1.65BALANCING: - Cluster Torpedo Launcher: Added 3s arming time to the carrier missile. BUGFIXES/IMPROVEMENTS: - Fixed various crashes due to 0.95.1 API changes. - Removed the civilian and raider hullmods from all logistic ships. - Renamed the Manticore-class to Androphagos-class. 1.64 [RC6] Fixed Nexerelin Random mode crash. [RC5] - Nemean Lion system now behaves properly under AI control. - Acheron's generation tweaked so that there is no longer so much empty space with the next procgen system. - Miniguns no longer listed as benefitting from energy modifiers (they still do, but the mount type shenanigans broke the refit screen). - Hopefully plugged the last memory leak from Scy. - Added Civilian and fake Militarized Subsystems hullmods built-in to all civies, as a horribly convoluted workaround to the skill thresholds issue. Singularity Torpedo: . Removed from all variants and from Scy's available blueprints. . It is now only available from rare salvage, and will probably be moved to Seeker/TaDA at some point along the Light Plating, Reactive Armor and Economical Maintenance hullmods. BALANCING: - Phased Missile Launcher: Ammo increased to 15 from 12. - Cluster Torpedo Launcher: Ammo increased to 10 from 6. - Arc Missile: . Hp raised to 400 from 200, . Damage stats messed with (but not the arcs), . Rack OP cost lowered to 3 from 4. - KAcc mk.1: . Damage per shot reduced to 150 from 160, . DPS increased to 150 from 140, . Flux to fire reduced to 165 from 173. . Overall slightly more efficient with a cleaner stat card, fits better as a third alternative between the Railgun and LDA. - KAcc mk.2: . Flux to fire reduced to 480 from 500, . Now fires in bursts of 2 rounds. . A smidgen more flux efficient, half the burst damage of the Heavy Needler, but a decent armor pen and causes very long overloads. - KAcc mk.3: DPS increased to 333 Kinetic dmg/s from 300. - HEMor mk.1: Flux to fire reduced to 210 from 235. - HEMor mk.2: Flux to fire reduced to 600 from 700. - Light Energy Blaster: Flux to fire reduced to 360 from 400. - Most PD weapons received the NO_TURN_BOOST_WHILE_IDLE tag with adjusted turn rates. - Balius-class freighter: Cargo capacity increased to 350 from 250. - Balius-class tanker: Fuel capacity increased to 600 from 500. BUGFIXES/IMPROVEMENTS: - Restored Nexerelin random mode compatibility for 0.95a. - Fixed *many* memory leaks. (Can't say how significant they were, but every bit helps I suppose) - Slight code optimization. - Fixed some typos here and there. - Cross-mods compatibilities updated. - Every single weapon was redrawn to ensure they are displayed sharp in the game. Lots of reworked muzzle and glow effects. 1.63 Barebone compatibility update for 0.95a BALANCING: - Akhlys escort wing: . Wing size reduced to 3 from 4. BUGFIXES/IMPROVEMENTS: - Acheron's second star now properly show up in the planet list - Amity Freeport: . Discount market ship selection vastly improved in variety. . Now uses modSettings.json 1.62 BUGFIXES/IMPROVEMENTS: - Phased Torpedo Launcher: Fixed NPE when mounted in hidden mount (because hidden large missile slots are a thing in some mod apparently) 1.61 - Added Panotti grenadier wing: . Small and cheap. . Limited payload but much faster than your average bomber. . Imagine a Piranha that could hit reliably (isn't that terrifying). - Added support for Industrial Evolution. BALANCING: - Erymanthian Boar rework: . Lost one large missile hardpoint, but gained a medium missile turret. . System changed to Missile Forge Vats from Radar Ping, . Now has permanent double sensor range. - Nemean Lion rework: . New system allowing to trade range increases between offensive and defensive weapons, . Holding fire toggles the "Lion's Hide" with improved damage reduction. (AI ships won't use that yet) - Ker bomber OP cost raised to 22 from 18. - Corocotta deployment cost raised to 20 from 16. - ORION Artillery has yet again changed: it is now "just" a smart gun with weak tracking. (probably a coping measure before I remove it entirely) - Phase Torpedo Launcher: . Now deploys a mine with significant AOE when emerging from phase. - Arc Missile Rack OP reduced to 4 from 5. - Arc Missile Pod no longer has any flux cost to fire. - Anti-missiles Pad: . Increased burst firerate to 2 rpm from 0.66, . Increased ammor regen rate to 2 every 5s from 1 every 5s, . OP reduced to 10 from 12. - Nano-needle Minigun Mk3: . Fragmentation dps increased to 1000 from 800, . Extra damage raised to 300 energy dps from 200, . Range increased to 900 from 800. - Laser Torpedoes: . Now will detonate on direct impacts for half its rated damage. - Ultra-Heavy Energy Blaster: . Range extended to 750 from 700, . Fires in volley instead of staggered salvos. . Flux efficiency improved to 1.2 from 1.33. - Ricochet Gun: . Flux efficiency improved to 1.33 from 1.5. - Heavy Modular Swarmer: . Ammo raised to 600 from 360. - Coasting Missile Pod: . Ammo raised to 20 from 16, . Range increased to 10k from 6. BUGFIXES/IMPROVEMENTS: - Fixed a couple of miss-aligned weapons on the Dracanae. - Scy's compiled strings are now using the vanilla system instead of a custom one. (my apologies to translators for that change, but at least it's an easy change to make) - Updated support for Version Checker. 1.60 BALANCING: - Triple Energy Blaster: . Range increased to 600 from 500. - HeMor mk3: . OP increased to 18 from 16. . Damage per shot decreased to 500 from 650, flux reduced to 600 from 700. - Dracanae-class cruiser: . Deployment cost reduced to 15 from 19. - Campaign faction fleets: . Auto-resolve battles for the AI fleets now more even and consistent with player battles. BUGFIXES/IMPROVEMENTS: - Externalized all compiled strings to ease translations - Alternate skin pack now provided as an independent addon mod - Nosos interceptor can fire its swarmer. - Definitely fixed the modular ship death upon deployment. 1.58 RC4: - Singularity Torpedo: . Ammo now limited to 15. . Pull intensity reduced by 80% but duration increased by 600%. - ORION Artillery: . Fixed max skill lightspeed bug. - Fixed a few descriptions. - Added Starship Legend compatibility. - Added Commissioned Crew compatibility. - Added Ruthless Sector compatibility. - Added New Beginnings compatibility. - Added Vayra Sector compatibility. - Improved Nexerelin integration. - Prism Freeport removed (fully given to Nexerelin instead), replaced with Amity Freeport and its Discount Seller. BALANCING: - Burn rate of several ships increased by 1 (but before reaching for your pitchfork, remember they have a higher sensor profile while moving) - Scyan Engineering hullmod: . Stealh/Signature effect slightly toned down to -25/+25% when still/moving from -33/+33%. - Orion Artillery rework: . Range reduced to 1000 from 1500. . Projectile acceleration massively reduced. . Removed HE to KE damage conversion (now fully KE). . Added slight target tracking. . Ammo reduced to 4 from 8, clip size reduced to 2 from 8. BUGFIXES/IMPROVEMENTS: - Siren's system cannot move stations anymore (sorry). - Economy slightly reduced in regard to other larger factions. 1.57 BALANCING: - Significantly nerfed the Nosos Interceptor: . Halved the beams DPS. . Gave them a 10 deg arc to improve the time-on-target against other fighters. . Missile swapped to 4 swarmers from single kinetic rocket. - Eris Interceptor buf: . 6 fighters per wing from 4 . OP raised to 3 from 2. - Interception gun ammo regen slowed by 30%. - Dramatically reduced the base value of Intelligence Data Chips (10000 from 50000). - Improved the Intelligence Command reveal rate of Pirate and Pather bases. BUGFIXES/IMPROVEMENTS: - Fixed Singularity Torpedo making fighters taking off invincible. - Fixed missing package illustration. - Fixed undercrewed Nexereling start. - Removed Acheron's abandoned mining station. 1.56 CONTENT: - Alternate skin pack available. BALANCING: - Frigates and some destroyers buffed (longer PPT, slightly more armored...) - Minimal Preparation Hullmod no longer use a Logistic Slot. - Scy now uses an improved vanilla station for Elysee's defense. - Miniguns chargeup time increased by 50%. - Manticore system switched to Engine Jumpstart from CIWS drones. BUGFIXES/IMPROVEMENTS: - Massive VRAM optimization. - Removed Prism military market. - Vastly improved High-End Seller weak weapons selection,expanded the ship selection too. (only for non Nexerelin games) - Hopefully fixed retreat bug using ships with modules (please report to me if it still happen regardless of the ship's mod). - Clarified some (in)compatibilities between hullmods. - Improved Laser Torpedo detonation logic, slightly modified flight behavior. - Added a third blueprint package dedicated to weapons. - Slightly raised the Antimatter station orbit to avoid fleets bumping into the corona and unable to reach it. 1.55 BALANCING: - Ship prices raised to 0.9.1 levels, some fleet points and deployment costs reductions. - Deployment and Maintenance costs normalized to each-other. - Scyan ships now have their monthly maintenance halved when flying under burn 3 instead. - Industries shuffled around according to 0.9.1 rules. - Custom industries prices and maintenances adjusted for 0.9.1. - Prism's Ship Market heavily nerfed as an industry all around. - Interception Gun: . Now can reliably hit ships and fighters too. . Added 50 EMP damage (25 sustained dps). - Scyan blueprint packages prices lowered to vanilla levels. BUGFIXES/IMPROVEMENTS: - Acheron system moved a bit away from the core. - Astrapios: . Trail now renders below the explosion. . Projectile now passes through missiles. - Anaplekte CIWS drones now use Interception Guns instead of Miniguns. - Akhlys escort fighter Micro Flak replaced with Active Flare system. - Nemean Lion large mounts now turrets instead of hardpoints. - Keto modules now equipped with Interception Guns instead of Vulcans.
|