[Starsector Mods][0.95.1a] Bultach Coalition v1.0.7, yet ANOTHER Sprite overhaul

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Bultach Coalition

Download link here!
A low tech faction mod with ships, weapons, and more! NO LONGER orky-themed (sorry if you enjoyed that, GW scary.) Nex compatible!

More dakka, ships to come! Let me know any issues you have. Or balancing changes you’d like to see! Any feedback is appreciated.

And a HUGE thanks to the many helpful people over on the unofficial discord, genuinely would not have been possible without them.

Requires

The SHIPS (I know I’m not the best at this, but I’ll be updating the sprites as I improve!)

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The DAKKA (Small for now, but more will come!)

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New holy tool of Ludd (More luddic ships soon!)

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Changelog

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v1.0.7
-Total resprite and rework of vast majority of ships
-Rework and resprite of several weapons
-Balance changes
-Two new ship systems
-Removed “Bultach Construction” hullmod
-Removed all pirate ships other than the “Space Hulk” and “Mèinneadh (P)”
-Added a new Luddic Path capital

v1.0.6
-MANY many changes. Conversion from a 40K themed mod to a more vanilla one. Many new ships, weapons, etc.

v1.0.4
-New weapon: “Bolta” to help ork fleets with shields existing.
-New ships: “Dodga,” “Weirdboy,” “Space Hulk.”
-New built-in hullmod on ork ships, “Ork Konstrukshun.” Allows easier recoveries.
-(Debatably) Better AI for “Big Red Button.”
-Overhaul of a few ship and weapon sprites
-Minor balancing changes
-Small bug fixes

v1.0.3
-Removed “dreader”
-Removed “dodga”
-Removed “flyboss”
-Removed “blasta”
-New ships: “Junka,” “Rokka,” “Mega Rokk,” “Garbarge,” “Garbage,” “Digga,” “Drum,” “Hammurhed.”
-Two new independant ships to discover!
-Changed “Scrappa” into a destroyer. I was in denial.
-Overhaul of several ship sprites
-Minor balancing changes

v1.0.2
-Removed “destroyah”
-Added a new destroyer, “Rok”
-Added a new light cruiser, “Scrappa”
-Added four new weapons
-Updated several ship sprites
-Minor balancing changes
-Able to join their faction with Nex now!


This’ll go well with the upcoming ork faction in the Battlefleet Gothic mod

Wotz diz? Diz iz gud dakka! Needz moar dakkaz for the WARRGH!

GIZ UZ MOARZ!


Wotz diz? Diz iz gud dakka! Needz moar dakkaz for the WARRGH!

GIZ UZ MOARZ!

I’M WORKIN’ ON IT YA GIT! GET KRUMPIN”


Let’s make it Orky!!!

I love how the fighters are just guns glued to an engine. The ship sprites look dope.

New update out! Hope you guys enjoy. Let me know any feedback!

Mod looks great love how the ships look and work! Do you plan on making orks lore more intergrated to starsector lore? (for example making them a failed bioweapon made by domain before collapse or a xenolife found on a planet orguk). I have one issue with orks rarely raiding anybody, I think i saw them raid only one system in 2 cycles in my playthrough while everybody else keeps raiding and invading them. I think it would be better for them to raid and invade as frequently as for example legio infernalis from tahlan but unlike them they have junk fleets that would rarely succesfully raid or invade but still it would make them look like a threat and make orks more present in a sector.

New update out! Hope you guys enjoy. Let me know any feedback!

Is it just me or the download link doesn’t work since the last update?


New update out! Hope you guys enjoy. Let me know any feedback!

Is it just me or the download link doesn’t work since the last update?

Just refreshed the link. Let me know if the issue persists!


Mod looks great love how the ships look and work! Do you plan on making orks lore more intergrated to starsector lore? (for example making them a failed bioweapon made by domain before collapse or a xenolife found on a planet orguk). I have one issue with orks rarely raiding anybody, I think i saw them raid only one system in 2 cycles in my playthrough while everybody else keeps raiding and invading them. I think it would be better for them to raid and invade as frequently as for example legio infernalis from tahlan but unlike them they have junk fleets that would rarely succesfully raid or invade but still it would make them look like a threat and make orks more present in a sector.

Thank you, means a lot to hear that! I do plan on giving them a bit of backstory in how they were discovered/came about in the persean sector. Perhaps a mutated military virus/fungus from the radiation of their home star. I’ll look into increasing the rate at which they raid and strengthening their defenses! Possibly a new system, to give them a bit more of a foothold.


New update out! Hope you guys enjoy. Let me know any feedback!

Is it just me or the download link doesn’t work since the last update?

Just refreshed the link. Let me know if the issue persists!

It works now. Thank you.


Very happy to bring along this new update. Big improvement on a lot of sprites! (I think..)

just question about (some of) the removed ships, are they gone for good or slated for rework and return later?

Those ships are MONSTERS !!

LOVE IT !

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