
Download here 1.2
Requires
LazyLib,
GraphicsLib,
MagicLib
No visible conflict with Nexerelin. Version Checker Available, Do not need Shadowyard for work
Descriptions:
With the authorization of the creator of Shadowyard, i made a fan mod of Shadowyard. Not the best, but special.
This fan mod is composed of Kitbashing and re-use code/sound/weapons.This is a mini-faction who act like remnant, they spawn randomly on the sector, with their own mothership.
You are aware of their presence with a warning beacon because they are hostile to you.They are not so hard than Remnant but they can loot many blueprint.
And others…
Important informations about the mod:
Except the 2 mothership, everything is technically finish. You can maybe found atleast 5 starsystem on the entire universe.

Sorry!
Version 0.2:
-Fix version checker
-Fix the no_sell of ships.
-Fix weapons sells.
-Fix name of fighter.
-Fix Nexerelin friendly faction.
-Fix prefix SYS to SAD.
-Increase Thoth-class thruster stats.
-Decrease Neith-class thruster stats.
-add every descriptions.
-Fix a too sharp paintjob on the capital.
-Clean up mod.
-fix crash shipsystem of carrier
-fix shield radius of frigate.
-Increase the range where the bomber deploy the strike ASM.
The previous version have a big bug than i have not see, fixed on the 0.3, visible only on new fleets or new game.(Endless battle)
I have also modify the color of warning for than you know already aware of what sector is about.
With that, a big nerf and a up of the fight against the mothership.
Version 0.3:
-Do not break save, but many fix will not appears on your current save.
-Modify the color of warning beacon for be more visible.
-Mothership spawn now with two capitals for the defense.
-Imhotep: Nerf of OP 170 to 140.
-Ptah: Nerf topspeed 95 to 75.
-Fix every variants with flux problems.
-Fix a big problem of endless battle.
Defeat the mothership can be worth of 500 000 credits, like put this picture:
Version 0.4:
-Modify weapon graphic.
-Modify the wavepulse, less damage, more recoil, exactly equivalent to wavepulse.
-Fix a nullexception for the disrupt system.
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Version 0.5: (Do not break save, normally)
-Add the Apis, Elite destroyer for than people can loot the large weapon of SAD faction.
-Modify the wadjet who follow the same system than Apis.
-Shipsystem of Ptah and Maat is more visible when they enable that.
-Upgrade the wadjet for the job of destroy ships. Their weapons hit energy and with a bit of EMP. They lost their flak guns
-Reduce the cooldown of the siege mode system.
-Remade graphics of every weapons.
-Remade the Anuket
This mod is soon finish.
These are pretty cool.
Thank, do not hesitate to give playback testing! (If you found a ship too powerfull or too weak :p)
The mothership is the last thing than i need to finish, i think, before have finish the mod.
Ooh a new mod! Gonna have to make another campaign.
Except somes text, the motherShip and a shipsystem, the mod is pretty finish, so you can try, they act like remnant, do not forgot ^^.
If you have some feedback, i am on the Discord or just here ^^.
EDIT:
Version 0.6:
-Change shipsystem of Hapy
-Fix rules.csv
-Fix Survey data drops.
A bug have be found, thank for this guy!

-Add the ship of Maelstrom. (This is not my ship, but made per Maelstrom and the creator of the Unsung, FlashFrozen.)
-Reduce OP of Medium polarizer to 14 from 16. He is pretty bad compared to a heavy burst PD.
-Add a mysterious weapon.
So, last time I tried fighting these guys, Shadowyards went aggro with me and I lost reputation across the board for attacking a non-aggressive faction, but from what I can tell they’re supposed to be like Remnants, right? Not only that, they populated a lot of systems that I’m guessing would have been Remnant otherwise. Very odd.
They are normally hyper-aggressive against everyone, how have you be neutral against them?
Updated maybe a fix(Version 0.71), but just for new game, sorry.
1. Fighters spawned via the Imhotep’s ship system don’t dock properly when returning to base. They get close, start shrinking, then collide and blow up.
2. The Break CAS Beam’s sound effect is pretty grating on the ears, considering it’s firing almost constantly.
3. In my experience, the SAD’s large weapons are very, very hard to get, almost ridiculously so. I had over 250 Light CEPC (S)s, but the only large weapons I’ve gotten were two Break beams, one of which came from the mothership fight.
A bit of feedback now that I’ve experienced everything at least a bit.
1. Fighters spawned via the Imhotep’s ship system don’t dock properly when returning to base. They get close, start shrinking, then collide and blow up.
2. The Break CAS Beam’s sound effect is pretty grating on the ears, considering it’s firing almost constantly.
3. In my experience, the SAD’s large weapons are very, very hard to get, almost ridiculously so. I had over 250 Light CEPC (S)s, but the only large weapons I’ve gotten were two Break beams, one of which came from the mothership fight.
First: Thank for this reply!
1. Strange, yep, i use the exactly same existing vanilla shipsystem, but tiny modified, this is probably also a bug than you can see on a drover.
2. Yeah, i will think to down that, thank.
3. Yeah, they are pretty rare, you can fight them more with the Gladiator society mod, but they spawn pretty rarely.
You can loot them on the Apis, a elite destroyer, a bit rare, but always visible. After, they are equivalent to the Shadowyard weapons, so this is not really a problem for me.