Can not be removed from a campaign once saved.
What the mod does
Adds a hullmod called Low Maintenance that reduces supply maintenance by 50% and applies it to the following ships:
- Dominator
- Dominator XIV
- Mora
- Onslaught
- Onslaught XIV
- Legion
- Legion XIV
Why those ships?
Two reasons:
- Balance: These ships are hampered by their logistical footprint compared to their peers across the board. High tech ships by comparison sport far lower minimum crew requirements, lower fuel use and similar supply costs. To that end, the mod aims to make lowtech ships more competitive on the campaign layer.
- Lore: Lowtech ships like the Onslaught are known for being very old and reliable. They’re cheap to produce and spare parts are abundant because of it. It makes sense that they would be cheaper to maintain.
Also, as you can see on the following table, even when you apply such a drastic decrease in maintenance, their overall costs for flying around are still higher than their high tech counterpart. The ships with “(LM)” next to them are the same ships but with the Low Maintenance hullmod applied to their overall costs. The final cost calculations assumes base costs for the supplies, crew and fuel.
What it looks like ingame
Changelog:
- 1.1: Removed superfluous information from .ship files.
Would you consider a whitelist feature so that we can add low tech ships added from mods to get a reduction in maintenance cost? Thank you
I fully second this idea. I’ve already got Luddic Church versions of Onslaught, Legion and Dominator thanks to the “Luddic Expansion” mod and it would be a shame for them to not recieve this mod goodness!
A bit more flovery than just stating the obvious.
Would you consider a whitelist feature so that we can add low tech ships added from mods to get a reduction in maintenance cost? Thank you
I fully second this idea. I’ve already got Luddic Church versions of Onslaught, Legion and Dominator thanks to the “Luddic Expansion” mod and it would be a shame for them to not recieve this mod goodness!
Zym adds that hullmod to ships by replacing .ship files. He would have to create a script to dynamically add that hullmod to all ships designated low-tech or something else.
You could balance this more with fuel cost. Higtech requires more supply. but uses less fuel. Come on our cars today are a pain to repair but don’t use as much fuel as cars from the 60s
You could balance this more with fuel cost. Higtech requires more supply. but uses less fuel. Come on our cars today are a pain to repair but don’t use as much fuel as cars from the 60s
Uh, that would balance it less, since this is already a balance patch.
Eradicator: 20 maintenance, 120 required crew, combined 3200 monthly. 4 fuel/ly
In comparison to Dominator, it seems a fair bit cheaper. But what about other light cruisers?
Falcon: 14 maintenance, 100 required crew, combined 2400 monthly. 3 fuel/ly
Fury: 20 maintenance, 60 required crew, combined 2600 monthly (lmao). 3 fuel/ly
It’s not much more expensive, but halving the maintenance would make it 2200 monthly credits, which I think might be fine, considering it guzzles more fuel than other light cruisers.
edit: only odd thing I’ve just noticed is that the Eradicator (P) variant has an 8.5 maintenance cost and doesn’t round the percentage up/down to make it 8 or 9. It’s the only ship that has a decimal of maintenance (might happen to other ships added in this way, but I don’t see anything in the mod that causes this, so it’s likely the devs missed some rounding code somewhere for the ship).