v0.2.3
A collection of various kitbashed ships, intended to (mostly) fit in with the vanilla game. From fighters to capitals, there’s a bit of everything in here.
Nexerelin is highly recommended to make the mining ships useful, and Vayra’s Sector is recommended to access some of the ships.
Big thank you to the modding people on discord for a lot of help.
Special thanks to JRG for help on descriptions!
If you wish to provide feedback, reply in this thread, shoot me a message, find me on the unofficial discord, or submit an issue on github: https://github.com/MrFluffster/fluffShipPack/issues
Changelog
Interesting looking ships but mod doesn’t show up in the mod list?
That’s strange, did you remember to unpack the .zip in the mods folder?
Interesting looking ships but mod doesn’t show up in the mod list?
That’s strange, did you remember to unpack the .zip in the mods folder?
Yeah it’s unzipped in the mods folder. Just doesn’t show up in the activation list.
Interesting looking ships but mod doesn’t show up in the mod list?
That’s strange, did you remember to unpack the .zip in the mods folder?
Yeah it’s unzipped in the mods folder. Just doesn’t show up in the activation list.
Ah, sorry, I left a # in the description and it made mod_info.json to not work properly, should be good now!
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That fixed it. Just an initial suggestion but maybe a rear PD turret on the Buffalo EX to make it a bit more different from the regular one?
That fixed it. Just an initial suggestion but maybe a rear PD turret on the Buffalo EX to make it a bit more different from the regular one?
After playing around a bit, I went along with this and added one turret to the EX. Didn’t increase OP for now but I very likely will.
All the buffalo variants should have civilian hull built-in unless there’s a very good reason otherwise. These don’t seem to be modified enough to warrant removing it.
My mistake, fixed it just now, thanks for pointing it out.
In other news, I added a new ship and moved the project onto github for proper hosting and version control so that should speed up my workflow. I might even have a respectable amount of respectable new ships someday!
Download link’s here: https://github.com/MrFluffster/fluffShipPack/releases/download/v.0.1.6/fluffShipPack.zip
This update removes Buffalo-F and Cathartes by making them no longer spawn in fleets or markets. This is save compatible and you’ll keep any old ones you still had.
Meanwhile, enjoy the two new actually somewhat decent ships that were added.
https://github.com/MrFluffster/fluffShipPack/releases/download/v0.1.8/fluffShipPack.zip

– The Custodian seems fun, but 0.4 flux/dam is ridiculous on any ship.
– Given that the Falcon TX is, on the whole, superior to the regular Falcon, it could do with a bump in DP. Say 17 points, maybe?
– The Bielik’s flux capacity seems too high both for its DP value and the “lacklustre flux core” description. I’d say tone it down to be more in line with the Hammerhead.
– I generally advise that cruiser-sized salvage gantries be worth no more than 8 or so mining strength, given the destroyer-sized gantry is worth 4. As such, a more appropriate base mining strength for the Panhandler would be something like 40.
I definitely want to add this mod to my mod guide, but a few comments:
– The Custodian seems fun, but 0.4 flux/dam is ridiculous on any ship.
– Given that the Falcon TX is, on the whole, superior to the regular Falcon, it could do with a bump in DP. Say 17 points, maybe?
– The Bielik’s flux capacity seems too high both for its DP value and the “lacklustre flux core” description. I’d say tone it down to be more in line with the Hammerhead.
– I generally advise that cruiser-sized salvage gantries be worth no more than 8 or so mining strength, given the destroyer-sized gantry is worth 4. As such, a more appropriate base mining strength for the Panhandler would be something like 40.
Thanks for the feedback!
-Already fixed in the newer version, the flux/dam is higher as is the shield upkeep
– Same as above, DP’s 20(and some other stats were adjusted a litte), the ship still does well enough for its value
-I’ll consider reducing it, but I definitely don’t want to keep the flux cap close to hammerhead. The point of the ship is to have high cap low diff
-A fair suggestion especially since that ship is getting adjusted to be a bit more fun in combat
Next update should be within this week, I just don’t want to push out one without any new content.
https://github.com/MrFluffster/fluffShipPack/releases/download/v0.1.10/fluffShipPack.zip
Changelog:
+Added Collier (RG), a combat refit of the Collier, usable by the Red Guard. Requires Vayra’s Sector to use it
-General nerfs to Falcon-TX011 and Custodian to make them less overpowered
-Panhandler has now High Energy Focus and lower mining strength
-Removed references to planned features that weren’t happening
-Slight description overhaul
-Additional Nexerelin start options
-Adjustments to availability of ships in bps
-Fixed an issue that caused certain inbuilt weapons to appear as normal weapons in the game