
For those who hate metal.
Compatible with all known mods.
Integrated with
Version Checker.
Can be added to existing games.
Can be removed from games in which it was already used.
Simple as.
Don’t you just hate how there’s so many metal that carrying excess metal is literally making you lose credit? Supply Forging gives you the option to convert these junk into supply.
It converts metal and heavy machinery to supply.
This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry)
Rather weird considering supplies also consist of rations, clothing and such. Breakfast? Metal. Yum!
That's what the nanoforge is for.
- Added new variable in setting.json: "SF_MetalConversionRate", "UseExtraCommodities", "ExtraCommodities#", and "ExtraCommoditiesCost#".
- Forces the Supply Forge to consume other commodities to produce supplies if you edited in the setting.json.
- - By default, Supply Forging still cost the same metal and heavy machinery but now you can add new commodities for you more hardcore players!
Rather weird considering supplies also consist of rations, clothing and such. Breakfast? Metal. Yum!
Yep. We're repairing damaged ships with sandwiches and hams. Just stuck them in the holes and the hull will be all new and ready to go !
Supplies aren't food. They never have been. Otherwise, why would there be "food" items as well, uh ? Supplies are the important supplies needed to maintain your fleet's vessels. Thus, this mod makes sense.
And some idea on the mod.
Is it possible to add a Hull mod requirement to make it possible to use the forging command? Maybe doing thing like add up total number of ships have that hull mod to increase the total output. It will be great to see those mod industry ship doing industrious thing
Have to admit, the new update caught me a bit off guard, I have increased fleet size up to 60 ships and at the time of the update had 53 nanoforges on board. 17 of which were pristine, suddenly not only did I not use supplies, but was producing a very nice surplus.
Are you somehow using nanoforges to manufacture nanoforges? I've logged about 40 hours this run and I have 2 pristines.
Also thanks Techpriest!