They are vengeful toward the player and will become hostile on sight, you have been warned.
-Lowered the armor of the phase ships Eyes and Crabby by 20% – deathkahhn on discord made a good point that it was tedious to fight them
-Finished a complete mechanical ship alternate pack RAR – A huge TY to by Sparranova on discord for submitting base and part sprites which were a great help!
-Added a weapon sprite alternate pack for players who want a complete aesthetic included in the replacement RAR – TY again to Sparranova for their work!
-Added UAF to the list of mod factions Hivers are set hostile to – Saw some complaints on discord regarding the relations
-Re-made the Alternate Pack image found on the forum OP with the new sprites and added the new weapon pack image as well
I would advise making the “clearly a giant insect” ships impossible to recover, and perhaps kitbashing some of them into pirate ships, and maybe a high tech version or two.
Just my thoughts.
As to kitbashing them into pirate ships that would be tricky and stay within the Hiver lore. Ok getting nerdy now feel free to TLDR Yeet out:
Wars are common among Hivers and the Hiver military impulse is generally driven by population pressure or the urge for supremacy. Because each Hiver princess can produce countless offspring per year, the population of Hivers in any one place can spike very quickly leading to intense competition for space and resources. A hive under pressure has limited options: either they can flee, cull their own population or eliminate the competition.
I envision this faction of hivers as one of those offshoots that fled a larger swarm and established a new home for themselves in Corvus. In SWOTS he fastest a Hiver fleet can ever go is 0.99C, or 99% of the speed of light. Any fleet could see them coming so Hivers cannot perform pirate actions, and in fact will never unlock Commerce Raiding (the SWOTS version of pirates). OK I know those limitations are from another game but I do my best to establish a lore in my mods and keep it consistent.
As to special loot, currently their ships are pretty OP and they have custom weapons/wings that could be useful. Remnant have the advantage of dropping cores that are useful in many ways but the main difference is the Hivers only have the one system unlike Remnant that are everywhere on the edges and farmable. Adding a custom asset or commodity that only the Hivers have as an additional reward would have to be carefully thought out. I will give it some thought because I do want this to be a rewarding experience and any suggestions knowing those limitations would be welcome.
As always, thank you for the inspiration!
@everyone – I am sorry to say I cannot recommend you expect this mod to be working as intended at this stage of development. As I was implementing 6chad.noirlee9’s suggestion about adding custom commodity drops (which I think I have done) I went after the hivers and was dismayed that their system was in decline. All the assets were there but the fleets were pathetic. I made myself friendly and looked at their worlds and they lack several commodities they need in order to grow. What I hadn’t considered when making them hostile to all is that they have no opportunity for trade and growth.
I will keep the mod up in its current state but I will be posting a warning on the OP and working on making this what I envisioned
@Arthur_The_Ok – I had made some progress on your suggestion for custom drops but in the process of testing it, I had to stop. I had relied on testing the mod before release mainly while I was commissioned with them and had not realized they were extremely hobbled once I made them hostile to all. So long story short, I had to remove the code I put in for the custom drops and totally rework their economy. As a consolation prize, I greatly increased the value of their weapons so if you are a ballistic user and do not have much use for energy weapons, you can at least benefit credits wise. Not saying I won’t follow up with the suggestion at some point because it is a good one and I would like to take a crack at it but whoah, creating a workable inter-faction economy more work than I knew.
Mad props to Alex for making this game work as well as it does!
I added some tactics / hints to the OP if anyone is having difficulty with them. I tested attacking them with quite a powerful fleet and it was some of the most challenging combat and came away bloody. I wouldn’t suggest going after their ships or systems until you are established and can afford to loose some capital ships.
I set them to inhospitable to the player so you can scout their systems but not trade with them. I have their faction capped so you cannot increase your reputation with them. You want their sweet stuff, you gotta pay to play
Have fun, and let me know what you think. This is still a test release (now a working one) and I am always open to suggestions.
Did a round of testing and here’s the results:
- First round played as JYD with random – Could not find the Hivers in any settled system
- Second Round flagged Hivers as being able to show on the Intel Tab, played as JYD – They neither showed up on the intel tab nor could be found by me
- Third round flagged Hivers to be playable and started a game as them – they did appear in game but as I was flagged as a player, the faction’s relations were reset to mine and they were neutral to many factions.
- Fourth round I left them playable and intel tab on and started as JYD – The Hivers were given 4 worlds in 2 systems and on the intel tab they were shown to have numerous enemies that when I played them were neutral so I am making the assumption that their hostile to all flag is in effect. I flew to one of their sectors that they shared with HMI and Independent and damn it was party city with door prizes and a piñata. Wrecked fleets everywhere, scrap galore and quite a fight for the system going on. I didn’t last long as I was flying a starter ship but yea I can say with those changes in the code they will work in random core but random is random and you may wind up with them as neighbors
Now although there is the bare bones in the mod to make them playable, I did not envisions them in that role. However, although I do not play random core I am sure others do so below is the steps to make them playable and to enable them to show on the Intel tab. – Spoiler tags for those that do not want that knowledge:
Congratulations! If you make those changes, you can now be a Hiver (sadly you will have to use a standard portrait as I have the custom Hiver portraits set for Hivers only) or play against them. This works on standard core worlds too. However, I would not recommend it in random mode as they do not have the advantages of the curated systems I designed to give them a booming economy and thus large fleets. This would make them easier pickings as pretty much every faction hates them and will eventually wipe them out. But to each their own just know you void the warranty by doing so