removed all updates before 0.9 to reduce the clutter on this page
v0.9 public beta release
# this release will be used primarily to get feedback on balance and
# be a far more thorough dive into any remaining issues the mod will likely have
#hoping to do a bunch of mini updates to convince myself that I can label it 1.0
v0.9.01 Deacon modified 9/28/21
changed deacon system from drond_pd to drone_pd_x2
#for some unknown reason, drone_pd was causing crashes in the custom production hopefully this duct tape fix works
v0.9.1 Stuffwriters suggestions 9/29/21
>Churchill
– OP increased from 200 to 260
#followed the suggestions from the Modding Guidelines
– Non-pd weapon arcs shrunk
#making it harder for the churchill to focus fire
– flux dissapation increased from 1200 to 1500
#far better dissapation than the paragon, will allow it to do sustained fire despite is low capacity
– shield upkeep lowered to 0.2 from 0.3
– shield arc decreased from 360 to 270
– shield efficiency increased from 0.8 to 1
#tweaking the shields should make them weaker
– min crew increased for 445 to 600
– max crew increased from 600 to 750
– hitpoints decreased from 20000 to 19000
– max speed decreased from 45 to 30
– acceleration decreased from 18 to 15
– deceleration decreased from 15 to 13
#these various tweaks should further weaken the churchill and with the OP change result in a less OP starved better off ship
>Chaffee
– flux capacity decreased from 7500 to 6900
#used suggestions from the modding guidelines
– flux dissapation increased from 500 to 550
– shield upkeep lowered from 0.4 to 0.2
#should help with the flux cost for it’s main weapon
– top speed increased from 80 to 100
#10 faster than a sunder
– acceleration increased from 60 to 80
– deceleration increased from 40 to 60
– max turn rate increased from 25 to 30
– turn acceleration increased from 20 to 30
#these stats are copied from the sunder
#I knew this ship would be very difficult to balance from the day it was made
#I’m hoping these changes make it a solid ship and not just a gimick but we’ll see
>Alecto
– added medium gun turret
– flux dissapation increased from 60 to 250
– flux capacity decreased from 7000 to 3200
#looks better and fixes it’s low firepower issue
>Humber
– value decreased from 16000 to 13000
– supply maintainence decreased from 4 to 3
– combat recovery cost decreased from 4 to 3
#it’s cheaper to match it’s performence better
>Challenger
– increased top speed from 45 to 60
– increased acceleration from 20 to 40
– increased deceleartion from 10 to 30
– increased max turn rate from 15 to 25
– increased turn acceleration from 10 to 25
– decreased base value from 125000 to 100000
– reclassified as a light cruiser
– modified description
#the speed changes should make up for it’s lackluster firepower, while the text edits explain it
v0.9.2 and v0.9.3 balance sweep
#flux and OP has been noted as an issue, this update will attempt to fix that
#all OP changes were done with the suggestions modding guidelines
>Archer
– OP decreased from 140 to 120
– Weapon arcs adjusted
>Armadillo
– OP increased from 60 to 65
– Flux cap decreased from 6000 to 2500
– Flux vent decreased from 600 to 200
#the flux stats on this one confuse me, I have no idea why they were that high
– Ship System changed to Missile Autoforge from Fast Missile Racks
>Cavalier
– Flux vents increased from 250 to 300
– Flux cap decreased from 2000 to 1800
>Chaffee
– adjusted weapon arcs
– increased OP from 80 to 85
>Covenanter
– increased OP from 50 to 90
#oops
– decreased HP from 5500 to 4000
– decreased flux vents from 150 to 70
>Alecto
– Renamed to Daimler since SCY has an Alecto class
#I should of sweeped through popular mods to check for overlap oops
>Cromwell
– OP increased from 225 to 310
– Weapon arcs modified
>Deacon
– OP increased from 130 to 160
>Humber
– Flux cap increased from 1000 to 1100
>Ram
– OP increased from 50 to 60
>Sentinel
– Flux cap decreased from 4000 to 3000
– Flux vent decreased from 450 to 300
#I’m pushing this update out since I think it’s done, I’ll be taking a look at hull and armor values for the next one
v0.9.3 to v1
#I forgot to update the change log AHHHHHHHHHHHHHHHHHHHHHHH
I did a lot of small changes to various ships, tweaked hull and armor values there, speed change there, etc.
I think the mod could be called ‘done’ since bugs SHOULD be ironed out but we’ll see
v1.01
Changed Rover base value from 2500 to 25000
I left out a zero oops