REQUIRES LAZYLIB
Adds a number of custom planetary conditions, each with their own unique mechanics, scripting, and behavior, that hopefully set them apart from everything else.
Probably not safe to put into a existing save.
DEFINITELY not safe to remove from a existing save.
Current conditions:
Gallery: https://imgur.com/a/oAFxxmw
Download: https://github.com/nikothedude/MorePlanetaryConditions/archive/refs/heads/release.zip
Repo: https://github.com/nikothedude/MorePlanetaryConditions
If you want to quickly experience the satellites, make a new game and run FindPlanetsWithConditionId niko_MPC_antiAsteroidSatellites , then go to a provided location.
I am sorry but I crave more, moooore planetary conditions and yes, I am using Unknown Skies and also Lights Out for (more) moons. My body is beyond ready.
No pressure!
E: Planetary conditions? Anomalous and “alien/unknown” structures, Roche limit, tidally locked, ring world, planet sized/planetary super computer, “Gaia” style Boltzmann brain shenanigans, strange/dark matter, radioactive, machine civilization, Van Neumann probes stacked on the planetary surface, liquid Biomass “atmosphere”, living planet/planet sized (symbiotic) organism, planetary engines (which possibly ignore gravity and do other magic things), … Sooo many options, my body is ready – Maybe I should start modding, oh noes!
Isolated humans but not deciv, maybe non space faring, hedonist and locked in VR, alien infested, false planet which hides X, ruins from Kardashev type 1-5 tier civs…
E2: Supermassive core, strange matter core, sun like/fusing core, hollow/layered planet, (alien) beacon, strategic site, exotic resources, inactive X but if disturbed… Gosh am I exited, don’t mind me
Hypershunt-transmitter-repeater, “inverted” planet whatever that means, compressed crystalline planet…
if anyone cares to download, here’s a video showcasing the orbits of the satellites
Mod is now in beta, meaning most core functionalities are implemented!
So here goes my quick test run:
I tried to test the mod with my current but retracted(?) Magiclib 44.1, I deleted the version requirement to enable the mod and generated a new sector with my 150 or so mods… I popped survey all into the console, scrolled the planets list and visited a bunch of systems and… Nothing.
I could not find any conditions generated by your mod.
Since I dunno about the rules here for double posts and I dunno if an edit bumps the thread…
So here goes my quick test run:
I tried to test the mod with my current but retracted(?) Magiclib 44.1, I deleted the version requirement to enable the mod and generated a new sector with my 150 or so mods… I popped survey all into the console, scrolled the planets list and visited a bunch of systems and… Nothing.
I could not find any conditions generated by your mod.
Well, they’re rare as hell. That’s the balancing factor to them being super strong. You mightve just gotten unlucky, since they have a very low chance to just not spawn.

Or I am blind and I did not notice one of your planetary conditions while scrolling the list. Or something interfered with your mod. Well, anyway, thanks for making this mod, I reaaaalllly crave more planetary conditions to spice things up so I will visit the thread occasionally.

So maybe I just got unlucky if they are so rare., I did not consider the option of them being so rare
Or I am blind and I did not notice one of your planetary conditions while scrolling the list. Or something interfered with your mod. Well, anyway, thanks for making this mod, I reaaaalllly crave more planetary conditions to spice things up so I will visit the thread occasionally.
Good to hear it! This kinda positive feedback is the lifeblood of my motivation to make this ***, so I’m grateful to have someone who likes this stuff.