Created by: Tuv0x
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During a vanilla play-through, I decided that a 30% tariff while dealing with a faction I have good reputation with, just didn’t make sense.
I figured I might as well break into the modding scene with a mod that handles this problem, not to mention it let me practice my seriously rusty Java.
DISCLAIMER:
I’m assuming there are no issues with 0.95.1a, this mod relies on very basic principles. If anything should come up reach out to me on Discord: Tuv0x#5263
I’ll update the mod_info.json again once the release candidates slow down after a while.
What It Does:
Whenever you open a market, it modifies the tariff based on your reputation with the owning faction.
When you close a market, the modifications are removed, hence why this is a utility mod.
Compatibility:
This mod shouldn’t have any issues with other mods because of the whitelist feature.
The whitelist in the settings.json are the only markets effected by this mod (currently only vanilla markets).
This was done because there are a handful of mods out there that handle markets in their own way when it comes to tariffs.
You could potentially have issues with this mod if you (or a mod) edited the default tariff in /data/campaign/econ/economy.json
Default Tariffs:
Suspicious: 30% Neutral: 25% Favorable: 20% Welcoming: 15% Friendly: 10% Cooperative: 5%
Commission discount: 5%
These are sort of random, I haven’t tested them that much.
If you don’t like these edit the settings.json
Thanks
Huge thanks to the folks in discord including:
LazyWizard, stormbringer951, extremely loweffort art god, Rubin, and Jaghaimo (for the capital P in modPlugin).
Be warned:
Take account of your faction reps when doing trader runs, it can make things more tricky
Settings.json
Since you also added your modding guide, you might want to edit your profile signature to hyperlink to both of your contributions.
I do agree with Tartiflette, but chances are most players will have their own idea on what makes a good value.
Will definitely be downloading this for next time the SS itch kicks in, will give a better incentive to finally try a trader run.
While I think 0% for cooperative is going too far (why is there a black market then?) but I will definitely use it with more conservative values, 10% at best probably. Good work regardless, and thanks for making it mod friendly!
The Devil’s Advocate in me wants to to say that if you wanted to keep “clean” while in a playthrough, you could earn a 0%. But like I said, the values I chose were kind of random, and imbalance is kind of inevitable based on the player’s perspective.
I had lots of help from the Discord to make sure there was a solution to make this mod friendly, glad I could do so!
Thanks, Tuv0x!
Since you also added your modding guide, you might want to edit your profile signature to hyperlink to both of your contributions.
No problem!
I will go ahead and add them!
Good idea for a mod and I’m honestly surprised its not been done before now I think about it.
I do agree with Tartiflette, but chances are most players will have their own idea on what makes a good value.Will definitely be downloading this for next time the SS itch kicks in, will give a better incentive to finally try a trader run.
I was surprised it didn’t exist as well.
I might have found a small hitch for trader runs, which I will be looking further into. Basically, when going to a market and trying to find surplus/shortage, I don’t know how the math is done for the prices bought/sold, so the Dynamic Tariffs might screw you over if your Tariff with the shortage market is higher than the market you are buying from.
I will see what I can do with the tooltips and see if it is something I can patch up.
Have you thought about adding an option where commissioning with a faction reduces their tariffs on top of the opinion modifier? That seems like a more reasonable way to achieve a 0% tariff than just reaching cooperative rank.
Oh cool, this way I don’t end up doing all my business in the Magec system to escape tariffs.
Have you thought about adding an option where commissioning with a faction reduces their tariffs on top of the opinion modifier? That seems like a more reasonable way to achieve a 0% tariff than just reaching cooperative rank.
Sounds like a good option, I like this. I’m in the middle of rewriting it to fix the current trade issue (deficits/surplus trading), I can definitely implement something like this, and make it a toggled option in the json (true:false) with how much MORE the tariff should be modified.
Nice idea. If I’m understanding it correctly, it won’t work with mod-added markets unless you add the to the whitelist, correct?
Correct, there are a lot of mods that have custom markets that manage their own tariffs, this was the only safe way to implement this idea and have it compatible with anything out there. Vanilla markets are the only whitelisted markets in the stock settings.json
Testing it on 0.95a RC10, all is working so far. Got 0% tariff from a cooperative + commissioned faction, and a 10% tariff from a welcoming faction.
Thanks .
Testing it on 0.95a RC10, all is working so far. Got 0% tariff from a cooperative + commissioned faction, and a 10% tariff from a welcoming faction.
Downloaded this mod and it is NOT compatible with 0.95a-RC12; I can’t activate it in the Loader Mods screen.
Downloaded this mod and it is NOT compatible with 0.95a-RC12; I can’t activate it in the Loader Mods screen.
It’s because you didn’t edit the mod_info.