[Starsector Mods][0.95.1a] Stellar Networks 2.6.1 – information at your fingertips

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Stellar Networks
Information at your fingertips.

This mod is a continuation of my three 0.9.1a mods –

Stellar Networks is a quality-of-life oriented mod. It adds four new interactive intel boards: Contacts, Commodity, Market Queries (space Google) and Viewer, and Storage.

Spoiler: click to expand
Contacts
Contacts board presents a filterable (by priority, by type) list of all your active contacts. Using the board you can quickly navigate to see each contact’s intel details, or directly call the person. All items and ships acquired during the call will be deposited to the Storage of the respective market.


Spoiler: click to expand
Commodity
Commodity board (formerly


Spoiler: click to expand
Market
Market board (formerly


Market Viewer board lets you select a market and preview content of all its legal submarkets.


Spoiler: click to expand
Storage
Storage board (formerly



Uninstalling the mod

Follow instructions in `stelnet.json`, namely:

  • Edit `stelnet.json` file and set “uninstallMod” to true.
  • Load your save, save the game, and quit it. From 2.5.0 you will get a message confirming successful uninstallation.
  • Disable the mod and verify you can load the game.
  • You can either continue like this, or update the mod.

Until version 2.6.0 you NEED to open intel UI and deselect Stelnet intel if it is currently selected PRIOR TO SAVING.

Translating the mod

The best way to translate this mod is to create a new mod that loads after Stelnet (say, with id “stelnet-translation”) with the following structure:

Code
data/config/tag_data.json  # tag names in Intel UI
data/l10n/                 # strings used in the mod
mod_info.json              # the usual content, no need for mod plugin

Where the relevant JSON files are copied from the Stelnet mod.

Mod integration

Currently, the only way to affect Stelnet behaviour is via merging CSV files that are used to define market exclusion lists. See exclude/market_*.csv files.


niiice
now this is the stuff

Oh my, thanks!  8)

Sounds exciting but is there any info regarding what does it expect to do?

Sounds exciting but is there any info regarding what does it expect to do?

Need to update documentation (including this thread), but in the meantime have a look at the three 0.9.1a mods I listed in the OP – this mod is a continuation (and combination) of them.


been using this for few days now, seem to work great, no issues found yet.

So wait is this a working mod or

So wait is this a working mod or

been using this for few days now, seem to work great, no issues found yet.

Hmmmmmmmmm


I love the mod so far, but I wish there would be an option to turn of the monthly warnings for the market stores. I got it the first time…

So wait is this a working mod or

It is a working mod, slowly being rebuilt to make space for new additions and features. There is a pre-release1 out right now, next pre-releases to follow (as I refactor code). Once refactoring is done I will focus on improvements and new features. It is stable (at least pre1) and the reason it’s not official release is that I will be breaking compatibility between pre-releases. Only after stable release is out I will be maintaining save-compatibility.

I love the mod so far, but I wish there would be an option to turn of the monthly warnings for the market stores. I got it the first time…

Added as an issue, will be done next (I am still refactoring Storage board).


was the banking agent yours or someone else’s? It was really handy to have a place to separate out capital so you wouldn’t accidently spend it.

i like your work, it adds nice options for those who dont want to focus on fighting.


i think it was a shadowy broker

I know this is a bit late but if one replaces the old versions (the 3 separate mods) with this mod, the save is no longer usable.

Can we please get keyboard shortcut for deleting entry in Commodities section? Also would be nice to have “Delete all” button.

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