0.8.5
– Gown
– Minimum Crew increased from 650 to 800
– Hem
– Increased dissipation from 150 to 200
– Increased flux capacits from 2200 to 2300
– Increased chain skimmer range from 100su to 150su
– Curl
– Reduced DP from 4 to 3
– Corset
– Armor increased from 1100 to 1400
– Fixed Silken Banshee bounty id
– Added new illustrations
– Added new flavour text
0.8.4
– Added Silken Banshee bounty ship
– Added large mount Tear torpedo variants
– Renamed medium Tear launcher
– Tear torpedo (all variants)
– Range increased from 1200 to 1500
– Damage increased from 1200 to 1400
– Arc count reduced from 12 to 10
– HP reduced from 400 to 300
0.8.3
– Fixed Camisette not spawning
– Fixed Silvys Renham contact reputation check
– Angora
– Flux capacity reduced from 5500 to 5000
0.8.2
– Added Angora-class Phase Destroyer
– Added Camisette-class Freighter
– Percale
– DP reduced from 30 to 28
– EMP Relay system
– Increased range of emp arcs from 300 to 500
– Increased emp amount from 100 to 200
– Updated some code for better compatibility
– Updated ScalarTech phase cloak to new mechanics
– ScalarTech phase cloak speed loss bottoms out at 50%
0.8.1
– Adds Silvys Renham contact in Charkha
– Twine
– Increased hp from 300 to 600
– Increased armor from 20 to 30
– Increased top speed from 240 to 280
– Stocking
– Reduced wing size from 3 to 2
– Increased top speed from 240 to 260
– Garter
– Reduced shield hp from 500 to 300
– Tear Torpedo
– Reduced damage from 2000 to 1200
– Arc damage changed from 300 frag to 100 energy
0.8
– Added Dessous-class Assault Fighter
– Added Twine-class Interceptor
– Added Strass and Strassette low-energy blasters
– Thread swarmer
– Increased hp from 200 to 300
– Removed shields
– Fiber bomber
– Bombs no longer have proximity fuse
– Now drops 3 bombs per fighter
– Bomb hp and damage reduced
– Skye
– System no longer affects ballistic weapons
– Increased debuff duration from 3s to 3.5s
– Lowered top speed from 90 to 80
– Seam
– Reduced spread a bit
– Improved projectile spread from 800 to 900
– Stocking
– Increased OP cost from 12 to 14
– Lowered shield hp from 400 to 300
– Red rings on engines now disappear when engine is flamed out
– Updated variants
– Improved turn rates on various weapons
– Did these in one pass and was too lazy to write down which ones
– Various Rate of Fire increasing effects now also increase charge regeneration:
– Cycle Accelerator system
– Limit Release system
– Dual Capacitor Banks hullmod
– Upscaled Capacitor Banks hullmod
– Updated fighter credit costs
– Touched up some sprites
0.7
– Camise
– Now civilian-grade
– Lowered supply cost to 9
– Lowered burn level to 8
– Culotte
– Now civilian-grade
– Lowered supply cost to 6
– Percale
– Can no longer overload from phasing
– Sateen
– Slightly reduced system duration
– Increased DP from 40 to 45
– Corset
– Lowered DP from 45 to 40
– Increased armor from 1000 to 1200
– Increased dissipation from 900 to 1000
– Improved shield efficiency from 0.8 to 0.6
– Belt
– Increased shield efficiency from 0.9 to 0.8
– Filament
– Increased shield efficiency from 0.8 to 0.7
– Increased armor from 900 to 1000
– Increased flux capacity from 15000 to 18000
– Tripled system duration
– Halved system flux cost
– Strand
– Increased shield efficiency from 0.8 to 0.7
– Tress
– Increased shield efficiency from 0.8 to 0.7
– Midi
– Increased shield efficiency from 0.9 to 0.8
0.6
– Added Garter bomber
– Carries a single Tear-torp
– Wing of 2
– Fixed Version Checker support
– Strand
– Lowered DP from 24 to 18
– Fiber
– Increased wing size from 3 to 5
– Lowered bomb damage from 1500 to 1200
– Lowered shield hp from 600 to 300
– Lowered hp from 400 to 200
– Increased top speed from 160 to 180
– Stocking
– Lowered OP from 16 to 12
– Thread
– Lowered OP from 8 to 4
– Cord
– Lowered OP from 12 to 10
0.5
– Added Percale-class phase cruiser
– Increased the number of weapons and fighters available at Requisitions submarket
– HVBs will now properly appear in High End Seller when defeated
– Magmine Strike
– Charge regen reduced by 20%
– Stitch/Stitchette
– Added Strike and Use vs Frigates tags (will no longer target fighters)
– Reduced magazine reload time from 10s to 8s
– Gown
– DP reduced from 120 to 100
– Module dissipation reduced from 500 to 400
– Module capacity reduced from 10000 to 9000
– Modules can no longer vent individually
– Modules now overload with main hull
– Modules now vent when main hull vents
– Now has a visible hullmod explaining the above mechanics
– Fiber
– OP reduced from 20 to 18
– Stocking
– OP reduced from 18 to 16
– Tress
– System changed to PD Suppression
– DP lowered from 14 to 12
– Belt
– Increased armor from 500 to 750
– Increased hitpoints from 4000 to 4500
– Brim
– Increased dissipation from 350 to 400
– Increased capacity from 6000 to 7000
– Reduced shield upkeep ratio from 0.4 to 0.3
– DP reduced from 12 to 11
– Frill
– DP reduced from 13 to 12
– Filament
– Shield efficiency reduced from 0.7 to 0.8
– System changed from Second Wave to EMP Relay
– DP reduced from 55 to 50
0.4.3
– Added Belt-class Destroyer
– Gown
– Increased DP from 100 to 120
– Skye
– Lowered DP from 30 to 28
– Curl
– Lowered DP from 5 to 4
– Fiber
– Increased bomb speed by 50
– Ruffle Diffusion Cannon
– Projectile velocity reduced from 1500 to 1200
– Lace Pulse Repeater
– Increased flux/damage from 1.1 to 1.2
– Tear-type Torpedoes
– Reduced speed from 400 to 350
– Seam Storm Pulser
– OP increased from 24 to 25
– Range reduced from 650 to 600
– Tousle Flechette Gun
– Lowered combined projectile speed average from 1200 to 1000
0.4.2
– Fixed Sateen spawning
0.4.1
– Added Stocking bomber
– Updated GraphicsLib lighting data for new weapons
– Fixed Kimono HVB ship dropping as BP
– Crinkle
– EMP arc count reduced from 10 to 5
– EMP arc damage increased from 100 to 150
0.4
– Added Sateen-class Battlecruiser
– Added Kimono HVB
– Added Stitchette medium beamlance
– Added Baste Ion Discharger
– Added Sew Diffusion Gun
– Added Seam Storm Pulser
– Added Crinkle Disruptor
– Added Tear Torpedo in small and medium mount variants
– Increased rarity of Gowns in both STDF fleets and the requisitions market
– Added new autofit variants for most ships
– Filament
– Top speed reduced from 50 to 40
– Ruffle
– Renamed to Ruffle Diffusion Cannon
– String Pulser
– Added 25 EMP damage to projectile
– Corset
– Flux capacity increased from 14000 to 16000
0.3.2
– Filament
– Reduced OP from 360 to 320
– Corset
– Reduced top speed from 60 to 40
– Strand
– System changed to PD Suppression
– Curl
– Armor increased from 150 to 200
– Margin
– Dissipation increased from 200 to 225
– Gown
– Added a 33% dissipation penalty to Supercruise Mode
– Supercruise Mode speed increased reduced from 50 to 40
0.3.1
– Increased range of Swarmer Strike shipsystem
– Fixed Midi-class not spawning properly
– Stitch
– Reduced direct damage component of emp arcs
– Gown
– Reduced OP of main hull from 420 to 400
– Reduced OP of modules from 130 to 120
– Reverted to 1 fighter bay on main hull. No longer built-in
– Centralized targeting core now increases PD weapon range by only 60%
– Shield efficiency reduced from 0.7 to 0.8
0.3
– Added Midi-class beam cruiser
– Added Camise-class freighter
– Added Culotte-class tanker
– Added Corset-class battlecruiser
– Gown
– Built-in wing replaced by two Plaid drone wings
– Filament
– Increased DP from 50 to 55
– Ruffle
– Increased refire delay to 2.5s
– Skirt
– Fixed system being able to hit phased ships with emp arcs
– Increased DP from 8 to 10
– Fiber
– Increased launch velocity of bomb from 200 to 300
– Frill
– Reduced shield efficiency from 0.6 to 0.7
0.2
– Changed faction name to “Spindle Protectorate” to better convey its political nature
– Added Vestige-class IBB
– Updated faction nex alignments
– Updated faction relationships
– Updated ship logistics stats
– Added a Corrupted Nanoforge to Charkha’s Orbital Works (only applies to new saves)
– STDF Requisitions market now always offers scalartech weaponry for sale (only applies to new saves)
– Fixed some weapon sounds
– Fixed second wave system spawning extra fighters for single fighter wings
– Removed carrier tags from Filament so it fights properly
– Lowered String Pulser projectile velocity
– Lowered Strand DP to 24
– Increased Tress DP to 14
– Tousle
– Increased dps to 200
– Increased efficiency to 1.1
– Lace
– Increased efficiency to 1.1
– Lowered range to 600
– Verge
– Reduced top speed to 60
– Increased shield efficiency to 0.7
– Lowered shield upkeep to 0.3
– Increased armor to 1000
– Skye
– Reduced shield efficiency to 0.8
– Increased shield upkeep to 0.4
– Hanakaze
– Can no longer be found as BP
– System changed to Energy Surge
0.1.4
– Added Skirt-class superfrigate
– Added HVB Hanakaze
– Added new STDF HQ industry icon
0.1.3b
– Fixed Stitch Beamlance flux cost being way too high
– Fixed ScalarTech not handing out bounties
0.1.3a
– Crash hotfix
0.1.3
– Fixed some inconsistent acceleration values
– Increased Gown’s targeting core range bonus from 60% to 80%
– Fixed special forces naming in Nexerelin
– Cycle Accelerator cooldown increased from 10s to 15s
– Stitch Beamlance
– Halved beam damage
– Doubled maximum charges
– Doubled charge regen
– Buffed power of emp arcs relative to the beam
– Fixed Limit Release not properly applying speed debuff in cooldown phase
– Tweaked weapon sound volumes
– Spiced up Limit Release visuals
0.1.2
– Removed Gremlin from STS fleets
– Added STDF Requisitions market so you can actually buy Gowns (requires cooperative standing to access)
0.1.1
– Hotfix to remove unintended dependency
0.1
– Initial beta release