
Lazylib
GraphicsLib
MagicLib
These ships are still relatively bland and plain, plan to add more ships and other content later.
Sorry I used machine translation, so some words and phrases may be strange.
Welcome feedback, especially if there are problems please contact me.

UNGP (Unofficial New Game Plus), the new addition of expert mode rules
Code: ZeroXenon, AnyIDElse
Description: ShadowLight, FAX
Sound: ShioZakana, ShadowLight
And thanks:
R.U.A, Originem, Monde, Redlichiida, wolf yang
saya39, Cypher, water_turtle, Nightkeeper, GHOUST
Seal, rodney, schoolboy, Taiho, Avalanche_X, AXE, Avanitia
Also:
Icons:Game-icons.net
Tartiflette and his mods
Farstar Localization group
jn_xyp and Fossic
Fractal Softworks forum
Alex and Fractal Softworks
Watching the GIFs, the small high-tech ship shooting Autopulse Laser and Atropos is intriguing. Nice presentation.
In terms of balance I think the biggest outlier right now is the Burn Reload Driver. It just gives far too much missile sustain on all 3 ships its on. Potentially getting 4 (with expanded racks) or even 6 (with racks and missile skill) Reapers or Hammers from ammo regen between the 2 frontal larges on the Skullbasher every 20 seconds or so is just too much, and on the Fossil getting at least 3 sabots back every burn is exceptionally powerful. Especially since all the ships its on have all that low tech peak performance time to keep up the regeneration. If it had a limit, maybe it can only regen ammo on the first 10 burns in a battle so its still giving potentially 50% total ammo back (like a half effectiveness missile autoforge), it might be much more agreeable. It could also do with a more precise system description explaining the 5% regen each burn with some rounding (like 12 total ammo missiles getting regen but 10 total ammo not getting regen). And if I may, I think a better name for the system could be 'Forge Drive', as its like a combination of Autoforge and Burn Drive.
Catapulting Jets probably gives its +75 speed boost for too long as well, there's only about 3-4 seconds of downtime between the speed boost ending and being able to catapult again.
Given the similarity of the Pegasus to the Fury, and given how the Fury is very strong in this version, it may be slightly undervalued at 24 DP what with its more hefty weapons complement. This one is more vague I think, and since the Fury isn't being nerfed from 15 DP to 20 until next update it may need to stay at 24 for now in order to be competitive.
Abstruseness may also be very slightly DP undervalued. Or, since its similar to the Heron with lower speed, worse system, but with a free Xyphos on top, it may be very slightly overvalued. But I think it sits comfortably in the 25-30 range.
In terms of balance I think the biggest outlier right now is the Burn Reload Driver. It just gives far too much missile sustain on all 3 ships its on. Potentially getting 4 (with expanded racks) or even 6 (with racks and missile skill) Reapers or Hammers from ammo regen between the 2 frontal larges on the Skullbasher every 20 seconds or so is just too much, and on the Fossil getting at least 3 sabots back every burn is exceptionally powerful. Especially since all the ships its on have all that low tech peak performance time to keep up the regeneration. If it had a limit, maybe it can only regen ammo on the first 10 burns in a battle so its still giving potentially 50% total ammo back (like a half effectiveness missile autoforge), it might be much more agreeable. It could also do with a more precise system description explaining the 5% regen each burn with some rounding (like 12 total ammo missiles getting regen but 10 total ammo not getting regen). And if I may, I think a better name for the system could be 'Forge Drive', as its like a combination of Autoforge and Burn Drive.
The effect of recovery missiles is quite powerful. When given to the ai to use because it is bound to burn reload, so will not be used frequently, and risk forcing forward, for manual operation is similar. But for the expansion of the missile rack and adjutant after the Missile Specialization bonus is very substantial, I might consider based on the base ammunition rather than the number of expanded. About the name I will go to modify.
Catapulting Jets probably gives its +75 speed boost for too long as well, there's only about 3-4 seconds of downtime between the speed boost ending and being able to catapult again.
Catapulting Jets is more subtle, perhaps I have not found a suitable degree, so set a long duration and a very short cooldown. To make it easier to use, exclude the displacement time used to restore the backward, if not used to attack, in fact, can be used as a propeller to continue to move forward time is not very long
Given the similarity of the Pegasus to the Fury, and given how the Fury is very strong in this version, it may be slightly undervalued at 24 DP what with its more hefty weapons complement. This one is more vague I think, and since the Fury isn't being nerfed from 15 DP to 20 until next update it may need to stay at 24 for now in order to be competitive.
In fact, Pegasus was completed before the 095 was released (or even before the Fury demo). Now compared to Fury he has the advantage of a more abundant weapons configuration.
Abstruseness may also be very slightly DP undervalued. Or, since its similar to the Heron with lower speed, worse system, but with a free Xyphos on top, it may be very slightly overvalued. But I think it sits comfortably in the 25-30 range.
Abstruseness more inclined to close combat, because she is not the carrier ai, perhaps I buffed her too much flux in order to make it not too vulnerable in frontline combat before.
Thank you for your support and feedback!
In fact, Pegasus was completed before the 095 was released (or even before the Fury demo). Now compared to Fury he has the advantage of a more abundant weapons configuration.
Welcome, happy to provide feedback on a cool mod. In regards to the Fury I was referring to how the upcoming update with the slipstreams and whatnot that Alex has been teasing on his twitter is slated to nerf the Fury from its 15 DP in 0.95a to 20 DP because its quite strong currently. But currently it probably makes sense to keep the Peg as-is at 24. I really haven't done thorough testing on that one so I'm just guessing its actual performance based on its stats and its passing resemblance to the Fury.
I think the Reload Driver only accounting for base ammo is a good change. It would still have the potential to regen a lot of ammo but not as much as a full autoforge. What do you think about slightly increasing the recharge time as well?
I think the Reload Driver only accounting for base ammo is a good change. It would still have the potential to regen a lot of ammo but not as much as a full autoforge. What do you think about slightly increasing the recharge time as well?
Adjusted to accounting for base ammo will be much slower. In actual combat there will not be many opportunities to freely use the Burn Drive. When the need to use more skills will change a lot, perhaps do not need to further more restrictions

One tiny feedback I'd give is that the borders/outline of your ships is a bit sharply cut on some parts, whether intentional or not.