(moved download link because i dont understand github)
updated mod:github
old file (in case this new update is somehow broken):old github
what this mod dose is it add two hullmods to the game that can be looted were ever other hullmods can be looted, or you can get them with the automated ships skill
requirements
combatability
hullmods:
Items:
Ability:
changelog:
planed things for latter (feel free to suggest things!):
sorry if this post is a little off, i have not played starsector in 3 weeks 20 weeks, because I wanted to finish this, and am kind of inpatient.

Seems lightweight. Safe to add? Prolly not to remove, so not a utility mod, but I’m assuming no issues.
I have not tested it in a long while, but I think its save to add mid game. no idea about removal though. mostly it only adds a few hull mods, and changes some math, but it might be safe to remove. maybe. probably not.
i like the feel of one of the mechs from craymons mod with your AI
glad you are enjoying it. its always nice to see people enjoying a feature of a mod I made
I think the 100% increase in supply maintenance per month for the automated ship hullmod is too harsh considering it also takes alot of op
the idea behind the increased maintenance supply cost is so the player would not be able to simply stack up a large amount of automated ships for free, as automated ships remove the crew cost. the idea behind the high OP cost is that it scales with required crew. so larger ships, or more crew heavy ships would be more costly. i will have to add an config at some ponit though, as i can understand why someone would not want this in there game. after i learn how configs work.
The ai retrofit reduces the crew required down to zero, at the cost of additional expenses. Simple enough.
The automated crew replacement drones do not seem to be counted as crew though.
The automated crew replacement drones do not seem to be counted as crew though
the automated crew replacement drones, if I recall only gives an reduction to the crew cost of surveying and salvaging. it dose not actually provide crew.
im working on a different system for this hullmod right now that dose kind of add crew, if adding crew had nothing to do with crew, that will be mush more simple to understand and hopefully fun.
its not done yet though. but hopefully soontm
as for the ai retrofit, it simply reduces the crew to zero, then adds a load of invisible low cost hull mods to the ship, depending on the ship size and its base required crew, to simulate a dynamic cost. it also makes a ship cost 2X supplies, and reduces in combat repair speed by 50%
would it be possible to get a version that is just a flat OP cost rather then a dynamic one?
I will add this into the config on the next update. its a good idea for an config
I don’t appear to have the ability needed to use the factory hull mod even after finding the hull mod and applying it to some ships.
this is something i forgot you could do, and failed to account for.
I will find an way to make it so the ability is added when you find the hullmod in the next update. for now, the robot forge hullmod is useless until you get the AI-Retrofits skill, I’m sorry to say.
i will fix this in the next update, but its an big one so it will take time.
I don’t appear to have the ability needed to use the factory hull mod even after finding the hull mod and applying it to some ships.
this is something i forgot you could do, and failed to account for.
I will find an way to make it so the ability is added when you find the hullmod in the next update. for now, the robot forge hullmod is useless until you get the AI-Retrofits skill, I’m sorry to say.
i will fix this in the next update, but its an big one so it will take time.
So, how do you get the ability other than that then?
Edit: I did also try getting the automated ship skill, and it did not give me the ability.
I don’t appear to have the ability needed to use the factory hull mod even after finding the hull mod and applying it to some ships.
this is something i forgot you could do, and failed to account for.
I will find an way to make it so the ability is added when you find the hullmod in the next update. for now, the robot forge hullmod is useless until you get the AI-Retrofits skill, I’m sorry to say.
i will fix this in the next update, but its an big one so it will take time.So, how do you get the ability other than that then?
Edit: I did also try getting the automated ship skill, and it did not give me the ability.
sorry I didn’t see that you responded, if I did I would have replied sooner.
right now, you cant get the ability any other way, that I know of.
if getting the automated ship skill didn’t give you the ability, its ether just not on your hotbar and you need to put it there yourself (right click an ability slot on your hotbar to change ability’s), or you have another mod that edits the automated ship skill that prevents you from getting it (example: Truly Automated Ships). if the second is true, there is no way for you to get this ability (that i know of), and the only content that is accessible from this mod is the ‘AI-Retrofit’ hullmod. sorry to disappoint, this will be fixed in the future.