1.5a – Much new good stuff. New content, heavy revisions, campaign changes.Content:
– Externalized a bunch of strings to ease future translations.
– Implemented [TMC] skin subfaction. Unique Chela [TMC].
– Implemented [CIV] skins for a few ships. Unique Chela and Jitte [CIV].
– Three new modular Magellan-only hullmods, available at Magellan markets;
• Magellan Engine Rebuild
• Magellan Fighter Bay Crowding
• Magellan Shield Tuning
– New Almarshad gunship frigate and Blackcollar skin.
– New Phillips destroyer freighter and Herd combat conversion.
– New small combat freighters, the Musa and Nan; they can be restored to a powerful classic configuration.
– New Goforth command carrier for the Herd; replaces the old Edger skin, slower but more combat-capable.
– New weapon, the Revolver Cannon, a 6OP close-combat grenade launcher.
– New weapon, the Blast Hammer Artillery, which will ruin your day, and everyone else’s day around you, too.
– New built-in hullmods on some subfaction ships; Ablative Composites and Converted Shuttle Bay.
– New, excellent encounter music for the faction by MesoTroniK.
Balance:
– Mazian, Kreshov, and Graff have been converted to shieldless ships using Ablative Composites and high armor/hull values. New slot layouts, sprite tweaks.
– Janz, Yeager, and Dekker ship systems changed. Minor tweaks to many stats.
– Revised Bonesaw; now continuous fire, 200 damage/shot at 400DPS. OP cost changed to 5.
– Revised Boneshaker/Boneshaker Battery; now fire salvoes of 400×2 and 300×3 frag damage at 800 DPS. OP costs changed to 10/12OP, respectively.
– Returned the Beehive Cannon to a 150×1/50×5 shotgun instead of 175×1/75×3, because I got it right the first time.
– Adjusted Salvo Assault Gun stats (75dmg>50dmg) and OP cost (6OP>4OP) downwards; its old role as high-end small slot HE is now filled by the Revolver Cannon.
– Foxfire LRM damage decreased to 100 from 125.
Campaign:
– Independent markets in Magellan space now stock Magellan ships and hardware.
– Added a special military-grade arms market to Ghammol Station.
– Added a new independent world, Turan, and enlarged Valca. Minor market/industry tweaks to make trade more interesting.
– Added Leveller guard fleet to Rosebriar Station.
– Added Herd fleets to Khamn and Secundus Graveyard systems.
– Herd spawning script generates small Herd fleets around the unique open markets.
– Magellan space now has unique scavenger fleets.
– Restored Pariya’s Black Market, upgraded to Heavy Batteries.
– Idiot-proofed some potential mod integration issues.
1.3a – 0.95.1a compatibility.
Content:
– Added Rounder Wing – heavy fighter version to Mallory, and bomber version to Mallory [LV].
– Added small Balefire MRM Tube for 5OP.
Balance:
– Reduced Silverdart cost to 8OP.
– Adjusted Kreshov slot locations (swapped Composite and Ballistic mediums) and speed (55 down to 50).
– Changed Longfire LRM to 150 HE base damage, with a 750 Fragmentation AoE on-hit effect. Top speed and missile HP both improved.
– Removed direct armor damage on Bonesaw/Boneshaker weapon family, upped base per-shot damage considerably (120 to 200) to compensate.
Campaign:
– Added characters to Magellan markets.
– Added Skytiger Guard HQ to Annore, to spawn everybody’s favorite semi-competent-aristo-brute-squad in all their garish finery.
– Fixed Starfarer starting reputation irregularities.
– Fixed arms-dealer tags for Magellan weapons, ships, and subfaction skins.
– Added minor dialogue interactions at nonecon markets for Blackcollars (Crucible Base) and Levellers (Rosebriar Station)
1.25a – Minor new content, script refactoring, balance tweaks.
Content:
– Added Silverdart ESD Gun.
Balance:
– Most crit scripts now scale damage and other effects based on their parent projectile (especially useful for energy weapons).
– Added a check to keep onHit flux damage from being applied to ships with less total flux than the effect.
– Muzzle effects and shotgun scripts converted to onFire effects. Substantial performance improvements.
– Renamed Twin Autocannon to Silverbolt Autocannon, reduced shot damage to 150.
– Ripfire SRM base damage changed to 300 frag damage, with 150 additional scripted damage to armor.
– Changed Fusion Lance on Porey to Electron Lance; now has added EMP damage.
– Swapped out missile system on baseline Sung cruiser to an HE cluster MRM. Blackcollar Sung retains the Balefire launcher.
– Flenser family of PD weapons revamped, now use snazzy tracer FX.
– Electra CIWS now uses ammo, shots expire randomly towards max range. Should be less of a no-brainer.
Campaign:
– Added a special condition (City-Warrens) to make Jeshad a harder target for raids and invasions.
1.15 – New content, balance tweaks.
Content:
– Added Porey [BCR] ship skin
– Added Jitte [BCR] fighter-bomber wing
– Added Bastardsword [SKT] corvette wing as built-in on Edger [SKT]- Added Flashfire Rocket Barrage, a Squall sidegrade with a unique bite.
– Added Ramey drone frigate (Leveller)
– Added Stunfire Grenade Pod (Leveller)
Balance:
– Reduced per-shot damage of Bonesaw/Boneshaker weapon family to 120, increased burst length from 3/6/9 to 4/8/12 shots. Removed proximity fuzing, and made on-hit effect do 30 damage that ignores armor.
– Changed Bonecracker core shot to HE damage.
– Tightened Beehive grouping, changed to 175 HE center projectile and 3×75 HE submunitions.
– Edger [SKT] now has a single Large Missile slot instead of two Mediums. Carries a Bastardsword [SKT] built-in wing.
– Changed Ripfire damage type to Fragmentation, increased shot damage to 300, with 150 extra armor damage on-hit.
Campaign:
– Added pirate market, Calicheman, to Secundus graveyard system.
1.08 – Fixes and new content.
Content:
– Added ER Light Autogun, a 3OP poking kinetic with 800 range and just about no other redeeming features.
– Added Balefire MRM Pod, 12OP’s worth of energy-based support/finisher missile with lots of stored ammo.
– Added Porey Battlecruiser – a smaller, faster, more frontally-oriented capital, and arguably a more dangerous one.
– Added Keu Phase Cruiser, a slightly cheaper Doom with Fast Missile Racks and a very angry built-in Fusion Cannon.
– Revised Sung sprite. No more freaky missile tube geometry.
– Revised Shockfire MRM Pod sprite.
Balance:
– Added single Chasefire AFM to Chela, improved Chela hull and armor to match Talons – should be more useful in dogfights and earn that 5OP price on your carriers.
– Added frag crits to small and large Mag Drivers. Now hitting armor with a big, slow slug sometimes spalls a chunk of it through some poor bastard inside.
– Small Mag Driver OP cost increased to 9 from 8.
– Reduced built-in Balefire launcher to four tubes, and increased base damage to 600 to compensate. Increased on-hit crit damage as well.
– Reduced Shockfire salvo to 5, ammo to 30, changed damage type to Energy and raised damage to 400.
– Reduced Ripfire damage to 135, small/med ammo to 30/100, reduced range slightly and added flameout on reaching max range. Should make them a little harder to run hog-wild with. Crit damage and frequency increased; they’re deadly once armor has been stripped.
– Adjusted Cluster Autocannon; removed ammo, now 180/150 DPS/flux, doing 40 damage per pellet. Should be a more reliable weapon overall.
– Reduced small Foxfire ammo from 48 to 32. Should make them a little less useful in longer fights.
– Renamed ‘Porey’ destroyer to ‘Pollard’, ‘Quillon’ destroyer to ‘Capella’ and ‘Keu’ phase frigate to ‘Yeager’ to accommodate new content. Yes, it’s confusing; shouldn’t need to happen again.
– Trimmed Quillon/Capella top speed down to 125 from 145. A little more reasonable, still very fast.
– Revised Bonecrusher (but not Bonesaw/Boneshaker) weapons as rare Hybrid mount guns; 300 per-shot frag damage raised to 500, EMP and arc frequency doubled.
Campaign:
– Revised constellation geography. There’s a bit more going on now.
– Tweaked some weapon availability.
– Added support for SCC’s Reputation Decay mod.
– Added support for Commissioned Crews.
– Fixed missing relationships for Starfarer start, added several new relationships.
1.0 – Initial public release.
– 0.95a compatible.
– Adds a brand-new faction with unique low-tech and midline gear.
– Certified Bad™ artwork that ruins the game.
– Purposely breaks your immersion, then breaks it again.
– Communist propaganda that saps and impurifies your precious bodily fluids.
– *Probably* will not give you cancer.
– Probably. The lab rats are fine.