
DELETE THE OLD VERSION OF THIS MOD BEFORE UPDATING (do that for all mods)
Download for version 0.5: SAVE BREAKER https://github.com/connortron7/Keruvim-Shipyards/raw/master/Keruvim%20Shipyards%200.5.zip
if you find any problems or have some opinions on balance let me know here or on discord! (preferably discord)
Keruvim Shipyards were a once prominent construction company contracted by the Domain of Man before the collapse, building new and advanced ships for every walk of life and often butting heads with the Tri-Tachyon Corporation. Keruvim specialized in Midline warships and rose to power shortly after it became obvious that fighter-craft are the future of warfare, thus prompting Keruvim to start producing new and experimental battle-carriers able to be equipped for any situation.
After the collapse, Keruvim went into hiding in hopes of avoiding the ensuing chaos and keeping their planets stable. While it initially worked, it quickly became apparent that while Keruvim is near unmatched in ship design, they are lacking in governmental skills and are incapable of ruling over their worlds. Realizing this and not wanting the growing unrest to get out of hand, they decided change was in order, commanding their worlds to each pick 2 representatives to form a ruling council and oversee their future. To ensure peace would remain, Keruvim would stay as their de-facto rulers but would stay on the sidelines and focus on security and construction needs.
It was only until after the 2nd AI War ended that Keruvim revealed themselves to the rest of the Core-Worlds, seeing that the Core needed a factor of stabilization now more then ever, and seeing limitless demand for new ships and countless scrap to be recycled into new parts Keruvim decided to start a new generation of modular ship parts allowing them to quickly assemble ship after ship on the fly without dedicated shipyards. This can already be seen on most of their modern vessels as they contain dozens of repeating and recognizable parts inside and out.
Faction Features:
:a high focus on battlecarriers and fighter superiority
:high industrial power
:near pristine midline ships
The bulk of Keruvims navy:
New ships found throughout the sector:
New Pirate ships found throughout the sector:
The Pirate Inc. fleet (added to pirates for now):
NEW AND EXCITING REVIEWS ARE IN!
things to note:
The some of the ship/weapon sprites are going to get more work but ive been very busy as of late so it will be awhile till they get done.
YES this has alot of anvil assets, NO it is not just “anvil 2”, it is its own mod, anvil is dead and its never coming back, i took what i enjoyed and What was still half decent and brought it to Keruvim, most of which has been drastically updated and changed (Anvil Industries was my mod so no, i did not steal its assets)
and one last note, look at this:
Supported mods:
Nexerelin:
https://fractalsoftworks.com/forum/index.php?topic=9175.0
Commissioned Crews:
https://fractalsoftworks.com/forum/index.php?topic=16677.0
Credits:
Change Log:
There is LGBT representation in this mod
Good.
You really should change the references to AA so newbs won’t accuse you of stealing your own work. Or, write an old AA copyright into the Credits text file.
on a more serious note i am definitely digging the battlecarrier/fighter tactics and midline aesthetic. definitely adding this to my next game.
I really like the art! It matches the original aesthetic very well.
You really should change the references to AA so newbs won’t accuse you of stealing your own work. Or, write an old AA copyright into the Credits text file.
I really dig the Duchess and Empress both, good stuff.
There is LGBT representation in this mod
Good.
hello yes where can i find the LGBT representation
on a more serious note i am definitely digging the battlecarrier/fighter tactics and midline aesthetic. definitely adding this to my next game.
thanks alot! i hope yall have fun with them in-game!
as for where to find the LGBT rep it is skins of keruvims ships that can be found rarely in their fleets/markets
After reading the Codex, the Zweihander looks a bit more powerful than the Hammerhead or Sunder. Basically because its stats are approximately the average between the two, it has the armament of the Hammerhead and it throws in a free (no malus) fighter bay. Over-tuned, I’d say.
the hammerhead having AAF sets it apart as thats a powerful ship system
the hammerhead having AAF sets it apart as thats a powerful ship system
Yeah, I’m not trying to tell you how to do you. I just feel that a free (non malus) fighter bay in this particular case is a little overboard. Not broken by any means but could be a problem in numbers.
the hammerhead having AAF sets it apart as thats a powerful ship system
Yeah, I’m not trying to tell you how to do you. I just feel that a free (non malus) fighter bay in this particular case is a little overboard. Not broken by any means but could be a problem in numbers.
wasnt ignoring this or anything just been busy, i agree that its very similar to a hammmerhead just with a fighter bay strapped on, while i wont be changing its weapons or anything i will be changing the stats to make it a slower and tougher ship to set it apart for the next update. (the sprite being quite thick and solid make it feel like a reasonable change)
said update will be out in a week or 2, i have a light cruiser and another frigate ready for it, gonna possibly make a destroyer but idk yet
also added a poll
heres a lil treat at least (3 of the news ships)
combat freighter frigate with flea drones
light cruiser built to hunt smaller ships
very fragile frigate with more bite then bark
– Many of the capitals are a little too good, particularly the fast (60+ speed) ones. Duchess and Outlaw stick out particularly, having high speed, decent flux, high OP, and still pretty good durability.
– Antlion is way too good – 4 fighters with regular ion cannons and decent PD is just too handy. At least change the ion guns to high delay.
– Flea is maybe a tad too good compared to the Wasp, at least for being 2 OP cheaper.
– Bandit, Brute, Cudgel, Cutlass, and Buccaneer are generally fine & interesting, though the Cudgel may be a tad too good overall – maybe tone down its flux stats a tad?
– M21 light blaster is fun, but maybe a tad too useful for being a energy ballistic with high spike damage and relatively low OP/flux requirements.
Some scattered feedback on (in my opinion) outliers:
– Many of the capitals are a little too good, particularly the fast (60+ speed) ones. Duchess and Outlaw stick out particularly, having high speed, decent flux, high OP, and still pretty good durability.
– Antlion is way too good – 4 fighters with regular ion cannons and decent PD is just too handy. At least change the ion guns to high delay.
– Flea is maybe a tad too good compared to the Wasp, at least for being 2 OP cheaper.
– Bandit, Brute, Cudgel, Cutlass, and Buccaneer are generally fine & interesting, though the Cudgel may be a tad too good overall – maybe tone down its flux stats a tad?
– M21 light blaster is fun, but maybe a tad too useful for being a energy ballistic with high spike damage and relatively low OP/flux requirements.
-where you doing 1v1 tests with the outlaw and duchess? because thats where they shine, as they are easily outflanked and overwhelmed. that being said ill shall give them some nerfs, outlaw will get a slight OP nerf and be put to 50 or 55 speed and duchess ill look into.
-yeah the antlions where supposed to have the high delays thats my bad
-ill increased its OP cost by 1 or 2, the wasp can actually leave the ship afterall.
-ill have a look, a flux nerf is prob on the table for the cudgel
-hmm noted, i might increase its flux cost somewhat.
thanks for the input!
Duchess was admittedly in simulator, but Outlaw was a situation of facing multiple Outlaws in a pirate fleet. While ultimately they were outflanked and overwhelmed, that was only after they barreled through my non-capitals with lower than 65 speed. They’re durable and well-armed enough to shrug off anything less than a dedicated assault, while being fast enough to dictate engagements better than most capitals and chase down slower cruisers with relative impunity.
youll be happy to know that both have been nerfed (outlaw more-so then the duchess) heres the current changes to them
also i know its been a hot minute since the last update, lifes been busy and everytime i get back to this i wanna make some more light changes on top of my grander ones, i swear it will be out eventually!
for now heres another ship im working on (it is still a WIP but should install fear here and there when found in pirate fleets