Ship is not automated, and needs crew and human captain/officer.
Currently it is only available via console command and/or blueprint.
(No dependencies needed, I think.)
Incredible amount of hull integrity, and great armor.
Targeting Supercomputer built in. (Increases ballistic and energy weapons range by 250%, however Point Defense only gets a 60% bonus)
8 Fighter bays
Only 4 medium weapons for it’s size (2 energy, 2 ballistic), and 12 small energy weapon slots.
Abysmal Turn speed
Top speed of 28
S-Tier tanking, potential PD capability, and fighter bay amount,
F-Tier *** for everything else.
I got most of the numbers from adding the mothership and all of the attachments together and accounting for the guidelines, so let me know if bits are too OP or anything.
First mod, feedback greatly appreciated. Again, let me know about anything.
I think it’s possible to turn a station into a ship, but I don’t think functionality would be kept. If a station was in your fleet, how would you interact with it to enter it? normally you’d have to land on it, but how can you land on something in your fleet?
maybe an ability
If you type storage, it open the abandoned terraforming station anywhere you are.
Now, the problem would be the balance and being able to leave it around a planet to exploit.
true and funny
-Added Fighter bays
-Nerfed Flux Dissipation
-Added Survey Equipment hullmod
It’s just a thought with the only flavor lore I can think of off the top of my head being a “A redesign of the Domain Mothership that would take on a crew rather than being purely automated, the vessel seems entirely abandoned for unknown reason’s.” and probably have a few D mods to make it not a broken as could be fine spawn ontop of it as well.