Hey kids, remember that silly little game called FTL: Faster than Light? Now you can play a Starsectortm mod that is vaguely modeled after said popular franchise!
In the Persean Arm from start, Star Federation thrived in the difficult settlement era through limited anti-piracy efforts and economic cooperation. Though this organization displeased the Domain, it wasn’t until near the Collapse that their Federation was deemed to violate their autonomy policies. Only saved from utter annihilation when the Gate system went silent, most of the member worlds collapsed and decivilized during the ensuing supply shortages or tumultuous AI wars.
Though the cooperation and centralization which alarmed the Domain is forever lost, a history of AI usage both sustains and thwarts the Star Federation’s existence in the current cycles. In the struggle to keep order in their corner of the Sector, watchful Hegemony eyes and shadowy Tri-Tachyon agents lurk in the peripheries. Only time will tell if their shores are truly as safe as they seem!
You can visit them in their lonesome star system Octavia VIII, located roughly north of the core systems!
Often, Star Federation ships generally have: + Average to impressive weapon mounts + Powerful built-in drones on flight decks + Secondary shields on capital-class ships
However, their technology isn’t perfect: – Shield arc shrinks as hard-flux rises – Fewer PD mounts; many energy-based PD – Poor durability, with a few exceptions
Reach 25 Reputation with the Star Federation to be assigned a most important mission. It is given in secret through an unofficial bounty board, located in any Star Federation bar.
OPTIONAL COMPATABILITY WITH THESE COOL MODS: Ind.Evo adds some useful colony mechanics and secrets. And has really cool industry icons! Click
HERE to download Industrial.Evolution! Nexerelin introduces dynamic faction politics and warfare, bringing life and consequence to the sector. Click
HERE to download Nexerelin! Commissioned Crew gives each faction a flavorful hullmod for their commissioned commanders! Click
HERE to download Commissioned Crews! Starship Legends lets each ship adopt various traits depending on its performance in the campaign setting!
HERE to download Starship Legends!
RECOMMENDED: Lazywizard’s Version Checker mod. Click
HERE to download Version Checker
REQUIRED: MagicLib. Click
HERE to download MagicLib
REQUIRED: LazyLib. Click
HERE to download LazyLib
NOT SAVE COMPATIBLE with previous Star Federation versions!
WILL BE ADDED TO EXISTING non-Star Federation saves!
Click the image to download! 0.98-RC6 as of Nov 11 2022. Please do let me know any thoughts! I love comments.
Special Thanks! Starsector Unofficial Discord…………… for their patience MesoTronik…………….. for missions, sounds, and advice Histidine………………….. for mission code, and code help Avanita…………………………… for playtesting and advice Dark.Revenant………………………………….. for code help Tartiflette……………………….. for code and backgrounds Ben Prunty…………………… for faction interaction music FlyingFlip……………………………….. for sprite assistance Soren………………………….. advice and new faction flag Techpriest……………………………………… for coding help TheSoldier……………………………………. for proofreading Nia Tahl…………………………………………. for coding help Matt Damon (discord) And probably many more!
Spoiler: click to expand
CHANGELOG
THE STAR FEDERATION 0.98 RC6
========WEAPONS==========
-Added Hull Beam, Hull Beam II -Weaker HE beam with heavy frag damage arcs, scales with enemy hull size. -Added Pike Beam -Longboi beam designed to suppress from a distance. Probably disgusting. -Creates low damage frag arcs when impacting hull, scaling on enemy hull size. -Added Microbeam -Basically a mini pikebeam, but no range. -Really good damage potential for a small beam weapon. -Glaive, Halberd beams -Increased damage numbers slightly. Could be scary. -Slightly increased refire delay. -Pierce/arc damage scales with hullsize. -New sounds, old sounds given to Hull beams. -Artillery Beam -Increased power of beam arcs on shield/hull, including EMP. -Always penetrates shields, but will only arc at half the rate. -Ion Flooder -Changed. Again. Now a constant fire, mag limited weapon. -Greatly increased EMP from 400/shot to 600/shot.
=========SHIPS===========
-Accordant -Flux capacity buff from 18000 -> 22000. -Disspation increased from 1000 -> 1200. -Shield efficiency improved from 1.2 -> 1.0 -Stop casually losing to Onslaughts
That’s a really impressive homage to FTL! You put a lot of effort on bringing in the special features of the game in Starsector!
Pirate versions! We need pirate versions of those!
Congratulation!
Alex doesn’t tweet releases of any old regular mods. It’s nice to see you publish something at last.
Alex doesn’t tweet releases of any old regular mods. It’s nice to see you publish something at last.
Oh no, the state of things! Scrambles for broom and dustpan!
Congratulation!
That’s a really impressive homage to FTL! You put a lot of effort on bringing in the special features of the game in Starsector!
Ah, thanks! Just don’t tell anyone I only play FTL on easy…
Pirate versions! We need pirate versions of those!
Y’arrr, parrr-haps. Purple paintjobs and ammofeeders unite?
yes yes yeS YES YES YES YES YES
I played FTL for years and years before discovering Starsector. I am immensely excited to see this.
Admittedly, I played FTL Captain’s Edition for so long that I no longer remember what’s Vanilla FTL and what’s not. So, question then; will you be doing any of the stuff from CE?
I was thinking about snatching a little shuttlecraft from a different mod to fill out the frigate roster. But those CE designs do seem somewhat interesting! We’ll see!
Really glad to see this finally leave the nest. Looks great; I love the way you translated FTL’s designs and mechanics into Starsector.
Few things I noticed: The stations this mod adds have absurdly large icons on the minimap for some reason. Not like its a problem or anything but just thought it was weird. The Flak 1, or Light Scrapshot is classified as a medium weapon instead of small which is weird since its name, id and firing sound id “fed_flaksmall_fire” implies that this weapon is meant to be a small weapon. The Pike Beam’s description says Glaive Beam instead of Pike Beam. There is already a Buzzard-class frigate in the Kadur Remnant mod. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. The Defense drone MKIIs sound like flak cannons when they fire. I’m pretty sure they sounded more like pew pew. And finally the Federation lacks a faction description but you are probably aware of this yes?
Some shield ideas: How about adding an effect to the Federation hullmod that would make shields unfold nearly instantly to kinda mimic FTL shields? Would it be too powerful? Multiplying shield unfold rate by 9999f(%) or some higher number got the bubble shield style going. How about making zoltan shields bigger than normal shields? Zoltan shields deplete first in FTL. Some ships don’t have 360 degree zoltan shields so maybe only for the flagship?
Few things I noticed: The stations this mod adds have absurdly large icons on the minimap for some reason. Not like its a problem or anything but just thought it was weird. The Flak 1, or Light Scrapshot is classified as a medium weapon instead of small which is weird since its name, id and firing sound id “fed_flaksmall_fire” implies that this weapon is meant to be a small weapon. The Pike Beam’s description says Glaive Beam instead of Pike Beam. There is already a Buzzard-class frigate in the Kadur Remnant mod. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. The Defense drone MKIIs sound like flak cannons when they fire. I’m pretty sure they sounded more like pew pew. And finally the Federation lacks a faction description but you are probably aware of this yes?
Some shield ideas: How about adding an effect to the Federation hullmod that would make shields unfold nearly instantly to kinda mimic FTL shields? Would it be too powerful? Multiplying shield unfold rate by 9999f(%) or some higher number got the bubble shield style going. How about making zoltan shields bigger than normal shields? Zoltan shields deplete first in FTL. Some ships don’t have 360 degree zoltan shields so maybe only for the flagship?
Ack, file peeker! Well, I’m gonna pull a “early access” mulligan here and say yes, things are rough around the edges.
The Pike Beam is very much unfinished if you couldn’t tell by the “tachlance” fire sound effect.
The Buzzard sharing a name with Kadur, that’s good to know.
The Light Scrapshot is supposed to be a medium, more like a sidegrade heavy autocannon. Heavy scrapshot is what you want if you need to break thick shields, but is much less effective versus small targets compared to the Light Scrapshot’s tight dispersion.
Drone PD sfx are on the way!
I learned that tuning shields to deploy super fast unfortunately causes some graphical glitches.
Zoltan Shields are outside in FTL, true, but I think spending 90% of the battle listening to overload sounds and watching your ship sparkle with green arcs is a bit irritating. It also doesn’t protect against torpedoes for engine reasons, so you’d get splashed for double the HE damage on your main shields.
I am also fixing other things like informative hullmods and filling out missing descriptions. I should get integration with Nexerelin done in the next update as well. Shoddy state aside, I wanted to get this out there because it’d be a better way to get balance feedback, and I have been sitting on it for a rather long time.
I learned that tuning shields to deploy super fast unfortunately causes some graphical glitches.
Zoltan Shields are outside in FTL, true, but I think spending 90% of the battle listening to overload sounds and watching your ship sparkle with green arcs is a bit irritating. It also doesn’t protect against torpedoes for engine reasons, so you’d get splashed for double the HE damage on your main shields.
I am also fixing other things like informative hullmods and filling out missing descriptions. I should get integration with Nexerelin done in the next update as well. Shoddy state aside, I wanted to get this out there because it’d be a better way to get balance feedback, and I have been sitting on it for a rather long time.
Glad you decided to release it then, was wondering why nobody made a FTL mod yet… And speaking of nexerelin, are faction relationships final? Just asking because the luddites may not like the ENGICores…
Y’arrr, parrr-haps. Purple paintjobs and ammofeeders unite?
Ya! And a space Cthulhu icon, if possible.
Spoiler: click to expand
Spoiler
Very nice, beautiful looking ships there.
So if this is for the federations ships, and I guess the rebels as they just use recoloured versions of these ships.
Any chances for the other peoples/factions ships for the independents to use?
So if this is for the federations ships, and I guess the rebels as they just use recoloured versions of these ships.
Any chances for the other peoples/factions ships for the independents to use?
I guess the Slugs ships could be added to the Smugglers/Tri-Tachyon (ships with phase + ECM), while Mantis could be added to the pirates?