-Hazard Mining Incorporated
-the Mayasuran Navy
-the Roiders Union
-the Persean Democratic People’s Revolutionary Council
-the Stormhawk Republic
-the Reavers of Ludd
-the Legio Infernalis
You might be asking yourself, “Why download your mod when I can just edit these files on my own?” And to that I say, please give me validation.
Just letting you know you have my undying love.
Thank you. 🙂
Can we add this on ongoing save or is it must on new game?
The mod should be safe to add to existing saves. The changes it makes to Shielded Cargo Holds are very minimal and localized entirely to hullmods.csv, so I don’t think it will cause any problems. You definitely shouldn’t remove it from a save in any case if you’ve added the hullmod to other ships (and honestly, even if you haven’t, just to be safe).
On a side note: could it be possible to do just the same with the “Salvage Gantry” hullmod? It even has in-game values for every ship size (though in-game ships with the hullmod built-in only go up to destroyer size) but it’s not installable on new hulls.
If you want to remove the logistics requirement of the mod, just delete the .java text file then change the info in the excel sheet.
I made mine not logistics, have a base purchase cost of 5000 (down from 7500 in the mod), have an OP cost of 5, 10, 15, 25 (like other common hullmods, down from 8, 16, 24, 40), then gave it tags that other hullmods used in the base game’s excel sheet that were not logistics and did not require docking (I chosen “special, merc” in the tags column, then “special” in the uiTags column). I even made it unlocked at the start by typing “TRUE” in the unlocked column (so no more fishing for the mod in the store). That last part is totally up to you, obviously. If you don’t mind fishing for the mod in the store, leave that column blank. I also removed the 0.75 from the rarity column since nothing in the game’s original excel file had that column used.
I justify these changes (if I even need to say why) because the literal description written by the devs for the hullmod says all someone has to do is tweak the protective shield to hide stuff… that does not require a dock and it certainly isn’t the same logistical nightmare of finding space for an extra bunch of berthings for crew out of nowhere (I was an LS in the Navy, so yea).
Not going to release it as my own mod or anything, just no reason. Just leaving this here for anyone who catches this and wanted the same changes.
Cheers.