[Starsector Mods][0.95.1a] Supply Forging 1.5

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For those who hate metal.
Compatible with all known mods.
Integrated with

Spoiler: click to expand
Frequent Questions
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How exactly is the conversion ratio (fuel per unit of supplies) calculated?
(base-metal-value + base-heavy-machinery value) / base-supply-value = metal/heavymachinery per supply
This works even if the base value of metal, heavy machinery, or supplies has been modified.
Spoiler: click to expand
What options does this mod provide?
You can edit settings.json to change a few things relevant to the mod, including conversion ratios, the price and efficiency of fuel, and the sensor profile penalty while forging supplies. In fact, you can even add new commodities to make it consume more than just metal and heavy machinery! Check out in the setting.json for a lot more advice!
Spoiler: click to expand
Why don’t I see the “Supply Forge” ability after adding the mod?
If you added Supply Forge to an existing game, it won’t be assigned to your toolbar yet.
You may need to assign it manually by right-clicking the ability toolbar.
Spoiler: click to expand
Credits
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wow! now i don't have to worry about carrying huge load of metals for nothing!

Rather weird considering supplies also consist of rations, clothing and such. Breakfast? Metal. Yum!

Probably isn't significantly rations for people, because your supply usage doesn't change with your crew levels, and food is already a thing that is in the game. Although maybe organics should be salvaged as loot as well and then the process can use organics.

Rather weird considering supplies also consist of rations, clothing and such. Breakfast? Metal. Yum!

That's what the nanoforge is for.  ;)


Great idea

Congratulations. I don't know if you read my thoughts or it was because I posted somewhere about it. Now I won't have to keep doing mirabolate accounts every time I want to turn metal into supplies using the console commander. kkkkkkkk.

Changelog 1.1:


  • Added new variable in setting.json: "SF_MetalConversionRate", "UseExtraCommodities", "ExtraCommodities#", and "ExtraCommoditiesCost#".
  • Forces the Supply Forge to consume other commodities to produce supplies if you edited in the setting.json.
  • - By default, Supply Forging still cost the same metal and heavy machinery but now you can add new commodities for you more hardcore players!

w00t! now i can download the new version, guilt free, in the assumption i'll remember to add organics! muahaha

Rather weird considering supplies also consist of rations, clothing and such. Breakfast? Metal. Yum!

Yep. We're repairing damaged ships with sandwiches and hams. Just stuck them in the holes and the hull will be all new and ready to go !
Supplies aren't food. They never have been. Otherwise, why would there be "food" items as well, uh ? Supplies are the important supplies needed to maintain your fleet's vessels. Thus, this mod makes sense.


Thanks for your mod.

And some idea on the mod.
Is it possible to add a Hull mod requirement to make it possible to use the forging command? Maybe doing thing like add up total number of ships have that hull mod to increase the total output. It will be great to see those mod industry ship doing industrious thing :P


Great mod, it's an excellent companion to Fuel Siphoning.

Changelog 1.2:


  • Nanoforges no longer does a one-time increase to your supply forging but at a linear rate of +5% per corrupted and +15% per pristine (from +50% and +100%). This bonus is capped at the # of ships you have in your fleet.

Save-game compatible.


Have to admit, the new update caught me a bit off guard, I have increased fleet size up to 60 ships and at the time of the update had 53 nanoforges on board. 17 of which were pristine, suddenly not only did I not use supplies, but was producing a very nice surplus.

Have to admit, the new update caught me a bit off guard, I have increased fleet size up to 60 ships and at the time of the update had 53 nanoforges on board. 17 of which were pristine, suddenly not only did I not use supplies, but was producing a very nice surplus.

Are you somehow using nanoforges to manufacture nanoforges? I've logged about 40 hours this run and I have 2 pristines.

Also thanks Techpriest!

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