[Starsector Mods][0.95.1a] Logistics Notifications 1.4.4

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Logistics Notifications

"10 su/day vs 510 days of supply" title="10 su/day vs 510 days of supply"

Download v1.4.4

This utility mod shows how many days you have until you run out of supplies.

It also plays an alarm if your supplies or fuel fall below a threshold specified in the config.json.

Spoiler: click to expand
Changelog:
Version 1.4.4
– Fixed crash from IndexOutOfBoundsException

Version 1.4.3
– If you have slowdown with this version, stop flying around with hundreds of ships

Version 1.4.2
– Fixed crash with lingering hint display cleanup

Version 1.4.1
– Fixed slowdown with large fleets
– Fixed lingering display after mod is disabled

Version 1.4.0
– Approximate days of supply is now shown in real time using hints area
  – can be disabled in config.json
– Notifications style is disabled, but can be reenabled in config.json
  – still used for alarms

Version 1.3.3
– Updated to 0.95a

Version 1.3.2
– Added config.json options for alarm sounds

Version 1.3.1
– Migrated version file to github.com

Version 1.3
– Added “LogNot” console command to check days of supply and ly of fuel

Version 1.2
– Fixed FPS drop with large fleets
– Supply calculation now accounts for being over capacity in fuel and personnel
 
Version 1.1
– Moved alarm settings to config.json
– Added alarm as soon as alarm level of supplies or fuel reached
– Fixed on-load logistics notification

Version 1.0a
– Added missing version checker files.

Version 1.0
– Initial release


Hello

Before I test the mod I have some questions:

1. Can you post some screenshots?
2. New game required?
3. Can I remove the mod without problems?

Thx :)


Utility mods like this one can be added and removed at will.

I didn’t include screenshots because all the mod does is periodically put text notifications on the left side of the screen like intel messages. It is low-key on purpose.


There is a tiny bit of a trouble with Tartiflette’s SCY Nation mod, as their ships has dynamical maintenance, that depends on fleet state “stands still”/”on move”, which leads to quite heavy performance issue.
But it’s easy to overcome – if player has SCY-ships in fleet and took performance hit after adding this mod, said player need to drop said SCY-ships into storage, get on system screen, witness performance return and voila, SCY-ships can be taken back from storage.
I’ve found it on practice when after adding mod FPS dropped to ~25 on speeding time, from 60+, but as soon as I’ve done aforesaid it went better.
 :-X

Thank you for the report. I don’t think this has anything to do with SCY and I have no idea why your fix has any effect, however, I know why this mod could cause some FPS trouble and I’ll fix it up.

Logistics Notifications v1.2!

Download in the OP.

I made a suggestion to show days of supply, etc., in vanilla. If you find the information this mod shows useful, please pop over there and voice your support.

Changes:
– Fixed FPS drop with large fleets
– Supply calculation now accounts for being over capacity in fuel and personnel


1. Can you post some screenshots?

I thought about it some more and you are right – even if it’s boring, people like to see what they’re getting. So, I added a screenshot.


Updated to version 1.3

Added “LogNot” console command so you can see your days of supply and ly of fuel whenever you want!

Download in the OP.


Your screenshot is throwing a bit of a red flag. 412 supplies using 10 a day will last 510 days? Shouldn’t that be 41? Or is it calculating based on the normal usage and not the current usage which spikes for repairs and regening CR?

Or is it calculating based on the normal usage and not the current usage which spikes for repairs and regening CR?

Even better: it accounts for the cost of repairing and the transition back to normal maintenance.

Edit: you make a good point though, I’ll add the CR UI to show why there’s a discrepancy.


BitBucket broke Version Checker, so I have moved my files to github.com

Grab v1.3.1 from the OP so VC can notify you of future updates.


Does this mod take into account supplies being used for repairs and combat readiness?

Does this mod take into account supplies being used for repairs and combat readiness?

Yes.

The only thing that is not accounted for AFAIK is when you have too much cargo. I didn’t feel like figuring out the math for that.


Can you make it so that i can change what sound will play when the alarm sounds?

Updated to v1.3.2! Download in the OP.

Can you make it so that i can change what sound will play when the alarm sounds?

Sure can! Download the new version and go to data/config/Logistics Notifications/config.json to change what sounds play. You can find the sound ids in vanilla’s data/config/sounds.json

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