Old Versions
Change Log
Compatible with all known mods.
Integrated with
Version Checker.
Can be added to existing games.
Can be removed from games in which it was already used.
New Beginnings makes it more interesting (and less painful) to die.
When you lose your entire fleet and “respawn,” the value of your new fleet will be about half that of all the ships you lost in the previous “life.”
Respawn fleets are generated based on a randomly chosen faction (including your own).
The ships in respawn fleets are outfitted with weapons and hullmods you’ve unlocked.
If my mod adds ships to other factions (i.e. independents, or hegemony, etc) will they be whitelisted by default as a part of those factions? I.E., if I want to not have certain ships available for respawn fleets, I would need to include a line for the independent faction with an exclusion for that ship?
Correct on both counts. And good question! That’s something I hadn’t thought of. Sorry about that! One thing to note; any ships that never appear in NPC fleets should never appear in respawn fleets either.

Ship hulls with UNBOARDABLE hint are now excluded from respawn fleets
Faction IDs added to whitelist:
sylphon,
fringe_defence_syndicate,
dassault_mikoyan,
adamantine_consortium,
archean_order,
trader_guilds,
scicorps,
interstellarimperium,
shadow_industry,
blackrock_driveyards,
noir,
Lte
Snow Goose added to blacklist for Dassault-Mikoyan faction
Updated forum link in version file

Is there a way to make it so it only picks ships from your faction, if applicable?
Not without editing files, no, not really. However, the chance of ships from your own faction being picked increases quite a bit based on the number and size of colonies you have. Normally, a faction is chosen based on your reputation with them, getting a “likelihood score” between 0 and 2. For the player faction, the likelihood score is 1 plus .25 per market size for each colony. So if you have four colonies of size 8, the score would be 9. Of course, being hostile to every other faction will also increase the odds.
If you want to tinker, you could edit the whitelist file to only allow the player faction. Found here: dataconfignewbeginningsallowed_factions.json in the folder of New Beginnings and any mod that adds it’s own factions to the whitelist.
Now you’ve got me thinking about adding a setting to adjust the influence of markets. Hmm…
Added option to change the likelihood of a random faction being chosen instead of your own
Settings file is now at “mods/New Beginnings/NEW_BEGINNINGS_OPTIONS.ini” instead of “mods/New Beginnings/data/config/settings.json”
Improved error reporting system
Respawn fleets can now be based on the following modded factions:
Neutrino Corp
Junk Pirates
P.A.C.K.
ASP Syndicate
ApproLight
Immortal Light
Foundation of Borken
Celestial Mount Circle
Added a few extra crew to respawn fleets to compensate for hulmods being added that increase minimum crew requirements
Incremented game compatibility version to 0.9.1a