Version 1.4.4
New Features
– New music!
– Added pirate skin of Wrecker
– Added zapping mechanic for Zap SRMs
– Redesigned Firestorm’s mount arcs – can now focus forward
Changes
– Reworked Zap SRM
– Reduced EMP damage from 180 to 70
– Added 280 bonus EMP damage versus fighters
– Increased damage from 50 to 60
– Nerfed Bolt interceptor into a specialized anti-fighter
– Reduced hull from 500 to 450
– Reduced armod from 75 to 50
– Increased refit time from 6 to 10
– Reduced Zap SRM’s missiles per burst from 4 to 2
– Spike Driver and Pile Driver
– Buffed initial accuracy from 5 degrees to 0
– Nerfed initial rate of fire – starts at 50% and reaches normal at worst accuracy
– Changed recoil per shot (to smooth rate of fire spin-up) from 5 degrees to 3
– Increased range of Spike Driver from 600 to 650
Bug Fixes
– Fixed Expedition crashes and save leak
Version 1.4.3
Bug Fixes
– Fixed some null pointer crashes from Roider Dives
– Fixed crash when tech expedition can’t find a target system
– Fixed Mad MIDAS retconning itself onto ships after a load
Version 1.4.2
Bug Fixes
– Fixed random NPE from salvage gen in nebula systems sometimes not having an orbit
Version 1.4.1
Bug Fixes
– Fixed save breaking typo
– Manual fix in your save file: find “roider__expIntel” entries and change the “ld” entry with a number to “lod”
Version 1.4.0
New Features
– Reworked Tech Expeditions
– It is now a race to beat them to their stashes!
– Major stashes show their minefield in the campaign – thanks SirHartley!
– Phasenet now properly accelerates its victims!
– Can now be toggled off
– Added display when your ship is affected by a Phasenet
– Added campaign music by MesoTroniK for roider-controlled systems
Changes
– Deactivated conversion fleets pending rework
– Temporarily disabled MIDAS asteroid impact reduction
– Waiting on MagicLib release to add/fix code hookups
– Increased Breaker wing’s fighter count from 3 to 4
– Reduced Hopskip wing’s fighter count from 3 to 2
– Reduced Hopskip wing’s OP cost from 20 to 13
– Reduced Armature wing’s OP cost from 22 to 20
– Reduced Armature (single)’s OP cost from 10 to 9
– Changed Bombard’s ship system to Active Flare Launcher
– Increased Bombard’s DP and supplies per month from 8 to 11
– Nerfed Wrecker’s shield efficiency from 1 to 1.1
– Gave Ballistic Rangefinder to Jane as a built-in
– Removed split-gen for Roider Union roider fleets
– More likely to see bigger Roider ships
Bug Fixes
– Fixed Gambit skin crashes
– Fixed the Madman’s built-in MIDAS hullmod from being de-permafied
– Stopped Union HQ from selling multiples of a BP
– Fixed Nex sometimes changing Union HQ’s faction
– Fixed a random Union HQ NPE
– Fixed pirate retrofit BP learning script not being added to existing games
– Fixed MIDAS showing module armor values on normal ships
Version 1.3.13
Bug Fixes
– Updated Gambit normal maps
– Added Gambit (P) retrofits
– Fixed Gambit (P) description
– Fixed Shipworks blocking Union HQ retrofit at player colonies
Version 1.3.12
Bug Fixes
– Fixed crash when viewing MIDAS modspec
Version 1.3.11
New Features
– MIDAS-X hullmods now show their armor modules’ armor and hull (with modifiers!)
– Added Mad Rockpiper bar encounter
– Added Roider Union intro description to Nexerelin faction selection screen
– Roider Union now posts regular bounties
– Improved Rotary Hammer Launcher
– Added sound effects to reload
– Clarified special ammo regen mechanic
– Reworked Gambit to be a “fast” cruiser
– Now has a large composite mount!
– Added pirate version
Changes
– Made Roider Union hostile to Anarakis Reparations Society because they are pirates
– Reduced Breaker drone’s replacement time from 10 seconds to 5 seconds
– Increased Sharpshooter’s (and Mini’s) range to 700
– Tweaked Nexerelin starting fleet options
– Roider fringe bases no longer spawn in unpopulated core systems
– Removed Sheriff-class frigate from Roider Union’s import hulls
Bug Fixes
– Fixed crash when Rockpiper Shipworks gets disrupted
– Route tokens created by miner fleets should get cleaned up now
– Old tokens will remain leaked
– Improved MIDAS Armor hullmod transfer
– Fixed rare null conversion fleet crash
Version 1.3.10
Changes
– Standardized armor modules’ hull and armor
– Base hull is 20% of parent’s base hull
– Base armor is 150% of parent’s base armor
– Buffed Aurochs’ armor from 250 to 300
– Buffed Gambit’s armor from 900 to 1000
– Buffed Ranch’s armor from 400 to 700
Bug Fixes
– Fixed crash when trying to use Argos retrofitting
Version 1.3.9
Bug Fixes
– Fixed Union HQ submarket null pointer crash
– Fixed progressive slowdown from loading retrofit data
– Fixed Breaker drone’s offset shield center
Version 1.3.8
Changes
– Union HQ submarket is more lenient about commission and reputation requirements for ships
– When picking a retrofit target, unavailable hulls are listed last
Bug Fixes
– Fixed s-mod and Starship Legends reputation transfer when retrofitting
– Fixed a crash with Argos conversions
– Fixed Rotary Hammer Launcher animation sometimes stopping on the wrong frame
Version 1.3.7
Changes
– Gave Rotary Hammer Launcher a special ammo regen mechanic
– Regen 1 torpedo every 2 minutes, but only when ammo is less than 2
– Buffed Armature strike drone’s accuracy with its torpedoes
Bug Fixes
– Fixed minor loot stashes always spawning capital ship derelicts
– Fixed major expeditions delay
– Fixed modded crash with wing swapping hullmod
– Made Roider Union hostile with Omega and Remnants
– Fixed Roider patrols in the fringe sometimes hitting you twice with transponder-off warnings
Version 1.3.6
Debug code got into the jar somehow, sorry.
Version 1.3.5
Same as 1.3.4, but with the right .jar file.
Version 1.3.4
Bug Fixes
– Fixed a null pointer crash when a conversion fleet is defeated
– Fixed conversion fleets requiring the player to know the target hull
– Fixed pirate conversion fleets requiring rep to use their services
– Fixed a case-sensitive file name
Version 1.3.3
Bug Fixes
– Fixed conversion fleet null pointer crashes
– Added conversion fleet intel’s small description
– Fixed Rockpiper Shipworks’ missing upkeep
Version 1.3.2
Bug Fixes
– Fixed more infinite loops
– Fixed random crash at end of battle with Sheriff in it
– Fixed random Phasenet AI crash during battle
Version 1.3.1
Bug Fixes
– Fixed infinite loop from badly positioned fringe roider bases
– Stopped fringe roider bases from spawning in bad systems
– Fixed MIDAS not negating damaging asteroid impacts
Version 1.3.0
New Features
– Added new ships, fighters, and weapons:
– Added Argos-class mothership
– Added Wrecker-class cruiser
– Added Aurochs-class destroyer’s armor module, finally
– Added Jane-class tanker
– Added Sheriff-class frigate
– Added Armature-class strike drone
– Comes in 2 wings sizes: 1 drone and 2 drones
– Added Tracker-class defense drone
– Added Tracker Swap hullmod – switch built-in Breaker drones to Trackers
– Added Rotary Hammer Launcher
– Added roider tech expeditions – new fleets can be found exploring in the fringe
– Added rare fleets that sell conversion services
– Added Rockpiper Shipworks industry
– When you build it, you can go to the bar to retrofit ships that you know the blueprints for
– New and improved art for Union HQ and Roider Dives
– Added several alternate conversions
– Added sprites for Spike Driver and Pile Driver projectiles
– Non-Union roider fleets always have some Roider Union ships now
– Ship retrofitting now transfers S-mods and Starship Legends Reputation hullmods
– Added MagicSettings support
– Aliased class and variables names for slightly smaller save files
– Roider ships now have their own engine style
Changes
– Changed Colossus Mk.2 (R) modified freighter to Ogrov-class torpedo cruiser
– Matched certain stat changes from Ogrov’s vanilla counterpart
– Moved BPs for Cyclops-class frigate and Onager-class destroyer to the Roider BP Package
– Made low-end conversions no longer require commission with the Roider Union
– Made Onager a little more common
– Removed Dram (R)
– Removed Phaeton (R)
– Removed Buffalo (R)
– Buffed Duster-class heavy fighter’s speed from 200 to 220
– Nerfed Zap SRM – less EMP on hit, even less EMP on arc – and the Bolt-class interceptor by extension
– Nerfed Dragline-class support fighter
– Nerfed Mini Sharpshooter’s sustained rate of fire
– Halved built-in Annihilator Pod’s rate of fire, but now it double taps
– Made Midway mission a little easier since vanilla nerfed the Ranch’s ship system
– Roider Union ships are somewhat less likely to spawn in their own fleets
– Roider Union is now hostile to various modded pirate factions and such
– Improved ship conversions backend
– Ship conversion costs are now autogenerated and are more accurate
– data/config/modSettings/roider_retrofits.csv is where conversions are defined now
– data/retrofits/roider_retrofits.csv still works, but is deprecated
– Armor modules no longer have OP and can no longer be refit
– Added Civ Grade hullmod to Roider ships with built-in Militarized Subsystems to match how 0.95a does it
– Extra transponder warning from certain patrols should be more obvious
– And no longer scans your cargo
– Removed Union HQ retrofitting service entry fee
– Retrofit dialog now shows available conversions as lists of ships instead of names when no retrofit is selected
– Roider mining fleets now only spawn when the player is nearby
– Tweaked Roider Union’s Nexerelin alignments and gave them Temperamental trait
Bug Fixes
– Added script to help stop fighters from escorting Roider armor modules
– Hopefully stopped roider fringe bases from spawning inside of stars
– Fixed miner fleets hanging out around jump points
– Fixed miner fleets showing cargo types they aren’t anywhere near
– Actually fixed no random bar events appearing at markets with Union HQs
– Fixed some variants with incorrect OP following 0.95a’s weapon changes
– Removed redundant and buggy Commissioned Crews code from EVA Expertise
– Can no longer commission with Roiders when your faction is already in a Nexerelin alliance
– Armor modules should now all show correctly in the mini-ship displays like fleet encounters
Version 1.2.2
New Features
– Added Colossus Mk.3 to Colossus Mk.2 (R) conversion
Changes
– Updated stats of armor module version of Heavy Armor to match 0.95a Heavy Armor
Bug Fixes
– Patched incorrectly configured vanilla star system causing multiple mods to crash
– Fixed no random bar events appearing at markets with Union HQs
Version 1.2.1b
Bug Fixes
– Fixed crash when declining to pay retrofit fee
Version 1.2.1
Bug Fixes
– Fixed crash caused by referencing a removed skill
– Fixed crashes caused by Nexerelin renaming classes
– Retrofit bar event should always appear again
– Pirate roider fleets now go around transponder-off
Version 1.2.0
New Features
– Updated to 0.95a!
– Spike Driver and Pile Driver no longer spawn exhaust on certain partially covered mod-ship weapon slots
– Added new projectile sprites for Spike Driver and Pile Driver
– Fighter Clamps hullmod straight-up blocks bombers now
Bug Fixes
– Pirates can now learn retrofit templates added mid-save
– Roider Union stuff should no longer spawn when faction is disabled in Nexerelin random mode
– Faction relations are now set properly when Nexerelin is disabled
– Added autofit variants for Gambit-class light cruiser
– Blocked Fighter Clamps on Ship & Weapon Pack Arcade ships – was causing a crash for some reason
– Added support for Unknown Skies’ Psychosomatic Fungus condition
– Independent roider base bar rumors should no longer chain-spawn
Version 1.1.0
New Features
– Added automatic hullmod transfer from parent hull to armor modules
– Added support for Unknown Skies’ parasitic spores condition
– Added Atlas Mk.2 to Telamon conversion
– Added MIDAS to fighters
Changes
– Roider Dives and Union HQs can harvest from same-faction planets
– Union HQs spawn more/less patrols depending on colony size
– Raised Roider Neutral/Friendly Encounter music’s volume slightly
– Nerfed Spike Driver
– Increased flux per shot from 220 to 240
– Increased minimum spread from 0 to 5
– Buffed Pile Driver
– Projectiles now pierce missiles
– Reduced flux per shot from 650 to 600
– Nerfed minimum spread; increased from 0 to 5 to match Spike Driver thematically
– Buffed Sharpshooter’s rate of fire by 20%
– Increased Bolt-class interceptor’s wing size from 3 to 4
– Tweaked Hopskip Mk.2 bomber and Hazard MRM’s visuals
– Buffed Dragline-class support fighter
– Mini Sharpshooter turrets can rotate 360 degrees
– Annihilator Pod can fire continuously
– Nerfed Rocksaw-class heavy assault fighter
– Reduced roam range from 4000 to 3000
– Reduced chaingun’s burst size from 40 to 20
– Nerfed chaingun’s DPS by 10%
– Buffed Breaker drone’s speed from 180 to 200
– Buffed Duster’s sustained kinetic DPS by 40%
– Reduced Roach-class heavy frigate’s DP from 8 to 6 to make it more useful late-game
– Gave it High Maintenance to compensate early-game
– Buffed Aurochs-class destroyer
– Increased flux capacity from 4000 to 4500
– Improved shield efficiency from 1.0 to 0.7
– Buffed Cowboy-class light carrier
– Changed rear turrets from BALLISTIC to COMPOSITE
– Increased flux dissipation from 100 to 150
– Increased maneuverability
– Buffed Onager-class destroyer
– Increased main hull’s armor from 600 to 650
– Increased armor module’s armor from 800 to 950
– Buffed Firestorm-class destroyer
– Reduced forward turret coverage to improve AI performance
– Increased main hull armor from 500 to 600
– Increased armor module armor from 750 to 800
– Increased flux capacity from 5000 to 6000
– Increased flux dissipation from 200 to 250
– Increased OP from 40 to 60
– Increased speed from 50 to 65
– Buffed Gambit’s maneuverability
– Buffed Ranch-class carrier
– Increased armor module’s size to cover entire front
– Increased armor module’s hull from 700 to 1000
– Added 2 new small ballistic turrets at the front
– Increased OP from 90 to 100
– Increased flux capacity from 4500 to 5000
– Increased maneuverability
– Nerfed supply/DP cost; increased from 20 to 22
– Rebalanced Telamon as fast battleship
– Buffed speed from 25 to 35
– Nerfed armor from 1300 to 1250
– Buffed front module’s hull from 2000 to 2500
– New hullmod transfer system removed armor modules’ unintended super-durability
Bug Fixes
– Buffalo Mk.2 to Aurochs conversion now requires commission
– Made giving yourself Union HQ BP through Console Commands safe
– Was possible to malform the command and get a save-corrupting BP
– Save-fix here:
https://fractalsoftworks.com/forum/index.php?topic=9547.msg303345#msg303345
– Fixed bug causing bar rumors for fringe bases to disappear if not viewed immediately
Version 1.0.9
Bug Fixes
– Undid a silly save-breaking change.
Version 1.0.8
Changes
– Reduced price of Union HQ industry blueprint. Existing blueprints will still be high value.
– Reduced cost of converting Buffalo (A) and (R) to Aurochs.
Bug Fixes
– Fixed transponder check repeating when comms are reopened.
– Retrofit tariff price adjustment is more accurate.
– Fixed crash when upgrading to Union HQ.
– Recoded Roider Dives and Union HQ. Should be less buggy.
Version 1.0.7
New Features
– Retrofits adjust costs based on Nexerelin’s 18% tariffs
Changes:
– MIDAS now reduces EMP damage instead of kinetic damage
– Tried to make MIDAS Armor correctly transfer hull and armor improvements
– Matching upcoming vanilla changes:
– Dragline’s roaming range is now 0
– Rocksaw’s chaingun nerfed from 90 damage to 75 damage
Bug Fixes:
– Extra transponder warning from certain Roider patrols now works
– Fixed crash bug when sometimes starting a Nexerelin random mode game
– Fixed typos in a couple dialogs
– Hopefully fixed some zombie fringe fleet spawning
– Fixed incorrectly blocked retrofit access payment
Version 1.0.6
New Features:
– Added extra transponder warning to certain Roider Union patrols
Changes:
– Duster is now a heavy fighter with a Light Machine Gun
Bug Fixes:
– MIDAS Armor’s description now mentions it reduces kinetic damage
– Fixed Union HQ submarket refreshing too often
– Added Nexerelin alliance support to Union HQ submarket and retrofitting
– Retrofitting now mentions that it restores hulls to pristine condition
– Fixed bugs with spawning Rockpiper Perch station in Nexerelin random mode:
– Station shows market stuff instead of an empty dialog
– Midline star fortress gets replaced instead of spawning separately
– Fixed a crash when starting a new Nexerelin random mode game
Version 1.0.5
Bug Fixes:
– MIDAS no longer instantly removes itself
Version 1.0.4
Bug Fixes:
– Actually for real fixed the Mudskipper variant this time
Version 1.0.3
Bug Fixes:
– Added kinetic damage reduction to MIDAS Armor hullmod
– Added Telamon variants to autofit
– Added UI tags for MIDAS hullmod
– Added speed and maneuverability descriptions to Zap SRM and Hazard MRM
– Blocked MIDAS on ships with MIDAS-X built in
– Blocked Extreme Modifications + Fighter Clamps exploit
Version 1.0.2
New Features:
– Whitelisted ships and Roider Union faction for Industrial.Evolution mechanics
Changes:
– Reduced crew requirements for Fighter Clamps:
– destroyers from 20 to 10 crew
– cruisers from 40 to 30 crew
– capital ships from 100 to 70 crew
Bug Fixes:
– Fixed crash from broken Mudskipper variant
– Fixed nulls in Fighter Clamps description
Version 1.0.1
Bug Fixes:
– Fixed crash when loading invalid retrofits from retrofits.csv
Version 1.0
New Features:
– The Roider Union is now a full-fledged faction
– All new art by Gwyvern
– Added Commissioned Crews compatibility
– Added full Nexerelin compatibility, including random mode
– Added four star systems:
– Atka (main Roider Union system by Tyle star system)
– Attu
– Kiska Nebula
– Ounalashka
– Added new fighters:
– Breaker drone
– Duster heavy interceptor
– Dragline support fighter
– Hopskip Mk.II bomber
– Rocksaw heavy assault fighter
– Added new ships:
– Dram (R) class tanker
– Nolasher-class frigate
– Pepperbox-class frigate
– Roach-class heavy frigate
– Aurochs-class destroyer
– Buffalo (R) class freighter
– Cowboy-class light carrier
– Firestorm-class destroyer
– Onager-class destroyer
– Phaeton (R) class tanker
– Colossus Mk.II (R) class modified freighter
– Gambit-class light cruiser
– Ranch-class carrier
– Telamon-class battleship
– Added new weapons:
– Blasting Laser
– Hazard MRM
– Sharpshooter
– Spike Driver
– Pile Driver
– Added special blueprint item for Roider conversions
– Can be bought at Union HQs
– Added Massive Impact Deflection/Avoidance System (MIDAS) hullmod
– A number after MIDAS indicates # of armor modules
– Added Fighter Clamps hullmod – gives ship one or more wings of non-replaceable fighters
– Added Roider Union encounter and market music
– Added Midway mission
– Added bar event to help find independent roider fringe markets
– Other minor additions
Changes:
– Commission is now with Roider Union instead of independents
– New sprites for existing ships, fighters, and weapons
– Zap SRM
– Bolt interceptor
– Cyclops-class frigate
– Bombard-class destroyer
– Improved retrofitting
– Now accessed from the bar
– UI improved
– Retrofits are now instant
– Buffed Zap SRM’s EMP damage from 50 to 200
– Buffed Bolt’s speed from 400 to 500
– Nerfed Bolt’s engagement range from 4000 to 3000
– Nerfed how much stuff independent fringe markets have
– Made Roider Dives and Union HQ buildable
– Union HQ requires buying the blueprint from an existing Union HQ
– Improved Easy Prey and Eye of the Storm missions
– Changed fleet names to clarify the faction of roider miner and patrol fleets
– Reduced how many mining fleets spawn from Roider Dives.
– Probably other stuff I’ve forgotten
Bugs:
– Fixed
Version 0.8.1
Changes:
– Made retrofit intel and UI more consistent.
Bug Fixes:
– Fixed crash when starting a new game with Nexerelin active.
– Fixed a crash when a market has no faction.
Version 0.8.0
The Roider Union returns!