[Starsector Mods][0.95.1a] Vanidad y Affliction Operation 1.2 (Quest! for real!)

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Vanidad y Affliction Operation
v1.2
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REQUIRES LAZYLIB

REQUIRES MAGICLIB

Integrated with Nexerelin (no random sector yet)
Integrated with commisioned crew hullmod

At some point before the Collapse, the Citlali system was colonized by an upstart faction known as the Vanidad y Afliction Operation. The pre-Collapse VAO created Debajo Del Sol, a large station orbiting the frozen world of Krystos, as a base from which they could mine the valuable resources on the planet using highly advanced, proprietary technology. Unfortunately, the Operation’s lack of self-sufficiency led to its downfall after the collapse as food ran out on the station and the population retreated to the mining outpost on Krystos.

During the Second AI War, a disgruntled Hegemony officer named Alejandro Valdovinos discovered the dormant space station around Krystos. The pre-Collapse VAO’s decivilized survivors were discovered on the planet below, eking out a harsh living on the frozen world alongside the massive, churning machinery placed there before the Gate shutdown. Sensing a chance for personal advancement, he reactivated the station and forced the natives of Krystos to restart the station’s dormant nanoforge. He then directed the scientists and engineers of his fleet to begin tech-mining Krystos and Debajo Del Sol to retrieve all of the former Operation’s blueprints and scientific advancements. Proclaiming the start of the new Vanidad y Afliction Operation, Valdovinos began to mass-manufacture the tech-mined VAO designs, rapidly increasing his power base. Despite his new faction’s reliance on imports of fuel and other provisions, the power of its rediscovered warships has forced the Hegemony to grant the VAO a measure of independence. So long as Valdovinos does not act against the interests of his former employer, VAO has the privilege to do as it wishes with Citlali’s natural and human resources.

Time has passed since the early days of the new Vanidad y Afliction Operation, however. While the elite, living in the restored Debajo Del Sol station, are content with their affiliation to the Hegemony, the natives, still mostly living underground in the life support domes of Krystos, have begun to desire independence from their foreign overlords. The dream of establishing themselves on a more pleasant planet and the desire to reclaim their technological birthright within the data vaults of Debajo Del Sol have led several native groups to defy the new VAO and its Hegemony backers.

This faction mod currently only add the Vanidad y Affliction Operation, a small isolated faction possessing the remains of a gigantic research station.

This includes:
-An entire line of unique ships.
-6 weapons and 2 fighters with unique scripts
-A new star system
-Orange chainsaws!


Ships
Spoiler: click to expand
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Forrajeador Class combat freigther
The lonely spacer best friend.


Cazador Class hunter frigate
Extremely mobile, its system slow it down but improve its firepower dramatically.


Pazjoya Class frigate
Sturdy little frigate to cover slower ship.


Halcon class destroyer
Fast with decent firepower.


Ionizador Class destroyer
Turn your enemies to plasma with a special stabilizer system that allow you to extend your range.


Almadena Class heavy cruiser
Large forward firepower and access to decent side coverage. A good all rounder for the VAO’s fleet.


Fisgon Class freighter
Normal freighter with a bit more defense then usual


Nave Explorar Class escort cruiser
Good coverage and a very efficient unique weapon to clear fighters and missiles.


Invasor Class combat carrier
Bring support wherever you go. A standard carrier.


Cargador Class phase cruiser
Aggressive ship with a disabling system. Very rewarding to fly, a nice eye candy and 100% vulnerable to being flanked. Remember to treat the spiral nicely


Comandante Class capital battleship
Large ship to bring firepower to your fight. Slow with limited coverage, but it has a temporal shell system to get it out of sticky situations.


Weapons
Spoiler: click to expand
Spoiler

Heavy Estarayo, Estarayo and light Estarayo
Suppression long range weapon. Energy beam with an explosive tip. Explosion size diminish if you hit something too close. Carefull with the friendly fire!


Heavy Laere, Laere and light Laere
General pulse weapon.


Fighters
Spoiler: click to expand
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Lenador
Repurposed mining device to dismantle your enemies


Abogado
clear the skies


Changelog
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v1.2
Updated to the new game version the Cargador phase cruiser
Put a new Sprite on the Halcon

Balance:
Cargador system has overall higher cooldown and phase disabled period
Estarayo’s do more damage and have smaller minimal range
Laere are a tiny bit more efficient

fix:
ludicruous duration on a quest.

v1.1.6a
New ships:
Fisgon class freighter
Nave Explorar class Cruiser
New quest:
Explore the more rebellious side of Krystos. Its also a good way to snatch some VAO hardware.
New Text:
Every string has been reviewed and improved with love. Special thanks to Avanitia and Barackollama on discord for that
Balance:
Lowered the Cargador dp
Added mining to Arida
bugfix: Several where done (but I’m not good at documenting)

v1.1.3b (hotfix)
removed magiclib specific version requirement
added the system tag to weapon that needed it
Improved Ui color for the VAO faction

v1.1.3a
Fix pink hellscape problem for cazador (magic thruster implementation error)
  fix commisioned crew hullmod name
  add images for blueprint package
  Increased Pazjoya missile mount arc to 5
  fix capitalisation on shipsytem and the Citlali sector entities. Also try to remove the crippling shortages on Kristos
  rewrote description of all weapons, ionizator, halcon and cazador system nerfed cazador system by removing damage bonus
  nerfed hull/armor for cazador to 1500/150
  fix weight spawning of vanidad ships
  fix pink effect happening on the ionisador (same fix than for cazador)
  added reskinned dominator and enforcers to the roster
  Improved descriptions
  improved nerexelin start ship choices
  misc small improvement

v1.0.4a
Fixed comandante mount
slight buff to the pazjoya

v1.0.4
nex integration
Commissioned crew
comandante added
pazjoya added
cazador and ionizador redone
viajero estellar removed

v1.0.1
first release


The exploding lasers look great (the large aoe at the max range seems like the most oppressive way to have implemented them, however) – but I notice it’s quite hard to tell what their aoe is from the graphic, you might consider a shockwave/energy ring component to them.

Congratulations on the release!


I don’t normally install mods just because moar ships, but these look really, really good. No gunwalls or gunloafs = me happy

Will it work with Nexerelin, even if it’s not integrated?


i do not think it will break nerexelin. But I honestly cannot guarantee anything. Integration will come, this is very early release where I see if everything work and I start getting feedback on the non balance I have done

I, too, am of an age to have nostalgic feelings for the glory and power of transparent orange chainsaws.

Interested to see where you go with this. I think we’re at the point where it’s more viable to do small, idiosyncratic factions with a small curated selection of combat-layer content, and lots and lots of campaign missions and story content. So I’d love to see this develop in that direction.


Vanidad y Affliction Operation
v1.0.4
DOWNLOAD

Expended roster of ships and weapons
Properly made variant for all of those.
Remade cazador and ionizador

nerexelin basic integration (no corvus mode)
commisioned crew support
Improvement to the starting starsystem
Custom industry for planet Krystos


Great to see those in game!
I was watching how you made progress on discord, didn’t know you released a playable mod with them.
Great  job on those sprites, really well done!

All your ships are fantastic! that capital ship is hitting all my buttons, definitely adding this next run!

Is this just a ship pack atm, still not as playable faction right?
Also the ships feel kinda weak, do they have some good special powers or hull mods?
If the heavy hitter is 4 capitals with bad rear coverage, how is it any better from an onslaught :). Not saying it has to, but other High Tech capitals have better coverage and more firepower , compared to vanidad.

Is this just a ship pack atm, still not as playable faction right?
Also the ships feel kinda weak, do they have some good special powers or hull mods?
If the heavy hitter is 4 capitals with bad rear coverage, how is it any better from an onslaught :). Not saying it has to, but other High Tech capitals have better coverage and more firepower , compared to vanidad.

Ship pretty, me want. Me no care for stats. Look nice
*Caveman noises


Is this just a ship pack atm, still not as playable faction right?
Also the ships feel kinda weak, do they have some good special powers or hull mods?
If the heavy hitter is 4 capitals with bad rear coverage, how is it any better from an onslaught :). Not saying it has to, but other High Tech capitals have better coverage and more firepower , compared to vanidad.

It is a playable faction (it has both basic nerexelin and commisioned crew integration), it is however a very barebone one, its here rather than in the actual mod forum because I plan to add more stuff to it.

I welcome all feedback on stats from people that have played the mod. We are still in this early phase where systems and stats needs to be adjusted. As for the stats right now, well the capital has some great front firepower + 2 fighter bays and vastly better flux stats than an onslaught.  Its ship system right now is temporal shell, which might make him a bit too strong. I’m planning on making a custom system for it.


Is this just a ship pack atm, still not as playable faction right?
Also the ships feel kinda weak, do they have some good special powers or hull mods?
If the heavy hitter is 4 capitals with bad rear coverage, how is it any better from an onslaught :). Not saying it has to, but other High Tech capitals have better coverage and more firepower , compared to vanidad.

…it has Temporal Shell. On a capital ship.

In my very brief testing it does seem to run pretty hot, but you can probably get up to some serious business with this thing.


Oh temporal shell, yeah that is like 50% increased firepower. Cool, i guess that covers it. Yeah i might give it a try next run :)

I feel like the Pazjoya could use a slight buff to it’s dissipation.

Vanidad y Affliction Operation
v1.0.4a (hotfix)
DOWNLOAD

fixed comandante mount
slight buff to the pazjoya

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