For check update:
-Snrasha: Have made somes of these kitbash sprite (everything go look weird and same theme with core)
-Nia: Have perfectly fix qew things on some sprites like the Malice.
-Community: For have helped for the story and to be present.
What is the mod?
This is a Kitbash mod who add many weird kitbashed high-tech ship from the Pulse Industry Corp.
The Pulse Industry Corporation made low-crew requirement ships, often equipped with EMP system.
Tri-Tachyon’s Kitbash Ships of Snrasha:
-Add three burst weapons for the Pulse Industry Corp.
-Modify many variants for incorporate these new weapons.
-Fix spawn, add also the crabunder on the remnant pool.
-Add the Remnant Wolf
-Improved AI for the Weak EMP emitter.
-Crabunder cost price has be increased to 30 000 from 24 000.
-Fix a shipsystem
-Add the Remnant Mora
-Add the Remnant Mining Drone
-Add a built-in hullmod The Pulse Core Deviant.
-The Minster get this new hullmod
For help the scavanger who used these ships for scavage remnants, they have only the Sunder…. now they have the Mora and the Wolf.
Out the v0.6b
For fix a crash!
The 0.6 break save, the 0.6c fix really the crash, but only for new game
Nice I can’t wait to try all the mods when I’ll build my new desktop pc.
Do not hesit to feedback. If you found something too weak or too strong for what he is.
Just wondering, is the remnant mora intended to be capturable or no? Because in my play through when fighting one i was able to Capture it.
Yeah, this thing is a pirate fake-remnant, he is pretty bad compared to a normal remnant. (Maybe a error to put that so weak….)
So yeah, he contains crew and can be obtainable.
I have been trying to make caltrop work in my fleet but this ship needs improvements. The repair rate seems to be a little to low to make any difference. But most importantly the ship chooses any target but the one that actually needs repairing. I had two capital ships on guard order next to caltrop, one of them is under heavy fire, the other is full hp/armor. Caltrop never repaired the damaged ship even after the battle was over. It is even worse if there are two of them in the fleet as they will just keep repairing each other.
Thank for the feedback, i will improve the Caltrop for the next update.
1) Get list of all player ships.
2) Remove ships out of range.
3) For every ship in range evaluate repair score.
4) Start repairing ship with highest repair score.
Repair score depends on number of factors, which multiply the score by some weight:
1) Ship size. Repairing capital ships is more important than frigates.
2) Remaining armor. As percentage of max armor.
3) Remaining hull hp.
4) Overload status.
5) Remaining flux.
Ideally, these parameters(and repair rate) should be in a separate config file, so a player can tweak ship’s behavior.
-Increase Minster OP to 360 from 340
-Double the price of the Minster, because 500K is nothing for it.
-Add a Space Mech
-Remove Blevis of TT and Independant market.
-Add Gladiator Society options. (Blevis can be found here.)
-Increase the shield radius of Minster. (Technically, a nerf for the AI)
-Modify the Claptrop, the armor repair has be too buggy.(And repair hull is more easy for handle the AI, too.)
Sorry, for the Claptrop, i have modified it to a hull repair, i have really not found the time to made a correct AI for detect the level of damaged armor on a ship. Too for repair. But the AI is improved else. And he focus more the player too.
Edit: Matveich, sorry, think to it too late, now, but yeah, i have forgot to put a hullsize factor for the choice of ship to repair.
Many thanks. I have ran a quick test and updated caltrop behaves much better. Too good to be honest. Unless the ship is focused it is pretty much invincible. The repair rate rate might need some nerfs.
it do not regen the armor, and i have imagined than they will take be focus and die easily. After yeah, if it has good shield, armor is a useless stuff.
Out for 0.9.1, nothing more except some fix, less spawn of fake-remnant and more expensive cruiser/capital.