REQUIRES LAZYLIB, LUNALIB
Adds custom combat effects to all terrain that did not have an effect previously, and spruces up the rest.
Currently implemented:
Magnetic field – Reduces weapon range, fighter range, missile maneuverability/guidance, vision range, and adds a small chance for missiles to have guidance scrambled.
Slipstream – Force SO on all ships, fighters, and MISSILES, (venting allowed but with reduced effectiveness, for things like excelsior), slowly passively generate hardflux.
Nebula: Nebula clouds reduce weapon range, vision, speed, and disable zero-flux boost while inside of them.
Deep hyperspace: Spawn nebula clouds. Hyperstorms will cause these clouds to zap anyone who draws near them, periodically, with a very powerful EMP bolt. IMPORTANT NOTE. THIS DOES NOT WORK ON MACOS. The reasoning: I use internal code in this effect, and since the obfuscation pattern is different across operating systems, I prevent this from being used on mac so your game doesnt just crash from an incorrectly named method call.
Black Holes: Drags all entities in combat towards the black hole, and increases time dilation of all ships.
Pulsars: Pushes all entities in combat away from the pulsar, reduces shield stats (efficiency, more upkeep, emp arc pierce chance), slowly generates hardflux, randomly EMPs ships, and charges all projectiles with a flat bonus to EMP damage.
Planned to implement:
Debris fields: Spawn junk. TODO: get a better damn effect
All effects follow the same rules (for the most part) as their campaign counterparts! Ex. hyperstorms strike you more often if you have a lot of mass or if you’re moving fast. Conversely, moving slowly enough will prevent you from being struck at all.
Possible effects I may do at some point:
Giving system-wide buffs for campaign-layer objectives, ex. comm relay increasing DP limit by 10
Sensor ghost interaction with combat
Safe to add and remove from saves.
Download: https://github.com/nikothedude/MoreCombatTerrainEffects/archive/refs/heads/release.zip
Repo: https://github.com/nikothedude/MoreCombatTerrainEffects/tree/master
Video of the slipstream effect: https://cdn.discordapp.com/attachments/825068217361760306/1036861538818084924/Jdk7_2022.11.01_-_00.11.19.03.mp4
Video: https://cdn.discordapp.com/attachments/825068217361760306/1037355952145440828/Jdk7_2022.11.02_-_09.19.03.01.mp4
Might be just me, but clicking on the links to your videos makes my computer insta download them. I’m thinking that maybe just uploading them on youtube and setting the videos to private or something like that could do the trick.
My youtube is linked to my personal account, I’d rather not.
Would it be possible to add tooltip info for the various terrain, just as a reminder of what happens in them during combat?
Nope. Like. This is one of the things that are just physically impossible.
Though I guess I could add a dummy terrain. But that’s honestly kinda too much work.
Hyperspace effects failed to appear.
This error was removed in the latest patch.


This is a cool idea, though the slipstream one seems kind of weird to me. Giving it a shot though! Nice work
I can see how it’s “weird”, but I don’t exactly see it’s weirdness as a bad thing. Honestly, the only non-weird idea I can think of for the slipstream is just applying force to all ships in combat, but that doesn’t really sound fun to me.
I decided it’s way more interesting to instead apply SO to all ships and missiles, because at least then the actual gameplay changes.