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Well, time to start new game.
you change flags and stuff in the manage colony interface. Even rename your faction etc.
You can also get the mod on Nexus, added a mirror link.
So all you need to do, once you’ve got a mod.info set up in the folder for your flags, is put your flags in a “graphics” sub-folder within this new mod, create a player.faction text file, and put the following in it:
{
"flags":[
{
"logo":"graphics/(additional subfolders if you want for organization, I use factions/custom/ to mirror vanilla folder layout)/mycustomflag.png",
"crest":"graphics/mycustomcrest.png",
},
{
"logo":"graphics/mycustomflag_2.png",
"crest":"graphics/mycustomcrest_2.png",
},
(And of course, repeat this as many times as you like for as many flags as you want to add. [b]Don't forget the commas![/b])
],
}
Codewise, what the game looks for is a “logo” and “crest” image; putting them in the player.faction file allows the game to “see” them and they’ll be added to the list of options when you go to change your flag. On the technical side for the graphics themselves, a logo (which is the full flag) should be a 410×256 rectangle, and a crest a 256×256 square. The game prefers PNGs, but it can use JPGs for static images like flags or portraits. But be kind to yourself; use PNGs to make sure nothing is lost to compression.
And that’s really all there is to it! All you need is a good-looking flag, and the implementation takes a couple minutes, tops. This same process can be used to implement custom portraits, and you can even change what music plays at your ports or when getting in touch with your own fleets! (Though that’s a touch trickier.)
Fantastic mod.
Thanks. Probably shouldn’t shock me that the mod I spent the least time on is the best received!
I wonder, what do you use to create the flags?
Adobe Illustrator – still my weapon of choice, and a pretty good one for this.