Simply use this ability icon () to access the captives menu.
Crew
Crew can be either ransomed (sold at port) for a small sum, broken (which will convert some percentage of them into crew, and the rest into valuable slaves which can be sold on the black market), or – for the RimWorld players out there – butchered for their organs and meat. Every 15 captives produce one unit of organs and two of food.
Officers
Officers can be either ransomed for 100*level^2 credits or broken to convert them to your fleet. Higher-level officers are more difficult to break, and if the process fails, they will be left as a slave. If you’d like to intentionally provoke hostilities with a faction, you can also butcher an officer for one unit of organs and an instant drop to Hostile reputation with that officer’s faction.
Download (0.95a)
Download (0.9.1a)
Changelog
In the unlikely event that Alex & crew want to implement any aspect of this mod into vanilla Starsector, they are free to do so.
Vent them into deep space to never be recovered.
1. What is the persuasion rate for Officers? It seems very low
2. How does one actually change the rate? I dont see like a setting/config for it in the mod files.
Im liking the mod but i do have a couple of questions
1. What is the persuasion rate for Officers? It seems very low
2. How does one actually change the rate? I dont see like a setting/config for it in the mod files.
The persuasion rate changes based on level. A level one novice is almost certain to be successfully broken, while you have around a 5% chance to break a level 20 veteran. There’s currently no config setting to change this but I can add one if there’s sufficient interest.
Im liking the mod but i do have a couple of questions
1. What is the persuasion rate for Officers? It seems very low
2. How does one actually change the rate? I dont see like a setting/config for it in the mod files.The persuasion rate changes based on level. A level one novice is almost certain to be successfully broken, while you have around a 5% chance to break a level 20 veteran. There’s currently no config setting to change this but I can add one if there’s sufficient interest.
I am using your mod and I enjoy it! I am also interested on increasing the chances of breaking an officer since I want to recruit those unique officers from IBB.
Im liking the mod but i do have a couple of questions
1. What is the persuasion rate for Officers? It seems very low
2. How does one actually change the rate? I dont see like a setting/config for it in the mod files.The persuasion rate changes based on level. A level one novice is almost certain to be successfully broken, while you have around a 5% chance to break a level 20 veteran. There’s currently no config setting to change this but I can add one if there’s sufficient interest.
Adding one would be welcomed. 5% seems very low when the max is 29
A config file to edit breaking chance, reputation loss, and the number of Organs and Food obtained from Butchering (would prefer it if more organs and no food was obtained from butchering) would be greatly appreciated. Version Checker compatibility would also be great.
– This mod forbid you from capturing [Redacted] Officer, however, doesn’t exclude the one from Battle Station where factions put AI core in. This resulting you having a very cool Officer that you shouldn’t have. it’s not supposed to happen, but i love it! (Welcome to the team, “Alpha Core C3”)
– Consequently this mod “let” you capture Officers from mods (which you shouldn’t have) too, so somehow, we have “Immortal Light Core X14” (From Approlight) and “Blade Breaker Core B7” (From Dassault-Mikoyan Engineering). So say hello to my “little” friends, human pilot!
-One downside from this mod is that you have to manually check each officers you have. This become a problem when you do “deluxe bombing” all around the sector and forget about those you captured, resulting 78 officers you have to manually click to choose their fate. The should be an option so we can “ransom all”, “break all” or “butcher all”, that would be cool.
For the moment, [REDACTED] officers (even those added by other mods) can no longer be captured, but I have a few ideas regarding salvaging “rogue AI cores” and methods of… erm… persuading them.
but hey, isn’t this the right moment to use unused “necro core” from star sector? noice!
BTW, after i deluxe bombing Hegemony, i realized… all administators from the planet die with them…
maybe… just maybe… we can capture them and break them for good use? so instead of dying by fuel like the rest, they can live up and do something useful> >:]
And… from unquestionable methods, maybe… we can break their personality, to turn a timid girl into a reckless woman? >:]
But first, let’s mass genocide and harvest organs from all officers right here lol
Because no industry use slave, so there is no slave demand.
There should be a way a slave can be used, as i can think of, there are two methods
1: create an industry called “labor camp” that use slaves as demand and produce universal items.
2: let the player directly harvest organs from slaves for profit.
Any of these options should help

Here’re few more:
- Repatriate officer – forsake credits for reputation improvement
- Brainwash officer – alternative to breaking, risk lowering level if unsuccessful (and minor rep hit), can repeat till level 1
- Option to disable Slaves (at which point failed break should “kill” the officer, and majorly lower relationship (not as much as butcher))
- Version checker support
Doing anything to a prisoner should lower relations (as you’re breaking Geneva convention) depending on severity. Break and brainwash are a form of torture after all.
Fantastic little mod. With all those ideas coming in this mod may not stay small for long
Here’re few more:
- Repatriate officer – forsake credits for reputation improvement
- Brainwash officer – alternative to breaking, risk lowering level if unsuccessful (and minor rep hit), can repeat till level 1
- Option to disable Slaves (at which point failed break should “kill” the officer, and majorly lower relationship (not as much as butcher))
- Version checker support
Doing anything to a prisoner should lower relations (as you’re breaking Geneva convention) depending on severity. Break and brainwash are a form of torture after all.
eh for that last point, if they do that, they should do add an non-torture method of persuasion that wont lower rep and maybe involves money or an “favor”.