Too Much Information is a beta mod that displays more information on your ship, weapons, and wings! It can be added to a current save, but cannot be safely removed.(unless you pretty much remove all the hullmods from your ships)
Spoiler: click to expand
Images
TMI – Ships will display several stats and stat changes about your ship that the current ship infocard isn’t telling you!
TMI – Wings will display stats about your wings (Due to the nature of wings and stat modification in refit screen, it is difficult to track changes).
TMI – Projectiles will display stats about your projectile weapons like modified range and recoil!
TMI – Beams will display stats about your beam weapons like modified range and beam weapon range!
TMI – Missiles will display several stats about the initial missile stat! (Future versions will attempt to track MIRV and 2+ stage missiles!)
Spoiler: click to expand
Credits
@
Mayunaise @
Madbadger2 @
RustyCabbage
I wanna try this out immediately and see if it’d help me a lot in my modding endeavours, thanks for making this.
This is amazing.
One ask, could you list in the title row what ship class this is (Frigate/Destroyer/Cruiser/Capital)? It’s oddly hard to tell that critical piece of information on the refit menu.
Nice, also what Nick XR says.
Immediately being jammed into my stream playthroughs for the forseeable future, due to being able to show stats. Thanks a ton for making this!
Yay! It’s out! 😎
0.91
Fixed issue where loading a save from Main Menu but not from another save would disable TMI
HullSize will now be stated alongside a ship’s name.
TMI’s Ship hullmod will now display Vent rate mult and Effective Armor
Save-game compatible
timid i wanna hug you
this is going straight into my modlist and probably never coming back out
give me the NUMBERS
Noooo! You can’t do this! My super duper classified and undisclosed stats change will be exposed!
Nah, just kidding. This is going to be a very handy tool for me. :>
0.92
Fixed issue where saving a save from the game but not from Main Menu would disable TMI
Fixed TMI – Wing bug where certain wings will make le CTD.
Overload timer stat added
Solar corona stat added
Engine health bonus
Save-game compatible
what a wonderful mod. the inclusion of the ship class is very appreciated and I am sick of doing fighter math when looking at my carriers. Thank you for this.
As of v0.92, neither F2 nor F3 will cycle to the next (or previous) weapon equipped on a ship, nor equipped fighter wings.
It did work briefly (for weapons) in v0.91, but would stop working shortly afterwards… couldn’t isolate any causes of that.
EDIT: Could having Arma Armatura enabled be a possible culprit? It’s the only other mod that I have that has ‘Hold down F1’ as a function for one of its own hullmods.
As of v0.92, neither F2 nor F3 will cycle to the next (or previous) weapon equipped on a ship, nor equipped fighter wings.
It did work briefly (for weapons) in v0.91, but would stop working shortly afterwards… couldn’t isolate any causes of that.
EDIT: Could having Arma Armatura enabled be a possible culprit? It’s the only other mod that I have that has ‘Hold down F1’ as a function for one of its own hullmods.
I can’t reproduce this in 0.92 right now with just the mod by itself. Could you try it with that first? I’m not aware of a mod conflict at the moment.
Oh my god it calculates the impact hullmods and skills have on a weapons range THANK YOU SO MUCH!
Started getting a crash after I put it in, doesn’t seem to be set off by anything in particular (happened both when crossing a system and in hyperspace) just normal operation and then crash. Not even sure if it’s the culprit, but I’m including the last portion of my crash log just in case:
Spoiler: click to expand
Crash Log
… 805953 [Thread-3] DEBUG variants_lib.scripts.fleetedit.FleetBuilding – changing to bv_independent_ranged 805954 [Thread-3] DEBUG variants_lib.scripts.FleetRandomizer – could not get average smods defaulting to none 805968 [Thread-3] INFO data.scripts.campaign.loa_spawnRandomMarketsPlugin – Could not find any system to add a market to! 808718 [Thread-3] INFO sound.public – Cleaning up music with id [Mobilization.ogg]808727 [Thread-7] INFO sound.public – Cleaning up music with id [Stellar_Rust.ogg]808814 [Thread-9] INFO sound.public – Creating streaming player for music with id [Desolation.ogg]808816 [Thread-9] INFO sound.OooO – Playing music with id [Desolation.ogg]809064 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain – java.util.ConcurrentModificationException java.util.ConcurrentModificationException at java.util.LinkedHashMap$LinkedHashIterator.nextNode(LinkedHashMap.java:719) at java.util.LinkedHashMap$LinkedKeyIterator.next(LinkedHashMap.java:742) at com.fs.starfarer.loading.specs.HullVariantSpec.updateStatsForOpCosts(Unknown Source) at com.fs.starfarer.loading.specs.HullVariantSpec.computeWeaponOPCost(Unknown Source) at com.fs.starfarer.loading.specs.HullVariantSpec.computeOPCost(Unknown Source) at com.fs.starfarer.campaign.fleet.FleetMember.getMemberStrength(Unknown Source) at com.fs.starfarer.api.util.Misc.getMemberStrength(Misc.java:4450) at com.fs.starfarer.campaign.ai.TacticalModule.pickEncounterOption(Unknown Source) at com.fs.starfarer.campaign.ai.TacticalModule.pickEncounterOption(Unknown Source) at com.fs.starfarer.campaign.ai.ModularFleetAI.pickEncounterOption(Unknown Source) at com.fs.starfarer.api.impl.campaign.BattleAutoresolverPluginImpl.resolve(BattleAutoresolverPluginImpl.java:204) at com.fs.starfarer.campaign.fleet.Battle.doAutoresolveRound(Unknown Source) at com.fs.starfarer.campaign.fleet.Battle.advance(Unknown Source) at com.fs.starfarer.campaign.BaseLocation.advanceEvenIfPaused(Unknown Source) at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) at com.fs.starfarer.BaseGameState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Thread.java:748)
Mind you I inserted it into an ongoing game rather than start a new one with it.
Edit: Started a new game and it doesn’t seem to be running into the crash… so far.