[Starsector Mods][0.95.1a] Starship Legends 2.1.2 – Extra flavor for ships, crew, and NPCs

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Starship Legends

Old Versions
Change Log

Compatible with all known mods.
Can be added to existing games.
All updates are save-compatible unless stated otherwise.
Integrated with

Starship Legends adds more personality and variety to ships, their crew, your officers, and NPC fleets using a trait/quirk system.

As the reputation of each of your ship grows, it will earn traits that influence its performance.
These traits are stored in a single, dynamic hullmod.

Major Features:

Spoiler: click to expand
Reputation Growth
As your ships are used in ways that earn you experience, their reputations grow, earning them traits that affect their performance.

The first few traits are easy to get, but getting a ship to ‘Legendary’ status may require enough experience to get to the max level.
Fortunately, ships will gain new traits faster the higher your character level is. At max level, they will earn traits ten times as fast.
Dealing a lot of hull damage to enemy ships will also greatly increase the rate at which the reputations of your ships grow.

The traits a ship earns are predetermined, but they aren’t set in stone.
Periodically, your officers will propose ideas that can change the traits of their ship.
If their crew is loyal enough, these proposals can sometimes even replace a bad trait with a good one.

The way reputations grow and change is highly configurable by editing STARSHIP_LEGENDS_OPTIONS.ini in this mod’s folder.

Spoiler: click to expand
Crew Loyalty
The loyalty of crew members to their captains will also grow as you gain experience.

With higher loyalty, ships may remain in combat longer due to the crew’s determination, and all of the ships traits will be improved.
When a ship is disabled, however, the crew tends to become upset with whoever the captain was at the time.
Reduced loyalty worsens traits, reduces effective combat time, and can even reduce the ships maximum combat readiness.

Spoiler: click to expand
Enemy Fleet Reputations
Yours aren’t the only ships with reputations. Each AI fleet commander grants a reputation to their entire fleet, adding potential twists to every engagement. Fleets with high-level commanders have better reputations.

The types of traits a fleet is likely to have is based on its faction

  • Hegemony fleets frequently have traits related to weapons and durability.
  • Tri Tachyon fleets have a high chance to get traits that modify fighters and phase ships.
  • Sindrian Diktat fleets usually have increased range and reduced mobility, with a high chance of weapon related traits.
  • Luddic fleets are almost always poorly maintained and believed to be cursed, but often deal more damage.
  • Persian League fleets are likely to get traits that modify fighters, shields, and flux stats.
  • Domain drone fleets often have traits that improve staying power at the expense of speed and accuracy.
  • Remnant fleets often have traits that make them even more powerful at the expense of increased overload and vent duration.
  • Independent and pirate fleets have a decent chance to get the blockade runner trait, which is normally unavailable to other factions.
  • Modded factions often have customized reputations to give their fleets extra flavor.
  • Fleets from modded factions that haven’t integrated with starship legends get a balanced set of randomized traits.
Spoiler: click to expand
Famous NPC Flagships
You will often hear rumors about the flagships of other fleet commanders as well. If you can defeat them and salvage their flagship, perhaps you deserve it more.

Spoiler: click to expand
Lost Famous Derelicts
If you’re lucky, you might even learn about worthy ships that can be acquired without bloodshed (however likely other complications may be)

Spoiler: click to expand
Other Legends About Starships
As you explore the sector and the reputation of your fleet grows, you will meet people who have heard of you and your ships.
This can lead to some interesting interactions, from enthusiastic spacers who want to enlist as crew, to opportunists who want to buy your most famous ships.
Captains of famous ships may offer to join you, and you may even learn something by listening to a story about one of your own ships.
Spoiler: click to expand
Frequent Questions
Spoiler: click to expand
Can I add Starship Legends to an existing game?
Yes, and all features will be present.
Spoiler: click to expand
Does this mod introduce power creep?
The difficulty of this mod is highly configurable, but with default settings I think it’s about the same as vanilla.
Spoiler: click to expand
What options does this mod provide?
You can edit STARSHIP_LEGENDS_OPTIONS.ini in the mod folder to change many things, like:
How strong traits are and how hard it is to get them.
How likely it is to get good traits instead of bad ones.
How likely it is for combat ships to get logistic traits and civilian ships to get combat traits.
How loyalty changes work.
Spoiler: click to expand
Is there a way to reset a ship’s reputation?
Only with console commands.
Spoiler: click to expand
Does Starship Legends conflict with any other mods?
Not that I know of. Please let me know if you find out it does!
Spoiler: click to expand
How do I customize how Starship Legends interacts with my faction mod?
  • First, download the example config file and place it in “mods/YOUR_MOD/data/config/starship_legends/”
  • Edit the file to your liking. It’s full of comments. You probably won’t need most of it, so feel free to delete unneeded parts
  • Load a save file with this mod and your faction enabled
  • Check the log for a message like this: INFO  starship_legends.FactionConfig  – Reading config file for faction: your faction name

If you see that line in the log without any errors following it, then everything is probably working fine.

I’m happy to help with integration in any way I can, so feel free to ask for clarification/help/etc.

Spoiler: click to expand
Can I remove Starship Legends from my game?
No, but it can be disabled by setting “removeAllDataAndFeatures” to true in the options file (it’s at the bottom)
Spoiler: click to expand
About Starship Legends
Source Code

Alex and the rest of the Fractal Softworks team, for this excellent game and it’s outstanding modding API.
Voiddweller, for letting me steal

All assets from this project may be used without obtaining explicit permission as long as…
No laws are broken and Fractal Softworks’ terms of service are not violated
The original authors of any code or assets used are credited
Nothing taken from this mod is used for nefarious purposes

oh HELL yes, i was waiting for this one

THE DAY IS HERE. So excited to play with this.

It looks like a good mod to fit the same niche as Extra Systems, I can't wait to break play with it!

Damn it, stop revolutionizing my mod list every time I take a freakin nap!

In all seriousness, I'm wrapping up a current run and will begin toying around with this in short order. Definitely look forward to it.

This sounds really cool. What are the mechanics behind crew loyalty?

This is just plain cool.  Thank you!

Glad you guys like it  :D

I can't wait to break play with it!

Please do! It's much easier to fix bugs when I know about them  :)

This sounds really cool. What are the mechanics behind crew loyalty?

I'll flesh out the FAQs soon with answers to this question and others. For now you might want to take a look at the options file to get an idea of how it works. Basically it's the same as good vs bad traits, with hull damage taken in battle being the primary factor.

Pretty rad, this is the type of thing I'd hope Alex would seriously look into added to the in some way.

More personality for ships/crew is always welcome.

It's not the old crew experience, but I will check it out. Looks promising.

The modding community never ceases to amaze me. Are these applied to AI fleets in any way though? I could see this working hand in hand with bounties, facing some legendary fleets and such.

I haven't yet fiddled around with the mod, so take this with a grain of salt, but I think it'd be interesting to have certain good traits associated with getting battle damage (but surviving) and certain bad traits associated with getting through unscathed.

E.g. crew getting complacent after too many easy victories, or crew getting grim/determined after skin-of-the-teeth victories.

This looks awesome.

However, I'd definitely want to adjust the connection to hull damage; at least in my experience, any ship that relies on armor as its primary defense (i.e. the entire low-tech line-up) will usually take a small-to-moderate amount of hull damage in the course of a normal battle.  And then you get into the industry fleet-of-clunkers playstyle where you expect your ships to get battered in combat...

Personally, I already skew towards preferring high-tech shield-based ships just because I don't like taking crew casualties.  I don't need another thing that encourages that same playstyle.

I'm not entirely sure what to replace it with, though; there does definitely still need to be the possibility of acquiring negative traits so that it's not just pure power creep, and making that completely RNG feels off too...

Additionally, I don't know maybe this is already in (haven't had a chance to play with this yet and won't for a couple days), but I'd suggest that there be a way to wipe the slate clean and start over - maybe treating the reputation mod as a d-mod that'll get removed (and then re-applied clean) after a full shipyard restoration of the hull?

Trying to load a save that has this mod and I'm getting this error

299393 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: ruthless_sector/ModPlugin
java.lang.NoClassDefFoundError: ruthless_sector/ModPlugin
at starship_legends.ModPlugin.reportCrash(ModPlugin.java:140)
at starship_legends.hullmods.Reputation.applyEffects(Reputation.java:186)
at starship_legends.hullmods.Reputation.applyEffectsBeforeShipCreation(Reputation.java:229)
at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.syncIfNeeded(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.getMembers(Unknown Source)
at com.fs.starfarer.campaign.fleet.FleetData.getMembersListCopy(Unknown Source)
at data.scripts.SWPModPlugin.onGameLoad(SWPModPlugin.java:209)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.while.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.float.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.LoadGameDialog.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.V.super(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: ruthless_sector.ModPlugin
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 22 more

Which I'm posting here instead of in the ruthless sector thread because I don't use ruthless sector.

Thanks for the report! I should be able to get a patch out soon.

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