1.9d
A small hotpot that features several carefully crafted ships, a weapon, as well as few portraits.
DOWNLOAD NSAW
Requires
LazyLib
Requires
MagicLib
NSAW Ships:
NSAW Weapons:

Large Ballistic
A rotary Mjolnir configuration that puts less strain on the flux grid but loses efficiency against faster targets.
Hellbore alternative look
Essentially a visual update for the vanilla hellbore.
NSAW Portraits:
Not a complete list.

Excerpt from the historian’s notes:
Member of "Ailuridae Mustela" a non-sapient species native to the Eventide,
Chalco, or Captain Chalco the VI to be precise, is a relatively small animal with striking red fur and curious eyes and more importantly, a favorite pet of High Hegemon Baikal Daud.
Promoted by His Highness to the rank of captain (in a burst of royal inspiration no doubt) and given a full fledged fleet detachment,
Chalco now spends his days leisurely napping in captain's seat, presumably overseeing his crew.
A somewhat peeved first mate(the former captain) performs all actual duties of command, while personally making sure Chalco receives all appropriate comforts.
Despite reduction in rank it is a promising appointment nonetheless, High Hegemon's goodwill is always in demand, especially for an officer in the Hegemony navy...
One item of a particular note is the captains suit.
An older suit model- bulky, robust and spacious was, along with several spares, modified to fit the creature.
Junior crewman is assigned to carry the suit and its inhabitant around, generally between the bridge and captains quarters..."
Orion
CEO Artemisia Sun's ever faithful companion! Godiva is no longer alone.
Mysterious Stranger
NOT being pursued by Tri-Tach goons across the entire sector, why do you ask?
Giant Space Hamster
And his partner.
Luddic Church Inquisitor
Famous for his intense, soul piercing stare.
Sunderest
Looking to get SUNDERED?
[/su_spoiler]
Changelog:
Fluorspar:
-armor 300 > 350
-shield efficiency 0.7 > 0.6
-flux dissipation 350 > 400
-shipsystem now increases beam damage
-shipsystem critical chance increased
-shipsystem now costs 1(one) flux/second
-dp 12 > 13
-updated sprite
Phobos drone: this is a buff
-damage halved
-emp halved
-Deimos/Voltaire +10op
Deimos:
-shield upkeep 0.3 > 0.4
Voltaire:
-medium synergy > universal
-turn rate reduced by ~15%
Hammerfall:
-op 80 > 85
Levatein Assault Cannon: reverting recent change
-op 22 > 20
misc tweaks
updated variants
1.9c
Fluorspar:
-shield shunt hotfix
-shipsystem timeflow will be perceived at a slightly lower pace
1.9b
-phantom weapon hotfix
1.9a
Fluorspar:
-shipsystem duration 2.5s > 3s
-shield front > omni, arc reduced slightly
-shield upkeep 0.2 > 0.3
-shield efficiency 0.8 > 0.7
-now prevents the use of safety overrides
-minor text fixes
-a new color: Cinnabar
1.9
added Fluorspar: a multihue menace
added portrait: Alice, a long lost twin sister of a certain academician
Hammerfall: adding more glass to glasscannon
-shield eff 1.0 > 1.2
-hull 6000 > 4000
Deimos: less base speed for a bigger emphasis on shipsystem mobility
-speed 90 > 75
Voltaire: lining up the line cruiser
-shield eff 0.7 > 0.6
-flux dissipation 900 > 950
Hermitaur: slightly less generous op
-op: 105 > 100
Levatein Assault Cannon: gentle bonk
-op 20 > 22
Beacon: removed
removed 1 portrait
1.8b
Hermitaur:
-small hardpoints composite > missile
-armor 1200 > 900
-hull 6500 > 6000
-flux cap 3500 > 4000
-right click damper > front shield
-rugged construction > hot-loaded missiles
Hammerfall:
-dp 11 > 10
-mining drill updated visuals
Hampter:
-op 90 > 95
-removed redundant tags
Deimos:
-shield eff 0.7 > 0.8
updated variants
1.8a
Carnelian:
-updated sprite(with Nia’s lovely assistance, cheers!)
-Cymophane drone flak: added limited burst capacity
Levatein:
-updated animation, now gradually spins down after burst
Hammerfall:
-Mover drone speed 100 > 150
-mining drill range 700 > 750, updated visuals
-dp 12 > 11
Hermitaur:
-op 100 > 105
cleaned up portrait lists
minor text fixes
updated variants
1.8
added Hermitaur: a mean-tempered museum piece
Voltaire:
-armor 900 > 1200
-speed 60 > 45
updated sprite
Hampter:
-ppt 360 > 420
1.7
added Voltaire: float like a brick, sting like a freight train
(based on a sketch by Luzaitis, cheers!)
Carnelian:
-armor 350 > 450
-shield eff 1 > 0.8
-shield upkeep 0.2 > 0.3
Beacon:
-ppt 300 > 180
-shipsystem time mult 3 > 2
Hampter(XIV):
-op 100 > 95
updated 1 portrait
added 1 new portrait
1.6a
Carnelian:
-new: a duo of Chrysoberyl built-in drones
Beacon:
-SPARKLES!
added 1 new portrait(kudos to Legionesian Gentleman)
1.6
added Carnelian: angry glasscannon destroyer
added 3 new portraits
further tweaks and polish
1.5
Hammerfall:
-shield eff 0.8 > 1.0
added Hampter(XIV)
added Sunderest portrait(thanks Luzaitis!)
1.4b compability update
added version checker support
portraits touchups
Hammerfall:
-mining drill cooldown 6 > 6.5
-mining drill efficiency 0.6 > 0.8
Beacon:
-shipsystem ammo regen effect stronger
Hampter:
-cargo 20 > 40
-fuel 20 > 40
1.4a
Beacon: smacked by the nerf bat a tad too hard, some buffs are in order
-hull 1500 > 2000
-armor 300 > 400
-shield efficiency 1.2 > 1.0
-shield arc 290 > 300
-shipsystem recharge 15s > 10s
-flux dissipation 600 > 400
-resistant flux conduits built-in
-rear turret: built-in Heavy Vulcan Cannon, arc reduced
Deimos: brings friends
-new: 2 built-in Phobos drones
-dp 18 > 20
Hampter:
-op 85 > 90
-hull 6000 > 5500
updated variants
added ships overview mission
1.4
added Deimos: small cruiser with big dreams
added portraits:
-Mysterious Stranger
-Luddic Church Inquisitor
-Giant Space Hamster
Levatein Assault Cannon: reworked into a medium range burst weapon
Beacon: helping ai aim, removing shot stacking
-shipsystem:
new: grants +50% weapon projectile speed
slightly tweaked visuals
1.3b
Beacon: less tanky, more angry
-new visual effects (courtesy of Nia’s code wizardry <3)
-hull 3000 > 1500
-flux cap 9000 > 6000
-shield efficiency 0.7 > 1.2
-shield upkeep 0.4 > 0.2
-shield arc 300 > 290
-shipsystem reworked:
new: grants mobility bonus
charges 1 > 2
duration 5s > 3s
cooldown increased
no longer costs flux
Hammerfal: emhpasising limited shield arc
-shield arc 90 > 70
Hampter: lock some op behind large slot
-new: heavy ballistic integration
-op 95 > 85
-top speed 85 > 80
-dp 13 > 12
Touched up some descriptions.
1.3a
Beacon:
-adjusted maneurability values for smoother controls
-burst beam damage is no longer reduced while using shipsystem, fire away!
-flux cap 10000 > 9000
-shield efficiency 0.6 > 0.7
-shield upkeep 0.2 > 0.4
-deployment cost and maintenance 20 > 15
Hampter:
-small mounts hybrid> ballistic
-armor 500 > 750
-hull 5000 > 6000
-shield efficiency 0.8 > 1.0
-top speed 90 > 85
Hammerfall:
-top speed 80 > 90
-laser drill refire rate 8s > 6s, now has very slight slowing effect
Orion: saturation tweaks and touchups
1.3
added Hammerfall: midline destroyer with bigline laser
1.2a
Levatein: lower arc damage, increased proc chance (kudos to tantananan for the clean code!)
Beacon: new shipsystem- For a short time accelerates timeflow and boosts weapons fire rate and charge generation while reducing flux costs.
1.2
those balance changes are for the better right? …right?
added Orion: CEO Artemisia Sun’s ever faithful companion! Godiva is no longer alone
1.1a
polishing pass, fixes, yadayadawhatever
TRADEMARK STARSECTOR STYLE LIGHTING FOR CHALCO WOOOOOOOOOO!!!
1.1
added Beacon: exotic frigate
1.0
added Levatein assault cannon: brrrt large ballistic
added Hampter: angry lowtech destroyer
added hellbore sprite refresh
added Chalco: Chalco!
-added Hammerfall: midline destroyer with bigline laser
-adjusted maneurability values for smoother controls
-burst beam damage is no longer reduced while using shipsystem, fire away!
-flux cap 10000 > 9000
-shield efficiency 0.6 > 0.7
-shield upkeep 0.2 > 0.4
-deployment cost and maintenance 20 > 15
Hampter:
-small mounts hybrid> ballistic
-armor 500 > 750
-hull 5000 > 6000
-shield efficiency 0.8 > 1.0
-top speed 90 > 85
Hammerfall:
-top speed 80 > 90
-laser drill refire rate 8s > 6s, now has very slight slowing effect
Orion:
-saturation tweaks and touchups

Beacon: less tanky, more angry
-new visual effects (courtesy of Nia’s code wizardry <3)
-hull 3000 > 1500
-flux cap 9000 > 6000
-shield efficiency 0.7 > 1.2
-shield upkeep 0.4 > 0.2
-shield arc 300 > 290
-shipsystem reworked:
new: grants mobility bonus
charges 1 > 2
duration 5s > 3s
cooldown increased
no longer costs flux
Hammerfal: emhpasising limited shield arc
-shield arc 90 > 70
Hampter: lock some op behind large slot
-new: heavy ballistic integration
-op 95 > 85
-top speed 85 > 80
-dp 13 > 12
Touched up some descriptions.
added Deimos: small cruiser with big dreams
added portraits:
-Mysterious Stranger
-Luddic Church Inquisitor
-Giant Space Hamster
Levatein Assault Cannon: reworked into a medium range burst weapon
Beacon: helping ai aim, removing shot stacking
-shipsystem:
new: grants +50% weapon projectile speed
slightly tweaked visuals
Beacon: smacked by the nerf bat a tad too hard, some buffs are in order
-hull 1500 > 2000
-armor 300 > 400
-shield efficiency 1.2 > 1.0
-shield arc 290 > 300
-shipsystem recharge 15s > 10s
-flux dissipation 600 > 400
-resistant flux conduits built-in
-rear turret: built-in Heavy Vulcan Cannon, arc reduced
Deimos: brings friends
-new: 2 built-in Phobos drones
-dp 18 > 20
Hampter:
-op 85 > 90
-hull 6000 > 5500
updated variants
added ships overview mission
update 1.4 – save compatible
Spoiler: click to expandSpoilerLevatein Assault Cannon: reworked into a medium range burst weapon
*Comes around to update mods*
Nooooo!
Ok… Probably for the best. It was a little too powerful in retrospect, especially with the EMP.
Also, as a side note, I love the Hammerfall to bits. It’s a salvage gantry that’s actually useful in combat, and does mining.
Does it’s laser’s slowing effect slow it or the target hit? I ask because I’ve seen weapons do both.
Does it’s laser’s slowing effect slow it or the target hit?
The target hit.
added version checker support
portraits touchups
Hammerfall:
-mining drill cooldown 6 > 6.5
-mining drill efficiency 0.6 > 0.8
Beacon:
-shipsystem ammo regen effect stronger
Hampter:
-cargo 20 > 40
-fuel 20 > 40
is there any way to disable the alternative hellbore?
Rename or delete hellbore_ sprites in graphics/weapons.