[Starsector Mods][0.95.1a] Diktat Enhancement 1.2.0c

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Diktat Enhancement

“Phillip Andrada, former Hegemony Admiral turned ‘Supreme Executor’ of the Sindrian Diktat: While originally a ruthless, charismatic and opportunistic leader who increased the Diktat’s strength tenfold during its initial birth with the usage of Domain-era tech and intelligence gathering, he now grows ever more deranged and irrational with each passing cycle, causing massive unrest amongst the Diktat hierarchy. COMSEC recommendation: no intervention necessary. Andrada will tear himself and his Diktat apart given enough time.” – classified COMSEC POI report

Powering Lobsters since 2021

Ever felt the Sindrian Diktat was too weak as a faction? Ever wanted to see it actually do anything in Nexerelin games without flopping and dying as soon as another faction remembers it exists?

Well look no further! This mod considerably buffs up the Sindrian Diktat to somewhere between Tri-Tachyon and PL/Hegemony level of size and power, giving them a new system, new markets, lots of QOL things, secret things, fighters and lots more! Also adds some non-Diktat related content; which can be toggled in settings.json if they don’t suit your tastes(only on new game gen however!).

And if you don’t want the Diktat to be overtuned or come out of their little searing hidey-hole DE now adds Lite Mode, a mode toggleable in settings.json that removes most extra-Askonia DE-added content!

And if you want the Diktat to stay in Askonia only DE now adds Fortress Mode, a mode toggleable in settings.json that replaces much DE content(when applicable) with Askonia-based substitutes!

Now compatible with PAGSM(mostly).

Partially save compatible – Won’t crash your game if loaded in the midst of a save, but many features(primarily markets) will not be applied to the existing savegame.

Also note that DE can and often will break vanilla lore about the Sindrian Diktat. Be warned.

Requires MagicLib, LazyLib

Current Version: 1.2.0c

Advisory: If you see a _MACOSX file inside Diktat Enhancement files, just throw it in the bin; it is not relevant to the content of the mod in any way.

Credits:
– Tim, Histidine, Ruddy, Hartley and many more of the Unofficial Starsector Discord for helping me iron out all the kinks in the code!
– Hartley for letting me use the names of some of Substance.Abuse’s alcohols in bar descriptions
– Kirbo for helping me with Laticlavus and Vanquisher sprites
– SirLucanus for respriting the Nephrops and Metanephrops/making the Langusta so they don’t look horrible
– Alfonzo for letting me use the veteran Lion’s Guard officer portrait from HMI
– Nia Tahl for letting me make Ingress(LG)

Current Features:

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– Adds 3 new markets to Askonia(all Diktat-owned)
– Adds a new system to the north of Askonia with 3 Diktat markets and 1 Pirate market
– Adds 4 new markets, 2 new planets to various core worlds, all intended to be TT colonies that changed hands after the Second AI War(Khuno, Itztlacoliuqui, Kukayin, Cailleach, Bheur, Aisoyimstan)
– A few other minor editions to existing core star systems
– Changes to existing markets(Sindria, Volturn, Cruor)
  – Adds Mantle Bore to Cruor
  – Adds Biofactory Embryo to Volturn, added Dissident and Vice Demand
  – Adds Starfortress(replacing Battlestation), Cryoarithmetic Engine, Volturnian Lobster Brutes, Salvaged Domain-Era Orbital Works to Sindria
  – Adds Cryoarithmetic Engine, Catalytic Core to Culann
  – Adds Biofactory Embryo, Soil Nanites to Eochu Bres
– Adds unique market text for Eochu Bres, Sindria, Tri-Tachyon markets
– Adds 2 new markets in Valhalla, one independent and one Hegemony
– Adds unique faction description for Sindrian Diktat(replacing vanilla one)
– Adds special planetary conditions for Diktat worlds
– Adds special fleets hovering around major Diktat worlds + Midgard
– Adds a secret system outside the core worlds with cool lore!!!
– Adds four new fighters to the Diktat, the Flurry Heavy Bomber, the Bretasinge Defense Drone, the Bretais Support Drone, and the Nephrops(Metanephrops for PAGSM users) Lobster Mech as well as their LG variants
– Adds a few missions to the menu
– Adds a museum interaction to Volturn
– Adds 2 special NPCs to Ryzan Supercomplex
– Adds a special hullmod called Lobster Pods that greatly increases ground support strength for a high credit and OP cost, is also non-building
– Changed Diktat fleet and fighter composition to give them a fighting chance + account for the incoming Diktat nerfs from Alex
– Adds 5 new ships and variants for many of these ships
– Adds 2 LG variants of ships from vanilla and other mods
– Adds 4 new types of weapons
– Adds 8 fighters and LG/pirate variants of some of them

Ship showcase(surely you didn’t think we only offered lobsters here right?):

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Mynah

gotta go fast

Mynah(LG)

GOTTA GO FAAAAAAST

Laticlavus

PD was a myth and Andrada debunked it
Kirbo helped with this

Laticlavus(LG)

Large energies are the new trend

Exult

Cursed incarnate, also a box of bees

Starliner(LG)

Please they’re just mining drones please don’t ask why they have cockpits

Vanquisher

Dominator Made in Sindria
Kirbo helped with this

Vanquisher(LG)

Virgin PD vs chad all frontal hardpoints

Voyager

Bigilance now with actual lance

Ingress(LG)

Andrada’s ripoff hammer

[/spoiler]

Available toggles:

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Lite Mode
Meant for those who like their Diktat a little more vanilla-friendly.
Removes the Andor system from spawning, leaving Askonia with only its base markets. Many markets also have colony items removed or upgrades reverted. Intended for those who feel base DE is overturned but still wish to let the Diktat have an edge over its vanilla self.

Fortress Mode
Made for the people who preferred the Diktat stayed in Askonia, but prefer a tougher Diktat too.
Replaces Andor-based markets with Askonia based alternatives, and reinforces a few existing markets by way of colony items. Intended for those who don’t like Andor for whatever reason, or otherwise wanted Diktat to stay in a single, highly-fortified system.

Changelog:

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Version 1.2.0c
– Tweaked some engines on Vanquisher(LG) to activate secondary engines like burn drive/maneuvering jets
– Buffed Ingress(LG) OP from 260 to 280
– Changed Conduit Shroud mechanics; now also reduces damage somewhat against energy weapons but will halve flux dissipation while active
– Fixed a duplicated text for Capacitor Discharge
– Fixed description for Capacitor Discharge
– Fixed an issue where Lucanus’ rank and post weren’t being shown properly

Version 1.2.0b
– Added ability to buy lobster plushies for Sierra…infinitely
– Fixed issue with Bifrost Armada duplicating itself
– Added occasional random text advertising Volturnian Museum that can appear in bars

Version 1.2.0a
– Removed redundant conditions from markets(Industrial/Rural/Urbanised Polity) + toned down on liberal use of Frontier/Outpost conditions
– Added ship variants to title screen showcase and simulation screen
– Added reduced explosion hullmod to Exult’s shield module
– Removed refire time from Annihlator Rocket Shoal(this makes it fire rockets at a faster rate)
– Reduced Mining Pod LG’s price to 1 credit so people can’t cheese selling it off
– Reduced Lobster Pod’s price to 500,000 credits base(was 1,000,000 credits base)
– Added crossmod compatibility for HMI on “Curiosity caught the pheonix”
– Fixed Annihlator Rocket Shoal having 4 OP for whatever reason

Version 1.2.0
– Added a bunch of ships to the Diktat
    – Laticlavus, support destroyer with missiles
    – Laticlavus(LG), because large energy is cool
    – Mynah, fast point capper frigate
    – Mynah(LG), NYOOOOM
    – Vanquisher, a sturdy dominator ripoff
    – Vanquisher(LG), virgin PD vs chad all frontal hardpoints
    – Voyager, bigilance complete with actual lance
    – Exult, cursed 4 bay carrier
    – Starliner(LG), its just a mining barge mom
    – Ingress(LG), Andrada’s ripoff hammer
– Added a few fighters to the Diktat
    – Woodpecker, hammer those shields
    – Langusta, Homarus’ cousin born on the sunny side of Sindria
– Added a few weapons
    – Incisor MRM, fast, cheap, fragile, weak and plentiful kinetic missiles
    – PD Scatterblaster, energy Vulcan
    – Tactical Superlaser, 5x the damage, 5x the flux rate, 1.5x the range, 5x the disappointment
    – Cruor Driver, Heavy Mauler’s big bro
– Added SOTF crossmod interaction
– Added Shadowyards crossmod description changes
– Added PAGSM crossmod interaction if you find the funny secret system
– Added a secret bar interaction on Sindria if you somehow get there without a transponder
– Updated Nephrops and Metanephrops sprites courtesy of SirLucanus from unofficial SS discord
– Changed some fighter descriptions

Version 1.1.1g
– Fixed NPE if you tried to steal Drakon’s Orbital Fusion Lamp on Fortress Mode
– Fixed an issue where Opis Mining Platform’s lore interaction could be seen without turning transponder off
– Fixed an issue where DE added fleets failed to actually defend due to rep issue(*** lions guard and being useless due to no rep link with diktat)

Version 1.1.1f
– Fixed crash regarding Drakon on using Nex Random Sector
– Fixed issue where Ryzan NPCs failed to spawn in
– Fixed issue where Drakon did not have a nascent gravity well
– Updated condition image for Megafauna Attacks

Version 1.1.1e
– Removed Nexerelin requirement
– Minor changes to descriptions
– More descriptions.csv easter eggs
– Added a size 2 market to Salus L4 jump point called “Phrygian Immigration Checkpoint”
– Gave name and desc to Volturn’s station
– Added more tips to menu
– Added a boolean in settings that allows you to enable “Diktat Enhancement Fortress Mode” when starting a new save. Features of
  Diktat Enhancement Fortress Mode include:
  – Removing Diktat markets from Andor and transitioning them to Askonia-based substitutes
  – Drakon changed to Terran Eccentric, new condition added, Orbital Fusion Lamp added
  – Cruor gets a station which is named and has a unique sprite
  – Volturn’s orbital station converted to battlestation
  – Some description changes to fit new lore

Version 1.1.1d
– Just a hotfix for a bug that replaced Ragnar-Valhalla Logistical Hub with L4 Asgard Complex

Version 1.1.1c
– Minor changes to interaction to fix clash with vanilla lore
– Minor change to Salus Siphon Platform’s description
– Added tips to main menu – just a documentation since I forgot to last update
– Added a boolean in settings that allows you to enable “Diktat Enhancement Lite” when starting a new save. Features of Diktat
  Enhancement Lite include:
  – Removing Andor and all added DE markets outside of Askonia
  – Removing Biofactory Embryo from Volturn, Mantle Bore from Cruor
  – Removing Megafauna Attacks from Volturn
  – Removing Patriotic Fervour from all Diktat markets
  – Removing Salvaged Domain-Era Orbital Works from Sindria
  – Removing SP Improvement from Sindria’s Fuel Production

Version 1.1.1b
– Added unique bar descriptions for many Diktat planets
– Fixed an issue where Bretasinge and Bretais weren’t considered drone fighters
– Added bar interaction in Diktat bars if the player has a Radiant class battleship
– Added secret lore-based bar interaction in one of DE’s added markets
– Myriad description changes

Version 1.1.1a
– Tweaked the “The Lion’s Maw” mission because it was too easy
– Edited the description of the Metanephrop’s claws due to typos
– Added a funky Easter egg in descriptions.csv

Version 1.1.1
– Added LG variants to all 3 DE-added fighters
– Added the Nephrops Lobster Mech(PAGSM: Metanephrops Lobster Mech) and its LG equivalent the Homarus Battlemech
– Added a few missions in menu
– Removed Volturn’s Patriotic Fervor and replaced it with something else
– Added a function to remove non-Diktat elements from spawning in new game

Version 1.1.0
– Added a secret system outside the core worlds
– Added three new fighters to the Diktat, the Flurry Heavy Bomber, the Bretasinge Defense Drone and the Bretais Support Drone
– Added a museum interaction to Volturn
– Added 2 special NPCs to Ryzan Supercomplex
– Added minor special dialogue to the admin at Midgard
– Added a special hullmod called Lobster Pods that greatly increases ground support strength for a high credit and OP cost, is also non-building
– Changed Diktat fighter composition; they will now prioritize exclusively cheap interceptors/drones like Talon/Thunder or support fighters like Xyphos, with the only exceptions being DE-added fighters; Lion’s Guard roster features more usage of conventional bombers/heavy fighters
– Fixed an ID issue with some ships in DE fleets while PAGSM is enabled
– Fixed a few market text flavour incompatibility issues with PAGSM
– Fixed an issue where market flavour text was not compatible with PAGSM
– Cleaned up useless/redundant files and code in the mod file

Version 1.0.9
– Fixed an issue where DE-spawned special fleets spawned without officers
– Fixed an issue where the PAGSM description for Ryzan Supercomplex was not being used when PAGSM was enabled
– Reduced the size of the Andoran Belt asteroid field
– Tweaked hull frequency and known hull stats of the Diktat
– Updates to PAGSM compatibility(mostly the ever-expanding title of Andrada and compatibility with the DE fleets)

Version 1.0.8
– Adds 3 special fleets, The Pride of The Executor(over Sindria), The Lion’s Cubs(over Ryzan Supercomplex) and the Bifrost Armada(over Midgard). These fleets are often extremely tough, some of them use specially curated autofits that make them extra tough.

Version 1.0.7
– Added a new planet modifier to core Diktat planets called Patriotic Fervor(and its PAGSM counterpart Company Loyalty)
– Added PAGSM compatibility to DE-added planet modifiers
– Changed PAGSM descriptions slightly
– Fixed an issue where Ryzan Supercomplex still partially used its old description when PAGSM was enabled

Version 1.0.6
– Compatibility update with PAGSM, added markets now have different descriptions when PAGSM is used(highly recommended to be used with PAGSM compatibility update for DE)

Version 1.0.5
– Compatibility update to 0.95.1a
– Removed the Andrada interaction because vanilla already has one

Version 1.0.4
– Added Midgard and Asgard Orbital Complexes

Version 1.0.3
– Added L4/L5 asteroids to Ryzan, Bardonia and Erreichen
– Moved Andoran Gate and Stable Points to L4/5 locations
– Added a new jump point in Bardonia’s L4
– Added a new planet in Bardonia’s L5
– Added Nexerelin dependency
– Added a ring/asteroid belt to Bardonia around Savras
– Changed Parthevia’s orbit to be closer to Drakon
– Fixed an issue where Nortia Drone Command Hub used Erreichen Freeport’s market flavour text

Version 1.0.2
– Made Erreichen’s rings look better
– Moved Erreichen to Andor due to jump point duplication issue
– Added an abandoned station to Nortia’s orbit to replace Erreichen Freeport
– Added special condition to Sindria(Salvaged Domain-Era Orbital Works), replacing Pristine Nanoforge
– Added Fuel Production to Salus Siphon Platform
– Added Vast Ruins and Tech-Mining to Opis Mining Platform
– Added Story Point Improvement to Sindria’s Fuel Production(no more perpetual fuel shortage)
– Replaced Volturn’s Ground Defences with Heavy Batteries
– Added special faction description text for Sindrian Diktat
– Added special market flavor text for Kukayin and Cailleach
– Fixed an issue where mod would crash the game if Nexerelin Random Core Worlds was used(1.0.1b fix)
– Fixed an issue with one of the derelicts around Erreichen Freeport crashing the game(1.0.1a fix)
– Fixed an issue where Sindria’s battlestation would remain as a structure on Sindria, causing combat issues and overlapping ground defence/stability stats

Version 1.0.1
– Added 4 new markets, 2 new planets to various core worlds, all intended to be TT colonies that changed hands after the Second AI War(Khuno, Itztlacoliuqui, Kukayin, Cailleach, Bheur, Aisoyimstan)
– Added a new giant planet to the outer Askonia system
    * Added a new abandoned station around said planet(Erreichen Freeport) and some wrecks
– Added unique market text to Sindria
– Changes to existing TriTach markets(Eochu Bres, Culann)
    * Added Cryoarithmetic Engine, Catalytic Core to Culann
    * Added Biofactory Embryo, Soil Nanites to Eochu Bres
    * Added unique market text to Eochu Bres
– Added a barebones interaction for Andrada
– Added unique faction relationship level descriptors for the Diktat
– Fixes for way-too-fast orbits of Vermillion and Bardonia’s ring


Glad to see Diktat getting some love, feels like I always overlook them as a faction

Looks good but I would suggest a tour of Andor with the old eyeball Mk.1, Vermillion (and the belts) orbit of Bardonia is wayyyy to fast.

Apart from that, I like it, Sindria feels crowded but it was never a smugglers paradise to begin with.


Diktat Enhancement 1.0.1

Spoiler: click to expand
Spoiler
Changes:
– Added 4 new markets, 2 new planets to various core worlds, all intended to be TT colonies that changed hands after the Second AI War(Khuno, Itztlacoliuqui, Kukayin, Cailleach, Bheur, Aisoyimstan)
– Added a new giant planet to the outer Askonia system
    * Added a new abandoned station around said planet(Erreichen Freeport) and some wrecks
– Added unique market text to Sindria
– Changes to existing TriTach markets(Eochu Bres, Culann)
    * Added Cryoarithmetic Engine, Catalytic Core to Culann
    * Added Biofactory Embryo, Soil Nanites to Eochu Bres
    * Added unique market text to Eochu Bres
– Added a barebones interaction for Andrada
– Added unique faction relationship level descriptors for the Diktat
– Fixes for way-too-fast orbits of Vermillion and Bardonia’s ring

Download


Just adding a quick comment here so people don’t make the same mistake I did: Grab the newest build from the opening post, not the one from the most recent post. I was wondering why my game was crashing when I enabled Random Core Worlds, but it turns out I was just being silly and running an older version.

(sometimes the opening post is a bit behind, so I usually grab mods from the most recent release post instead if one is available — in this case the OP is way ahead)

For what it’s worth, I had no issues running 1.0.1 on my last non-random campaign. The mods I was using kinda buried it, but what little I saw looked solid. Should be good fun on a more Diktat-focused run!


Finally updated this forum page to the latest version, wew

As a fellow appreciator of antimatter fuel and antimatter fuel accessories, I appreciate this mod. And thanks again for adding some compatibility with PAGSM.

Underrated mod! Absolutely fantastic stuff. Keep it up!

I’m trying to find the Immigration Station and the L4 Asgard complex, but I they don’t seem to show up on the map. Did I do something wrong?

I’m trying to find the Immigration Station and the L4 Asgard complex, but I they don’t seem to show up on the map. Did I do something wrong?

Hi Terran Allias, that is definitely a bug. I already knew about it and the Discord releases should be okay but it seems I forgot to patch them on the forum release. I’ll try to release the updated bug-free version on the forums when I have time sometime today.

Until then, if you have Discord, it is recommended to grab the latest DE release from the unofficial starsector discord and start a new game, as changes don’t apply on existing saves.

EDIT: It should be fixed by now as long as you update and then start a new save. Plus the forum update should be updated to the latest version by now.


Love the mod. the diktat was unpowered when it came to defending their system. my only concern, and its a more of an ocd thing, is that the tripad cant keep up with how many planets orbit bardonia. once the 4 cap is reached it shoves them all behind the last shown one.

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