslaught from tahlan shipworks for 40DP was able to tear down whole fleet and lost only 80% of hp, mostly due to my bad piloting.
Paradusa and wyvern wing both have bit to much flux disipation in my opinion(500 less maybe?) but they are sufficiently slow and immobile to force them into tanking whole fleet at once and dying.
Epitomes have silly shield efficiency but considering DP cost even carrier with fortresshield(witch is pure troll mode btw) is not that op since it is to slow to kite anything and gets flooded with so many ships that its bombers are not able to survive it, with 0.6 shield eficiency they would be totaly balanced.
And they are designated as carriers and not battle_carriers, AI needs to know to get into battle and not stay away.
On the other hand there are ships like cathedral from SWP, hell this ship is realy OP with double layer shielding and infinite missle spam.
These are kind of ships that should be unique, perfect flagship but only one in the fleet.
And why you are suprised? those are good fricking ships!




Hello dear mod author, I am really fine with ships being OP but cost to build one should be 1MLN $ not 60k haha
that is too ridiculous
my suggestion is just to make adjustments to build cost of ships to be 1MLN
Thanks
Hello, thank oyu for your input, that is one thing i indeed overlooked. :3