[Starsector Mods][0.95.1a] RotcesRats v0.22

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Adds a selection of unusual vessels and weapons.


Spoiler: click to expand

Aeith – Glass cannon gunship.
Ox MK.II – Imagine a Buffalo MK.II, but only frigate sized. About as threatening as you’d imagine.
Nemo – An Omen, but rather than an EMP emitter has a focus on fleet support.
Concierge – Lightweight PD oriented Frigate.
Concierge (P) – Pirate conversion that does away with fancy systems for missile spam.
Pilaster – Sort of like a monitor that can fire while its shield is up.
Tamerlane – Aggressive assault frigate.
Shkiper – A highly durable combat rated drone tender.
Dram Mk.= – Pirate engineering gone mad, although it actually has a somewhat potent missile system.
Hooligan – An engine with guns and armour bolted on, cheap and highly aggressive.
Vexilla – Reversed Centurion, but altered to mount a lot of missiles.
Lout – “Perfect” for the down on their luck captain on a budget!

Spoiler: click to expand

Buffalo Mk.= – Cursed.
Rednus – Backwards Sunder, loses the large mount, but has effective options.
Susrat – Combat freighter / Carrier hybrid.
Susrat-S – As above, but also offers salvage bonuses.
Falconet L – Pirate hackjob, with a ballistic turret.
Falconet R – Pirate hackjob, with an energy turret.
Surebrec – Cheap destroyer.
Surebrec MK.II – It has a Large missile hardpoint, what more needs to be said.
Inimeg – Combat freighter, generally has to make the choice between PD or direct fire weapon capabilities.
Valkrie MK.II – Large ballistic turret, cruiser tier range, what’s not to love.
Cephalofoil – Missile hammerhead.
Portico – Shield-based Lineship, relatively light weapons load.
Scric – High-tech fire support vessel.
Foreman – A mining Enforcer, for when you’re unsure if you want to mine, or to kill.

Spoiler: click to expand

Undertaking – Reversed and extended venture, more missiles, and swaps mining pods for a borer wing.
Undertaking (LP) – Pather Siege engine, packs a scary missile.
Gryphon (B) – Ballistic variant of the Gryphon, can be quite powerful.
Pteroma – Shield tanking cruiser, can pack quite a punch.
SojurnLots of small energy mounts and a pair of heavy drones.
Dominatrix – Sister to the Dominator, an armoured frontline missile ship.
Saga – Missile support and a flight deck, but definitely not suited to front line combat.
Lily – Multi-use Autoforge… but only 3 small missile mounts, devastating if used to its strengths.

Spoiler: click to expand

Onquest – What you get if you jam half of an onslaught onto a conquest.

Spoiler: click to expand

Phaeton Mk.= – Offered by enemies of the Pirates, minimum player level 5, 90 days elapsed, fleet size 100.
Conslaught – Offered by enemies of the independents, minimum player level 7, 150 days elapsed, fleet size 200.

Spoiler: click to expand

Arpo MRM / Arpo MRM Pod – Cheap knockoff Harpoons.
Creeper Cluster Torpedo / Typhoon Creeper Launcher – Cheaper Reapers.
Flint Coilgun – Knockoff Railgun.
Gyro Micromissile Launcher – Cheap and Weak, but enduring anti fighter weapon.
Bearing Microrocket Rack – Weak but sustained light kinetic pressure.
Axle Microtorpedo Launcher – Lacks the power of a more standard torpedo, but has enough ammo to sustain longer engagements.
Mini Mining Blaster – Tiny and Inefficient, but a decent punch.

Spoiler: click to expand

Rumbler Heavy Interceptor – Knockoff Thunder, lacks any real EMP damage capabilties.
Khanda Support Fighter – Basically a flying point defense platform.
Aruval Support Drone – Rather cheap kinetic support fire, but completely lacking in survivability.
Kirpan Torpedo Bomber – A Khopesh that is better against heavy armour, more or less.
Urumi Heavy Fighter –  A flying needler, devastating to shielded targets but falls short against armour.
Piranha (P) Missile Bomber – Even cheaper and less threatening than the standard Piranha, but can actually hit frigates.
Chivy Support Fighter – Simple point defense and disruption support.

Spoiler: click to expand
The Unofficial Starsector Discord – For being a help with script errors, spriting tips and assorted balance feedback.

Download Here

Spoiler: click to expand
Update notes

Ind.Evo Whitelists Added

– New Ship:
— Lout

– New Bounty:
— Conslaught

Other Changes:
– Concierge / Concierge (P):
— DP lowered from 3 to 2

– Pilaster
— DP lowered from 5 to 4

– Onquest
— Minor sprite update.

New Ship
– Foreman

Spawn rates altered for some ships that were spawning at unintended rates

– Fixed Wrath Crash

– Fixed Phaeton Mk.= Shipsystem Crash
– Fixed Onquest D-TPC Crash

— “New” Content
– Undertaking
– Undertaking (LP)
– Scric
– Vexilla
– Mini Mining Blaster

– Significant Amount of content moved over to

– Cephalofoil
— Sprite Updated
— Shipsystem changed to Accelerated Ammo Feeder
— DP from 11 to 10

New Ships
– Grandum
– Gaderoga
– Genbura
– Gathima
– Gatorbacker
– Galsteel

New Weapons
– Nieuport Linear Rifle
– Salmson Cluster Grenade Launcher
– Lilin Missile Coil
– Klabu Battle Cannon
– Kabid Volley Gun
– Kombeo Cluster Flak
– Twin Kombeo Cluster Flak
– Naxdin Anomaly Torpedo
— These new ships and weapons can be found primarily through exploration, but scavenger fleets may also rarely use the weapons.

New Mission
– In Search Of The Ark

One MagicBounty added
– Gutkeled

Updated Content
– Bathory overhaul (near ground-up rework, pretty much a new ship that happens to have the same name)
– Rednus tweaked, new sprite and front smalls are now synergy mounts.
– Deahremmah renamed to Cephalofoil
— Shipsystem changed from fast missile racks to Cycle Missile Feeds (same system as the Peryton)
– Quagmire Suppressor (Khanda/Concierge) tweaked
— On detonation now releases a spread of light shards that deal minor Frag/EMP damage.
– Aruval wing buffed, from 3 to 4 craft per wing and slightly improved maneuverability
– Bearing Microrocket Rack ammo regeneration increased from 0.5/sec to 0.6/sec

Other Changes
– Dram Mk.= DP increased from 4 to 5
– Ekirhs renamed to Scric

– Fixed Lily price, accidentally had an extra 0
– Lily rear mounts were accidentally mediums, fixed to be smalls as intended
– Fixed MagicBounty error.

New Ships
– Lily (Cruiser)
– Exegetes (Frigate)
– Phantasmagoria (Frigate)

New Mission
– The Killing Trance
— Beat this challenging mission to unlock the Phantasmagoria for use in campaign

One MagicBounty added
– Mancatcher

Other changes
– Wasteland Spread pattern altered
– Wasteland damage increased from 1200 to 1500 (per missile damage increased from 100 to 125)

New Ship
– Saga (Cruiser)

Two MagicBounties added
– Phaeton Mk.=
– Lanner (P)

Other changes
– Bipartisan stats adjusted in light of the the new Pilum statline.
– Daehremmah DP increased from 10 to 11.
– Gryphon (B) how has Ballistic Rangefinder built-in.
– Undertaking stats adjusted to be in line with updated Venture statline.
– Buffalo Mk.= Sprite updated.
– Gyro sprite tweaked.
– Aeith:
— DP reduced from 10 to 8
— Armour increased from 150 to 200
— Flux Dissipation increased from 300 to 320
— Shield upkeep from 0.4 to 0.3
— Acceleration increased from 200 to 280
— Deceleration increased from 180 to 220
— Boosted Phase Skimmer flux generation reduced from 0.15 to 0.1
— Variants Altered
— Spawnrate Increased

New Ship
– Lanner (Cruiser)

— Gleam DP increased by 1
— Chronostutter flux usage increased from 0.125 to 0.25
— Heckler Renamed to Chivy
— Fixed issue with Dram Mk.= Shipsystem AI, will now use more it more aggressively

— Now Requires MagicLib
New Ship
– Concierge (P)
New Wing
– Heckler Support Fighter

— Erutnev reworked into Undertaking
— Erutnev (LP) reworked into Undertaking (LP)
— Built-in Wrath of Ludd now  features a scripted on-hit effect
— Onquest D-TPC now uses a script rather than fixed barrel-based spread
— Significant flux usage reduction to the Concierges built-in Quagmire Suppressor.
— Assorted minor tweaks that i can’t remember the specifics of.

Ships Removed
– Elum
– Rehsal
– Rehsal (P)
Deemed to just be content bloat and not really adding anything of worth.

— Now Requires LazyLib
New Ships
– Sojurn (Cruiser)
– Shkiper (Frigate)
– Dominatrix (Cruiser)
– Dram Mk.= (Frigate)
– Hooligan (Frigate)
— Lamia/Lerna chargeup time changed from 0.5/1 to 0.2/0.6
— Flint Coilgun range increased to 650
— Adjusted launch angle on various launch bays to match the visual appearance of the bays.

–New Weapon
Axle Microtorpedo Launcher
–New Wings
Kirpan Torpedo Bomber
Urumi Heavy Fighter
Piranha (P) Missile Bomber
— Bearing: Ammo reduced to 6, refire rate reduced from 3.5 seconds to 1.5 seconds. (doubled burst DPS but the burst lasts for much less time, in exchange for a loss to sustained suppression ability.)
— Lamia/Lerna: Given CONSERVE_1 hint, so AI will hopefully at least save one rather than instantly use them all up at the very start of a battle.
— Pilaster/Portico/Pteroma: given Flux Shunt hullmod.
— Gemogee: OP increased, some turret arcs made more generous, added an extra small energy turret to the front.
— Plasma Burster: Flux Efficiency improved from 1.1 to 0.9.

New Ships
– Gaoler (Destroyer)
– Onquest (Capital)
– Bathory (Destroyer)
– Tamerlane (Frigate)
New Wing
– Aruval Support Drone
New Weapon
– Bearing Microrocket Rack
— Mission has been split into 3, one for each tech tier
— Notably boosted spawnrates for Pirate skinned Rehsal, as it was barely spawning at all.
— Noirutnec reworked, now has a missile focused armament, and is called the Vexilla.

–New Ships
–New Weapon
Bipartisan LRM
— Peryton flux dissipation lowered from 180 to 150
— A couple of variants now use the Bipartisan in place of Pilums
— Increased Falconet Spawnrates (I think)
— Swapped small energy and ballistic turret locations on Falconet R
— Added Overdriven and Support variants to the Concierge
— Buffed Rumbler main gun

— New Ships:
Nemo (Frigate)
Ekirhs (Destroyer)
Peryton (Cruiser)
Concierge (Frigate)
— Some adjustments to ship spawn frequency – slight reduction to some lesser vessels spawn frequencies, boost to Erutnev(LP) spawn frequency

— Capitalization hotfix for linux users

— New Ships:
– Auditor (Frigate)
– Deahremmah (Destroyer)
— New Fighters:
– Rumbler Heavy Interceptor
– Khanda Support Fighter
— New Weapons:
– Gyro Micromissile Launcher
– Wasteland Smartbomb Complex
— Aieth stats tweaked, should now fill the role of a “glass cannon” frigate, by having high damage capability but poor hull and armour.
— Weapons now actually have costs assigned to them (oops)

– “Compatibility Patch” for RC11
– Aieth rarity slightly increased

Version 0.7
– Updated to 0.95a
— New Ships:
– Gryphon (B)
– Erutnev (LP)
– Ox Mk.II
– Valkrie Mk.II
— Noirepyh reworked in light of the new Hyperion, now called the Aieth, has a custom phase skimmer system
— Susrat now has a more appropriate FP cost
— Flint OP increased to 6
— Assorted minor loadout changes
— Gorgon/Hydra renamed to Lamia/Lerna

Version 0.6
— New Ships:
– Inimeg
– Gemogee
— New Weapons:
– Bramble Smartbomb Rack
– Thicket Smartbomb Launcher
– Gorgon DEM
– Hydra MDEM
— Buffalo MK.= moved to Pirate BP Package
— Buffalo MK.= variants altered to use more pirate aligned weaponry
— Flint Coilgun damage per shot lowered, DPS remains the same

Version 0.5.1
– Corrected name of Arpo Pod in Pirate Faction file
– Tweaked weapon usage rates

Version 0.5
– Erutnev
– Rehsal (P)
– Arpo MRM
– Arpo MRM Pod
– Flint Coilgun
– Plasma Burster
– Creeper Cluster Torpedo
– Typhoon Creeper Launcher
– Mini Mining Blaster
– Assorted minor tweaks

Version 0.4
-Surebrec MK.II

Version 0.3
-Trimmed variant count in simulator to just one of each hull
-Added a mission that lets you test all of the ships against an approximately equal vanilla force.
-Falconet L
-Falconet R

Version 0.2
– Slightly reduced ship spawn rates in fleets.
– Buffalo MK=
– Rednus

Version 0.1
– Initial release
– Rehsal
– Noirepyh

RotcesRats Mod by Amazigh is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Any derivative work must also comply with Starsector’s EULA

Nice. Is it save game compatible from the previous version?

I think it should be savegame compatible.
Can’t think of anything i did that’d break savegames.

With the new update from a save game load using the previous version:
151959 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  – java.lang.RuntimeException: Weapon spec [arpo_pod] not found!
java.lang.RuntimeException: Weapon spec [arpo_pod] not found!
   at com.fs.starfarer.loading.o00O.Ô00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getWeaponSpec(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:388)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.verifyFactionData(CoreLifecyclePluginImpl.java:362)
   at com.fs.starfarer.api.impl.campaign.CoreLifecyclePluginImpl.onGameLoad(CoreLifecyclePluginImpl.java:357)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
   at com.fs.starfarer.title.Object.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Note: I started a new game with this version and received the same crash.

This is some seriously backwards-ass nonsense… and I love it.

Note: I started a new game with this version and received the same crash.

Check that you have version 0.5.1 and not 0.5
0.5.1 was a patch that fixes this specific issue

The latest patch fixed it thanks.

0.6 Update

Couple of new ships, some new weapons, should be savegame compatible.

fyi Mayasuran Navy already has a Gorgon SRM (rack and single, small missile). Not sure if its similar enough to warrant a change, but its there.

Didn’t realize mayasura also had a weapon called the gorgon, but after giving it a look, i think the weapons are different enough.
Mayasuran missile is a “conventional” missile, but my missile instead fires a blaster bolt on closing, something like an energy damage version of the Sabot.

A name change would be nice though please, so it’s easier to tell apart.

0.7 Update

0.7.1 Update

New ships, 0.95 compatibility, and some other assorted changes.

0.7.1 adds:
“Compatibility Patch” for RC11
Aieth rarity slightly increased

I can’t wait for backwards Onslaught

Update 0.8

New ships, some fighters, some weapons.
Weapons now actually have costs assigned to them, previously had made a mistake and put an underscore where i should have put a space. (oops)

Update should be save compatible.

I can’t wait for backwards Onslaught

I have no intention of doing that to an onslaught, though i may have… other ideas, unsure i’f they’ll pan out though.

Crash on startup on Linux due to incorrect file capitalization.
Game fails to find “graphics/missiles/wrath.png”, as defined in data/weapons/proj/wrath_missile.proj, the file is named “graphics/missiles/Wrath.png”.
Similarly, graphics/ships/khanda.png is named Khanda.png

Please keep capitalization consistent.

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