A mod that adjusts the skill DP limits based on the battlesize you set, rather than being static values. Changes get applied after game load, so if you change your battlesize limit, do a save/load cycle after to update the skills.
Additionally adjusts the maximum number of officers.
Example skill:
Requirements:
None
Supports
Nexerelin Version Checker
Installation:
– Extract the archive into your Starsectormods folder
– Open the game launcher and enable the mod in the Mods section
Changelog
Comments are invited!
Sir, may I ask for your permission to update it to the Chinese Starsector Forum(https://fossic.org) with your author infomation?
Yes.
You need to reference/hardcode the vanilla values and multiply them instead or else you end up multiplying 40 into 53, 53 into 71, 94, 126 and so on.
Looked at the code and found out why the DP values were going up each time you load a save; Turns out you made it so that you multiply the current DP threshold value by the battlesize factor.
You need to reference/hardcode the vanilla values and multiply them instead or else you end up multiplying 40 into 53, 53 into 71, 94, 126 and so on.
Good catch, basic mistake on my part, patch is out that fixes it.
Exhibit A:
Edit:
0.95.1a patchnotes says default battle size is changed to 400. hmm. I missed that.
Sir, may I ask for your permission to update it to the Chinese Starsector Forum(https://fossic.org) with your author infomation?
Yes.
Sir, I have posted it to this, https://www.fossic.org/forum.php?mod=viewthread&tid=5224 .
Thank you very much!
Save compatible
v0.2.0
– default battlesize set to 400 from 300
– default battlesize made configurable through mod settings
the last patch notes the default) battle size.
Now if you for example have changed your game to use 600 battle size instead, normally the skill limit would remain at 240. What this mod does it adjusts the skill limit, in this case, to 60% of 600 -> 360 DP. It will also increase the number of allowed officers.
This mod does not change the vanilla ship limit of 30 for the players fleet.
Basically it brings fleet skills up to par if you play with a modded battle size value. Or constrains a bit if you play with a <400 battle size. Does that answer your question?