[Starsector Mods][0.95.1a] FSF Military Corporation – EN Edition

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==| The FSF Military Corporation|==
by A111164 (original Fossic link)

Download 3.13RC2 for 0.95.1a here

Requires

Fast, Safe, Functional aka FSF Corporation is a military corporation founded after the Collapse to sell arms and OEM ships. Its founding dates back to a pre-Collapse powerful smuggling ring, with ties to many of the equipment testing units of the Domain of Man, selling prototypes to various corporations at high prices. With the failure of the Gates, the upper echelons of the syndicate were trapped in a secret warehouse in Perseus. Knowing that the power at their disposal was far from sufficient to protect the precious cargo in the warehouse, they relied on the mountains of supplies within to completely disappear from the incoming disputes and set up the FSF predecessor as an underground organization.

For quite some time, taking advantage of the chaos at the beginning of the Collapse, they secretly drew Perseus’ shocked scientists into the organization in order to be able to produce copies of the most advanced batch of prototype ships in the FSF’s hands at the time, but nothing more was heard of them until the First AI War.

In the golden age after the First AI War, the sporadic appearance of foreign trade warships that people had never seen before in the defense of the Edge World colonies symbolized the FSF’s emergence on the Perseus scene as the giant corporation known today for providing, among other things, shipbuilding, military instruction, and weapons trade. Although they have always been a mega-corporation following the laws of the Hegemony throughout the Sector, in recent years their fleet numbers have risen steeply to show their ambition.

==| Offerings |==

– New Mechanic: Residual Parts
When dismantling the wreckage of the ship through certain ways, some residual parts will be obtained at the same time, and FSF is willing to buy them at a high price, which is said to help the R&D department to solve many problems. Residual parts can be exchanged for FSF blueprints.
– New Mechanic: Marine Corps Training
The Corporation can train some of your crew as Marines at a specific fee.
– FSF Corporation ships and weapons

– A quest line regarding the corporation

Credits:

  • Mod Creator/Designer: A111164
  • Translators: Scarlet-MagicianX26, nekoworkshop, VoidForge

I’m able to entertain bugfixes and crashes, but anything regarding the overall design of the mod will have to be forwarded by me back to the CN community.


So there’s a chinese community for SS….

Who’d’ve thought ?


So there’s a chinese community for SS….

Who’d’ve thought ?

Yes, there are many more mods that are not here. By the way, the link here is to the mod version 3.12, and on the Chinese site 3.13.


So there’s a chinese community for SS….

Who’d’ve thought ?

Sad to see it so apart from us, from what I seen they’re very talented!


hopefully somebody can port them over (with permission of course) unless the Chinese version of the game is totally different i suspect the biggest part would be translation which could be done with google translate and reading thru to check for errors

hopefully somebody can port them over (with permission of course) unless the Chinese version of the game is totally different i suspect the biggest part would be translation which could be done with google translate and reading thru to check for errors

I’ve been doing it for the last two years, for the record, and there are already a few on this forum fully translated. Check out Polaris Prime, Approlight for some examples.


Hey, whenever I hover over the “Advanced Flux Dissipation System” hullmod the game crashes here’s the log.

267879 [Thread-10] INFO  sound.OooO  – Playing music with id [campaign_music_part_2_v28.ogg]268067 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  – java.util.UnknownFormatConversionException: Conversion = ‘.’
java.util.UnknownFormatConversionException: Conversion = ‘.’
   at java.util.Formatter.checkText(Unknown Source)
   at java.util.Formatter.parse(Unknown Source)
   at java.util.Formatter.format(Unknown Source)
   at java.util.Formatter.format(Unknown Source)
   at java.lang.String.format(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.ooOo.super.new(Unknown Source)
   at com.fs.starfarer.ui.ooOo.processInput(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModWidget.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.F.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


Hey, whenever I hover over the “Advanced Flux Dissipation System” hullmod the game crashes here’s the log.

267879 [Thread-10] INFO  sound.OooO  – Playing music with id [campaign_music_part_2_v28.ogg]268067 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  – java.util.UnknownFormatConversionException: Conversion = ‘.’
java.util.UnknownFormatConversionException: Conversion = ‘.’
   at java.util.Formatter.checkText(Unknown Source)
   at java.util.Formatter.parse(Unknown Source)
   at java.util.Formatter.format(Unknown Source)
   at java.util.Formatter.format(Unknown Source)
   at java.lang.String.format(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addPara(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.ooOo.super.new(Unknown Source)
   at com.fs.starfarer.ui.ooOo.processInput(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModWidget.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.F.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Apologies, I see you got the on-launch version with the unfixed problem. That and several other translation/syntax errors are fixed in the latest release, but I’ve yet to make a formal announcement since I’m not done fixing them; re-download the mod and it should solve the error.


Thank you for your translation work and another thank you to the makers. Gonna give these a run as my primary faction, love the bulk and armor and the fiction is just great. Will report in any bugs I find.

Finestream:

300 sec peak performance, a medium slot and 4 smalls, of which 2 can be reapers – and every one I’ve seen has had Extended Missile racks (built-in by default)?  Outflies and outruns all other frigates as well?  For 4 DP?

NO.  Tone this thing down.  It outguns and outlasts all other frigates for the cost of 2 Kites.  It’s ridiculous. 

At the very least the end user is justified in deleting this ship out of the mod files themselves, but it would be better if it had some semblance of comparability to other frigates.

e: And the ship system bursting missiles all over the place, that’s a whole extra frigate’s worth of firepower right there.  This thing is just way, way out of line.  As implemented, 15 DP would be more like it – I’m pretty sure it could go head-to-head with a Falcon.  Definitely could eat a Shrike with no problems.

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