[Starsector Mods][0.95a] Audio Plus 1.1.3

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Git Repository

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About
This mod adds music from numerous mods and sources and compiles them together for an optimal playing experience.  Also included are updated sounds for several vanilla weapons.

Track List

  • Atmospheric Rise (Blackrock)
  • Blackrock (Blackrock)
  • Stellar Rust (Blackrock)
  • Seeking Answers (Blackrock)
  • Starsea (Blackrock)
  • Ambush (Exigency)
  • Catastrophic Systems Failure (Exigency)
  • Cloak and Dagger (Exigency)
  • Condottiere (Exigency)
  • Dead Gods (Exigency)
  • Desolation (Exigency)
  • Dyson Sphere (Exigency)
  • Exigency (Exigency)
  • Fear Machine (Exigency)
  • The Flagship (Exigency)
  • Fusillade (Exigency)
  • Hostile Waters (Exigency)
  • Mobilization (Exigency)
  • Panic (Exigency)
  • Relics (Exigency)
  • Skeleton Crew (Exigency)
  • Sovereignty (Exigency)
  • Stellar Remnant (Exigency)
  • Time-Sensitive (Exigency)
  • Undying Legacy (Exigency)
  • Unidentified Contact (Exigency)
  • Unknown (Exigency)
  • Veiled in Dust (Exigency)
  • Expanse (Mayorate)
  • Nebula (Mayorate)
  • Steel Rain (Mayorate)
  • Running Dark (Tiandong)

Credits
Development: Dark.Revenant
Music: Psiyon, Cycerin, and Kazi
Sound Effects: Cycerin

Change Log
Version 1.1.3 (March 29, 2021):
– Updated for Starsector 0.95a
– Migrated version file to custom host (sigh)

Version 1.1.2 (July 8, 2020):
– Updated for Starsector 0.9.1a
– Marked utility
– Added new music track for BRDY: Atmospheric Rise
– Migrated version file to BitBucket

Version 1.1.1 (November 16, 2018):
– Reverted Thumper, Mjolnir, and Heavy Mauler to vanilla sfx
– Works in Starsector 0.9a

Version 1.1.0 (June 10, 2017)
– Added two new music tracks for BRDY: Seeking Answers and Starsea

Version 1.0.4 (June 4, 2017)
– Updated for Starsector 0.8.1a
– Reverted Devastator Cannon and Phase Lance loop sounds

Version 1.0.3 (April 23, 2017)
– Updated for Starsector 0.8a
– Improved Devastator Cannon sound

Version 1.0.2 (March 26, 2017)
– Added phase lance sound
– Updated Exigency sounds

Version 1.0.1 (April 22, 2016):
– Fixed mod ID

Version 1.0.0 (April 15, 2016):
– Initial release


How do you make sure this mod has music priority over other mods?

Sounds and music actually merge, making order of operations largely irrelevant.  Just in case, the next update will have ZZ at the start though.

(Requires

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Change Log
Version 1.0.1 (April 22, 2016):
– Fixed mod ID


Does this supercede MusicLib?

I’m loving all these new mods, Revenant! It’s gonna be hard to keep track of all of them, tho. If only they could all be tied up into one big supermod that basically everyone who uses any mods would immediately and then permanently use because they are just as much a part of the Starsector feel as the base game itself at this point

You’re a real funny guy.

Does this supercede MusicLib?

Yes


This mod make the Mauler sounds better. it sounded like *boop* *boop* *boop* in vanilla. Now it got a more explosive and stronger sound thanks to this mod.

You’re a real funny guy.

Funny how? Like I’m a clown? Like I’m here for your amusement? I’m amusing to you?

What the **** is so funny about ME!?!

j/k, it’s a classic scene from Goodfellas (The book ‘Wiseguys’ is even better). I couldn’t resist.


(Requires

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Change Log
Version 1.0.2
– Added phase lance sound
– Updated Exigency sounds


Welcome… to the future!

Git Repository

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Change Log
Version 1.0.3
– Updated for Starsector 0.8a
– Improved Devastator Cannon sound


Is there a way to find all the tracks on the web?

There is one in particular with an angelic choir that I really enjoy. (Audio Plussoundsilkmusic/nebula.ogg)

Give cred to Mayorate for that one.

Edit: Never mind, it struck me I can just extract them from the files, but a web repository would be good to have


This…sound great.

Not only that, but what can be done with it.
If I read the wiki correctly, the features enabling custom tracks for factions, even specific systems, etc.. .. all of this is WIP and doesn’t work yet,…or?

Code
Track types

    Interaction dialog tracks
        Handled by vanilla, we don't care about this
    General tracks
        Neutral, friendly, hostile
[b]    System-specific tracks
        Neutral, friendly, hostile[/b]
        Only occur in specific star systems, e.g. Corvus can have its own tracks
[b]    Combat tracks
        Mild, moderate, intense[/b]
            Thinking of calling them moderato, allegro, presto for fun
    Victory/defeat tracks
    Hyperspace tracks
        Probably uniform everywhere in the Sector (i.e. doesn't change music when approaching a system held by a specific faction)
    Planet tracks
        Someday, not supported in current proposal
        Seems like a bad idea anyway, would come and go really fast...


The combat music player technically already works, although I’ve done no testing for handling of different factions or implemented fleet type modifiers.

Campaign music player: Currently has a bug where if doesn’t resume the track it was previously playing when the player starts and ends an interaction dialog (instead plays a new track). Also IIRC I haven’t tested system-specific tracks.

(If you want to mess with it, look in the musicPlayer git branch)

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