version 1.2.6 (requires
MagicLib and
LazyLib)
This update to ExtraSystemReloaded is truly massive so I decided to change the name of the mod entirely. The entire codebase has changed since I took over coding the mod.
This mod allows you to upgrade your ships with a variety of stat-increasing upgrades and exotic modifications that don’t take OP or hullmod slots.
Each ship has a limit to the amount of upgrades they can install, however, allowing for loadouts on ships to be further specialized and not improved across the board like in the previous mod.
You can download the mod by clicking the banner at the top, or here.
The cost of each upgrade is resources, and the mod comes with support for Industrial Evolution to use Ship and Relic Components to purchase and install a lot of the upgrades on your ship.
More complex upgrades tend to require more resources, or even special items that you can only find through salvaging research stations and mining stations.
These kinds of upgrades, called “Exotics”, are extremely powerful and can help to define exactly how you want a ship to perform.
AI fleets and derelicts will sometimes spawn with Exotica technologies on them, which you can then salvage and recover to put on your own ships to even further improve them.
It stands to reason to say that because of this, some fights might be much, much harder with this mod installed.
Be prepared, and take advantage of everything that Exotica Technologies has to offer you to overcome these increased threats.
This mod is safe to add to existing saves. This mod is NOT compatible with ESR. I won’t be changing anything to make them compatible.
Thanks to many people for this:
- LazyWizard for LazyLib
- Tartiflette and the modding community for MagicLib.
- Wisp for making the Gradle mod template that this mod uses.
- Histidine for making Nexerelin, which this mod has (some) integration for, and also for an update to the scanning UI.
- TechPriest/Tim for making Iron Shell, which this mod has (some) integration for.
- Ms. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon
- Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod’s update, which had undergone extensive changes and crashes.
- Thyrork again for making a post-release guide for the mod, which you can read below.
- Originem and Iridicens for making the original mod and its 0.9.1 update.
- The community at large for using this new version of the mod. I greatly appreciate any and all feedback, even if you want to say you like the mod, or don’t.
Obviously this a huge update the now renamed Exotica Technologies! Hit President Matt Damon up with questions and bug reports, I am certain I didn’t get them all, but I wanted to share a survival guide for this new incarnation!
And what a glorious post, indeed!
Congratulations on the new mod, this looks very, very cool!

quick bugreport
quick bugreport
thanks,
but also AAAAAAAAAAAAAAAAAAAAAA
It appears that I can infintely scan (non-battle, I THINK) debris fields without it not appearing to do anything
Don’t quit AAAAAAAAAAAAAing just yet
It appears that I can infintely scan (non-battle, I THINK) debris fields without it not appearing to do anything
not sure what going on there, option should be disabled. will look
unfortunately i have not been able to reproduce the debris field thing yet
Congrats on the new release, though I have to say I’m more fond of Extra Systems so if I may ask will it still be supported?
i do not want to maintain two versions, nor do i want to support a mod that has a reputation of being incredibly unbalanced
would it work to remove ES and install this or would that break a save?
unfortunately it will break your save to remove ESR. there is no way around it
edit: you can go into your save and try and remove all instances of `extrasystemHM`, but i would recommend backing up your save first as it’s very easy to break your save if you don’t know what you’re doing
Congrats on the new release, though I have to say I’m more fond of Extra Systems so if I may ask will it still be supported?
i do not want to maintain two versions, nor do i want to support a mod that has a reputation of being incredibly unbalanced
Tis a shame, but fair enough
Good luck with the future of this mod
Congrats on the new release, though I have to say I’m more fond of Extra Systems so if I may ask will it still be supported?
i do not want to maintain two versions, nor do i want to support a mod that has a reputation of being incredibly unbalanced
Tis a shame, but fair enough
Good luck with the future of this mod
exotica is extremely modular so if you want to make a mod that adds the upgrades you want, you can feel free to do it