Ever felt the Sindrian Diktat was too weak as a faction? Ever wanted to see it actually do anything in Nexerelin games without flopping and dying as soon as another faction remembers it exists?
Well look no further! This mod considerably buffs up the Sindrian Diktat to somewhere between Tri-Tachyon and PL/Hegemony level of size and power, giving them a new system, new markets, lots of QOL things, secret things, fighters and lots more! Also adds some non-Diktat related content; which can be toggled in settings.json if they don’t suit your tastes(only on new game gen however!).
And if you don’t want the Diktat to be overtuned or come out of their little searing hidey-hole DE now adds Lite Mode, a mode toggleable in settings.json that removes most extra-Askonia DE-added content!
And if you want the Diktat to stay in Askonia only DE now adds Fortress Mode, a mode toggleable in settings.json that replaces much DE content(when applicable) with Askonia-based substitutes!
Now compatible with PAGSM(mostly).
Partially save compatible – Won’t crash your game if loaded in the midst of a save, but many features(primarily markets) will not be applied to the existing savegame.
Also note that DE can and often will break vanilla lore about the Sindrian Diktat. Be warned.
– Tim, Histidine, Ruddy, Hartley and many more of the Unofficial Starsector Discord for helping me iron out all the kinks in the code!
– Hartley for letting me use the names of some of Substance.Abuse’s alcohols in bar descriptions
– Kirbo for helping me with Laticlavus and Vanquisher sprites
– SirLucanus for respriting the Nephrops and Metanephrops/making the Langusta so they don’t look horrible
– Alfonzo for letting me use the veteran Lion’s Guard officer portrait from HMI
– Nia Tahl for letting me make Ingress(LG)
Ship showcase(surely you didn’t think we only offered lobsters here right?):
Apart from that, I like it, Sindria feels crowded but it was never a smugglers paradise to begin with.
(sometimes the opening post is a bit behind, so I usually grab mods from the most recent release post instead if one is available — in this case the OP is way ahead)
For what it’s worth, I had no issues running 1.0.1 on my last non-random campaign. The mods I was using kinda buried it, but what little I saw looked solid. Should be good fun on a more Diktat-focused run!
I’m trying to find the Immigration Station and the L4 Asgard complex, but I they don’t seem to show up on the map. Did I do something wrong?
Hi Terran Allias, that is definitely a bug. I already knew about it and the Discord releases should be okay but it seems I forgot to patch them on the forum release. I’ll try to release the updated bug-free version on the forums when I have time sometime today.
Until then, if you have Discord, it is recommended to grab the latest DE release from the unofficial starsector discord and start a new game, as changes don’t apply on existing saves.
EDIT: It should be fixed by now as long as you update and then start a new save. Plus the forum update should be updated to the latest version by now.