
Apex Design Collective
A tech-oriented collectivist faction that relies heavily on armor and remote support systems.
Save compatible– the faction and its systems will be automatically generated if added mid-save.
Requires
LazyLib,
MagicLib, and
GraphicsLib.
Would you like to know more?
Yes, I’d like to know more about [COMBAT]
Yes, I’d like to know more about [LORE]
Yes, I’d like to know more about [CREDITS AND SOURCE CODE]
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
^understatement
Can’t wait to see it finished!
i only really look at the forum
145975 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain – java.lang.RuntimeException: org.json.JSONException: JSONObject[“dl_DefaultKeybind1”] not found.
java.lang.RuntimeException: org.json.JSONException: JSONObject[“dl_DefaultKeybind1”] not found.
at com.fs.starfarer.settings.StarfarerSettings.for(Unknown Source)
at com.fs.starfarer.settings.StarfarerSettings$1.getString(Unknown Source)
at apexsubs.ApexSpecLoadingUtils.loadSubsystemData(ApexSpecLoadingUtils.java:65)
at plugins.ApexModPlugin.onApplicationLoad(ApexModPlugin.kt:44)
at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: org.json.JSONException: JSONObject[“dl_DefaultKeybind1”] not found.
at org.json.JSONObject.get(JSONObject.java:406)
at org.json.JSONObject.getString(JSONObject.java:577)
… 10 more
got this crash, which is a shame, i am still pretty exited to play with this mod though
I just hate having missiles with no ammo regen, no matter how slow…
is this gonna have missiles added or not ?
I just hate having missiles with no ammo regen, no matter how slow…
It has a ship with infinite missiles.
got this crash, which is a shame, i am still pretty exited to play with this mod though
I think this is because you either have a very old version of Dronelib installed, or because your settings file got corrupted somehow. Try redownloading this mod and/or updating or disabling dronelib.
This mod uses some dronelib code, but it’s a bit modified (and doesn’t require dronelib). As part of playing well if someone has dronelib installed, it’ll use dronelib’s keybinds if someone has it- I think this is because you have dronelib but are missing the keybind settings for some reason.
is this gonna have missiles added or not ?
I just hate having missiles with no ammo regen, no matter how slow…
It has three missile weapons in each size class. They don’t regen because regenerating missile weapons defeat the entire point of missile weapons- strong but limited burst damage.
If you want regenerating missiles, check out the Crocodile, which has support-oriented reloading missile tubes.
if my full code contribution could be credited and the mod source distributed that would be great too