[Starsector Mods][0.95.1a] RotcesRats v0.22

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Adds a selection of unusual vessels and weapons.

Requires:

Spoiler: click to expand
Frigates

Aeith – Glass cannon gunship.
Ox MK.II – Imagine a Buffalo MK.II, but only frigate sized. About as threatening as you’d imagine.
Nemo – An Omen, but rather than an EMP emitter has a focus on fleet support.
Concierge – Lightweight PD oriented Frigate.
Concierge (P) – Pirate conversion that does away with fancy systems for missile spam.
Pilaster – Sort of like a monitor that can fire while its shield is up.
Tamerlane – Aggressive assault frigate.
Shkiper – A highly durable combat rated drone tender.
Dram Mk.= – Pirate engineering gone mad, although it actually has a somewhat potent missile system.
Hooligan – An engine with guns and armour bolted on, cheap and highly aggressive.
Vexilla – Reversed Centurion, but altered to mount a lot of missiles.
Lout – “Perfect” for the down on their luck captain on a budget!

Spoiler: click to expand
Destroyers

Buffalo Mk.= – Cursed.
Rednus – Backwards Sunder, loses the large mount, but has effective options.
Susrat – Combat freighter / Carrier hybrid.
Susrat-S – As above, but also offers salvage bonuses.
Falconet L – Pirate hackjob, with a ballistic turret.
Falconet R – Pirate hackjob, with an energy turret.
Surebrec – Cheap destroyer.
Surebrec MK.II – It has a Large missile hardpoint, what more needs to be said.
Inimeg – Combat freighter, generally has to make the choice between PD or direct fire weapon capabilities.
Valkrie MK.II – Large ballistic turret, cruiser tier range, what’s not to love.
Cephalofoil – Missile hammerhead.
Portico – Shield-based Lineship, relatively light weapons load.
Scric – High-tech fire support vessel.
Foreman – A mining Enforcer, for when you’re unsure if you want to mine, or to kill.

Spoiler: click to expand
Cruisers

Undertaking – Reversed and extended venture, more missiles, and swaps mining pods for a borer wing.
Undertaking (LP) – Pather Siege engine, packs a scary missile.
Gryphon (B) – Ballistic variant of the Gryphon, can be quite powerful.
Pteroma – Shield tanking cruiser, can pack quite a punch.
SojurnLots of small energy mounts and a pair of heavy drones.
Dominatrix – Sister to the Dominator, an armoured frontline missile ship.
Saga – Missile support and a flight deck, but definitely not suited to front line combat.
Lily – Multi-use Autoforge… but only 3 small missile mounts, devastating if used to its strengths.

Spoiler: click to expand
Capitals

Onquest – What you get if you jam half of an onslaught onto a conquest.

Spoiler: click to expand
Bounties

Phaeton Mk.= – Offered by enemies of the Pirates, minimum player level 5, 90 days elapsed, fleet size 100.
Conslaught – Offered by enemies of the independents, minimum player level 7, 150 days elapsed, fleet size 200.

Spoiler: click to expand
Weapons

Arpo MRM / Arpo MRM Pod – Cheap knockoff Harpoons.
Creeper Cluster Torpedo / Typhoon Creeper Launcher – Cheaper Reapers.
Flint Coilgun – Knockoff Railgun.
Gyro Micromissile Launcher – Cheap and Weak, but enduring anti fighter weapon.
Bearing Microrocket Rack – Weak but sustained light kinetic pressure.
Axle Microtorpedo Launcher – Lacks the power of a more standard torpedo, but has enough ammo to sustain longer engagements.
Mini Mining Blaster – Tiny and Inefficient, but a decent punch.

Spoiler: click to expand
Wings

Rumbler Heavy Interceptor – Knockoff Thunder, lacks any real EMP damage capabilties.
Khanda Support Fighter – Basically a flying point defense platform.
Aruval Support Drone – Rather cheap kinetic support fire, but completely lacking in survivability.
Kirpan Torpedo Bomber – A Khopesh that is better against heavy armour, more or less.
Urumi Heavy Fighter –  A flying needler, devastating to shielded targets but falls short against armour.
Piranha (P) Missile Bomber – Even cheaper and less threatening than the standard Piranha, but can actually hit frigates.
Chivy Support Fighter – Simple point defense and disruption support.

Spoiler: click to expand
Credits
The Unofficial Starsector Discord – For being a help with script errors, spriting tips and assorted balance feedback.

Download Here

Spoiler: click to expand
Update notes

v0.22
Ind.Evo Whitelists Added

– New Ship:
— Lout

– New Bounty:
— Conslaught

Other Changes:
– Concierge / Concierge (P):
— DP lowered from 3 to 2

– Pilaster
— DP lowered from 5 to 4

– Onquest
— Minor sprite update.

v0.21
New Ship
– Foreman

Spawn rates altered for some ships that were spawning at unintended rates

v0.20.1
– Fixed Wrath Crash

v0.20
– Fixed Phaeton Mk.= Shipsystem Crash
– Fixed Onquest D-TPC Crash

— “New” Content
– Undertaking
– Undertaking (LP)
– Scric
– Vexilla
– Mini Mining Blaster

v0.19
– Significant Amount of content moved over to

– Cephalofoil
— Sprite Updated
— Shipsystem changed to Accelerated Ammo Feeder
— DP from 11 to 10

v0.18
New Ships
– Grandum
– Gaderoga
– Genbura
– Gathima
– Gatorbacker
– Galsteel

New Weapons
– Nieuport Linear Rifle
– Salmson Cluster Grenade Launcher
– Lilin Missile Coil
– Klabu Battle Cannon
– Kabid Volley Gun
– Kombeo Cluster Flak
– Twin Kombeo Cluster Flak
– Naxdin Anomaly Torpedo
— These new ships and weapons can be found primarily through exploration, but scavenger fleets may also rarely use the weapons.

New Mission
– In Search Of The Ark

One MagicBounty added
– Gutkeled

Updated Content
– Bathory overhaul (near ground-up rework, pretty much a new ship that happens to have the same name)
– Rednus tweaked, new sprite and front smalls are now synergy mounts.
– Deahremmah renamed to Cephalofoil
— Shipsystem changed from fast missile racks to Cycle Missile Feeds (same system as the Peryton)
– Quagmire Suppressor (Khanda/Concierge) tweaked
— On detonation now releases a spread of light shards that deal minor Frag/EMP damage.
– Aruval wing buffed, from 3 to 4 craft per wing and slightly improved maneuverability
– Bearing Microrocket Rack ammo regeneration increased from 0.5/sec to 0.6/sec

Other Changes
– Dram Mk.= DP increased from 4 to 5
– Ekirhs renamed to Scric

v0.17.1
– Fixed Lily price, accidentally had an extra 0
– Lily rear mounts were accidentally mediums, fixed to be smalls as intended
– Fixed MagicBounty error.

v0.17
New Ships
– Lily (Cruiser)
– Exegetes (Frigate)
– Phantasmagoria (Frigate)

New Mission
– The Killing Trance
— Beat this challenging mission to unlock the Phantasmagoria for use in campaign

One MagicBounty added
– Mancatcher

Other changes
– Wasteland Spread pattern altered
– Wasteland damage increased from 1200 to 1500 (per missile damage increased from 100 to 125)

v0.16
New Ship
– Saga (Cruiser)

Two MagicBounties added
– Phaeton Mk.=
– Lanner (P)

Other changes
– Bipartisan stats adjusted in light of the the new Pilum statline.
– Daehremmah DP increased from 10 to 11.
– Gryphon (B) how has Ballistic Rangefinder built-in.
– Undertaking stats adjusted to be in line with updated Venture statline.
– Buffalo Mk.= Sprite updated.
– Gyro sprite tweaked.
– Aeith:
— DP reduced from 10 to 8
— Armour increased from 150 to 200
— Flux Dissipation increased from 300 to 320
— Shield upkeep from 0.4 to 0.3
— Acceleration increased from 200 to 280
— Deceleration increased from 180 to 220
— Boosted Phase Skimmer flux generation reduced from 0.15 to 0.1
— Variants Altered
— Spawnrate Increased

v0.15
New Ship
– Lanner (Cruiser)
New- [DETAILS REDACTED BY HEGEMONY COMSEC]

— Gleam DP increased by 1
— Chronostutter flux usage increased from 0.125 to 0.25
— Heckler Renamed to Chivy
— Fixed issue with Dram Mk.= Shipsystem AI, will now use more it more aggressively

v0.14
— Now Requires MagicLib
New Ship
– Concierge (P)
New Wing
– Heckler Support Fighter

— Erutnev reworked into Undertaking
— Erutnev (LP) reworked into Undertaking (LP)
— Built-in Wrath of Ludd now  features a scripted on-hit effect
— Onquest D-TPC now uses a script rather than fixed barrel-based spread
— Significant flux usage reduction to the Concierges built-in Quagmire Suppressor.
— Assorted minor tweaks that i can’t remember the specifics of.

Ships Removed
– Elum
– Rehsal
– Rehsal (P)
Deemed to just be content bloat and not really adding anything of worth.

v0.13
— Now Requires LazyLib
New Ships
– Sojurn (Cruiser)
– Shkiper (Frigate)
– Dominatrix (Cruiser)
– Dram Mk.= (Frigate)
– Hooligan (Frigate)
— Lamia/Lerna chargeup time changed from 0.5/1 to 0.2/0.6
— Flint Coilgun range increased to 650
— Adjusted launch angle on various launch bays to match the visual appearance of the bays.

v0.12
–New- [DETAILS REDACTED BY HEGEMONY COMSEC]
–New Weapon
Axle Microtorpedo Launcher
–New Wings
Kirpan Torpedo Bomber
Urumi Heavy Fighter
Piranha (P) Missile Bomber
— Bearing: Ammo reduced to 6, refire rate reduced from 3.5 seconds to 1.5 seconds. (doubled burst DPS but the burst lasts for much less time, in exchange for a loss to sustained suppression ability.)
— Lamia/Lerna: Given CONSERVE_1 hint, so AI will hopefully at least save one rather than instantly use them all up at the very start of a battle.
— Pilaster/Portico/Pteroma: given Flux Shunt hullmod.
— Gemogee: OP increased, some turret arcs made more generous, added an extra small energy turret to the front.
— Plasma Burster: Flux Efficiency improved from 1.1 to 0.9.

v0.11
New Ships
– Gaoler (Destroyer)
– Onquest (Capital)
– Bathory (Destroyer)
– Tamerlane (Frigate)
New Wing
– Aruval Support Drone
New Weapon
– Bearing Microrocket Rack
— Mission has been split into 3, one for each tech tier
— Notably boosted spawnrates for Pirate skinned Rehsal, as it was barely spawning at all.
— Noirutnec reworked, now has a missile focused armament, and is called the Vexilla.

v0.10
–New Ships
Pilaster
Portico
Pteroma
–New Weapon
Bipartisan LRM
— Peryton flux dissipation lowered from 180 to 150
— A couple of variants now use the Bipartisan in place of Pilums
— Increased Falconet Spawnrates (I think)
— Swapped small energy and ballistic turret locations on Falconet R
— Added Overdriven and Support variants to the Concierge
— Buffed Rumbler main gun

0.9
— New Ships:
Nemo (Frigate)
Ekirhs (Destroyer)
Peryton (Cruiser)
Concierge (Frigate)
— Some adjustments to ship spawn frequency – slight reduction to some lesser vessels spawn frequencies, boost to Erutnev(LP) spawn frequency

0.8.1
— Capitalization hotfix for linux users

0.8
— New Ships:
– Auditor (Frigate)
– Deahremmah (Destroyer)
— New Fighters:
– Rumbler Heavy Interceptor
– Khanda Support Fighter
— New Weapons:
– Gyro Micromissile Launcher
– Wasteland Smartbomb Complex
— Aieth stats tweaked, should now fill the role of a “glass cannon” frigate, by having high damage capability but poor hull and armour.
— Weapons now actually have costs assigned to them (oops)

0.7.1
– “Compatibility Patch” for RC11
– Aieth rarity slightly increased

Version 0.7
– Updated to 0.95a
— New Ships:
– Gryphon (B)
– Erutnev (LP)
– Ox Mk.II
– Valkrie Mk.II
— Noirepyh reworked in light of the new Hyperion, now called the Aieth, has a custom phase skimmer system
— Susrat now has a more appropriate FP cost
— Flint OP increased to 6
— Assorted minor loadout changes
— Gorgon/Hydra renamed to Lamia/Lerna

Version 0.6
— New Ships:
– Inimeg
– Gemogee
— New Weapons:
– Bramble Smartbomb Rack
– Thicket Smartbomb Launcher
– Gorgon DEM
– Hydra MDEM
— Buffalo MK.= moved to Pirate BP Package
— Buffalo MK.= variants altered to use more pirate aligned weaponry
— Flint Coilgun damage per shot lowered, DPS remains the same

Version 0.5.1
– Corrected name of Arpo Pod in Pirate Faction file
– Tweaked weapon usage rates

Version 0.5
– Erutnev
– Rehsal (P)
– Arpo MRM
– Arpo MRM Pod
– Flint Coilgun
– Plasma Burster
– Creeper Cluster Torpedo
– Typhoon Creeper Launcher
– Mini Mining Blaster
– Assorted minor tweaks

Version 0.4
-Noirutnec
-Surebrec
-Surebrec MK.II

Version 0.3
-Trimmed variant count in simulator to just one of each hull
-Added a mission that lets you test all of the ships against an approximately equal vanilla force.
-Elum
-Susrat
-Susrat-S
-Falconet L
-Falconet R

Version 0.2
– Slightly reduced ship spawn rates in fleets.
– Buffalo MK=
– Rednus

Version 0.1
– Initial release
– Rehsal
– Noirepyh


RotcesRats Mod by Amazigh is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Any derivative work must also comply with Starsector’s EULA

Nice. Is it save game compatible from the previous version?

I think it should be savegame compatible.
Can’t think of anything i did that’d break savegames.

With the new update from a save game load using the previous version:
151959 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  – java.lang.RuntimeException: Weapon spec [arpo_pod] not found!
java.lang.RuntimeException: Weapon spec [arpo_pod] not found!
   at com.fs.starfarer.loading.o00O.Ô00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getWeaponSpec(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:388)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:362)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.onGameLoad(CoreLifecyclePluginImpl.java:357)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
   at com.fs.starfarer.title.Object.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Note: I started a new game with this version and received the same crash.


This is some seriously backwards-ass nonsense… and I love it.

Note: I started a new game with this version and received the same crash.

Check that you have version 0.5.1 and not 0.5
0.5.1 was a patch that fixes this specific issue


The latest patch fixed it thanks.

0.6 Update

Couple of new ships, some new weapons, should be savegame compatible.


fyi Mayasuran Navy already has a Gorgon SRM (rack and single, small missile). Not sure if its similar enough to warrant a change, but its there.

Didn’t realize mayasura also had a weapon called the gorgon, but after giving it a look, i think the weapons are different enough.
Mayasuran missile is a “conventional” missile, but my missile instead fires a blaster bolt on closing, something like an energy damage version of the Sabot.

A name change would be nice though please, so it’s easier to tell apart.

0.7 Update

0.7.1 Update

New ships, 0.95 compatibility, and some other assorted changes.

0.7.1 adds:
“Compatibility Patch” for RC11
Aieth rarity slightly increased


I can’t wait for backwards Onslaught

Update 0.8

New ships, some fighters, some weapons.
Weapons now actually have costs assigned to them, previously had made a mistake and put an underscore where i should have put a space. (oops)

Update should be save compatible.

I can’t wait for backwards Onslaught

I have no intention of doing that to an onslaught, though i may have… other ideas, unsure i’f they’ll pan out though.


Crash on startup on Linux due to incorrect file capitalization.
Game fails to find “graphics/missiles/wrath.png”, as defined in data/weapons/proj/wrath_missile.proj, the file is named “graphics/missiles/Wrath.png”.
Similarly, graphics/ships/khanda.png is named Khanda.png

Please keep capitalization consistent.

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