
Do you like exploration? Do you ever wanted your current playthrough last forever? Do you unsatisfied with the amount of stuff you can find and/or kill in Sector? Suffer no more!
Download Adjusted Sector 0.5.1
This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly – adjust number of themed constellations.
Look for settings.json file that you can find in Adjusted Sectordataconfig.
Following fields define the number of stuff you will generate in sector.
Base values in relation to Sector Size:
Themed options:
Theme – is exact theme of the constellations – be that Remnant-themed, Ruin-themed or Misc-themed (derelicts, primarily)
Accessibility regulator:
This option allows you to get liveable colonies in the ‘giant’ version of sector – on the far reaches of the map.
Completely restored compatibility with SAD..
…and DME:
.. also Prv Starworks now too!
This mod incompatible with Grand Sector, since it does the same thing and more.
Whenever you change the values for themed constellations be wary – if the number is too high for one theme, the other won’t generate anything. Normaly, the number for theme shouldn’t be greater than 40% of your constellations number, and total sum of all your “themed” numbers should be close or equal to constellations number. If sum is greater than constellation number, one “theme” will supress all others in such way:
Derelict > Ruins > Remnant.
ADDITIONALY!
Now you can set your Hyperstorm pattern to be exact (or close to) the size of your Sector to reduce lag.
How do you do that?
With Adjusted Sector you can adjust almost everything.
Download this mod, open settings, and forever change your life.
Don’t forget to read ‘READ ME’ file in the config directory of the mod.
Special thanks to creator of the Grand Sector, Alec, for inspiring this project, as well as people on discord. If not for you, guys, this thing would’ve never became mod.
Thanks to Histidine for adding compatibility changes to Nexerelin, and to Snrasha for incorporating adjusting settings into his mod.
Changelog:
Is there any performance impact?
Depending on how many constellations you have, there might be framedrops while on map or intel screen. Past 300 constellations you will feel it. Otherwise – depends on your pc.
Is there any performance impact?
Depending on how many constellations you have, there might be framedrops while on map or intel screen. Past 300 constellations you will feel it. Otherwise – depends on your pc.
So take this with a grain of salt.
I started with a tonne of mods, and have no idea whether or not any of them were slowing my game down at any point (Probably)…BUT I found 180 per constellation was the sweet spot for stability and 60fps. I might experiment going higher but am not knowledgeable enough about what resources the game is using. I’m not brave enough to go past 300 yet re stability.
BTW thanks for explaining what the values are with references to tweak them as needed, it makes it a lot easier.
I’ve allocated extra ram, and these are my specs:
I7 6700k
32GB
GTX 1060 6GB
I’ve generated a ~2x larger sector (multiplying each value by 1.4, with 229600 x 145600), and now the sector map can’t actually zoom out enough to see the constellations at the edges.
Okay, I’ve encountered a problem…
I’ve generated a ~2x larger sector (multiplying each value by 1.4, with 229600 x 145600), and now the sector map can’t actually zoom out enough to see the constellations at the edges.
Can you post a screenshot with the map zoomed out as much as you can?
Also, in that case, zoom out as much as you can and move map with right click – should allow you to spot constellations at the edges.
Okay, I’ve encountered a problem…
I’ve generated a ~2x larger sector (multiplying each value by 1.4, with 229600 x 145600), and now the sector map can’t actually zoom out enough to see the constellations at the edges.
Can you post a screenshot with the map zoomed out as much as you can?
Also, in that case, zoom out as much as you can and move map with right click – should allow you to spot constellations at the edges.
For some reason, the game won’t let me actually move the map with holding down the RMB, when zoomed out. It only moves by a sliver, not enough to reveal all the hidden stuff.
Here’s the maximum zoomed out map: https://i.imgur.com/3HUs6a3.png
And the maximum zoomed out intel screen: https://i.imgur.com/FQC7zv2.png
So, um… neither allows to see the entire map, though the intel screen allows to see a higher degree of it on the Y axis, and the map screen on the X axis.

Okay, I’ve encountered a problem…
I’ve generated a ~2x larger sector (multiplying each value by 1.4, with 229600 x 145600), and now the sector map can’t actually zoom out enough to see the constellations at the edges.
Can you post a screenshot with the map zoomed out as much as you can?
Also, in that case, zoom out as much as you can and move map with right click – should allow you to spot constellations at the edges.For some reason, the game won’t let me actually move the map with holding down the RMB, when zoomed out. It only moves by a sliver, not enough to reveal all the hidden stuff.
Here’s the maximum zoomed out map: https://i.imgur.com/3HUs6a3.png
And the maximum zoomed out intel screen: https://i.imgur.com/FQC7zv2.pngSo, um… neither allows to see the entire map, though the intel screen allows to see a higher degree of it on the Y axis, and the map screen on the X axis.
Archive me your save file, i’ll try it and see what can be done with it.
Archive me your save file, i’ll try it and see what can be done with it.
Here: https://www.dropbox.com/s/zg1hc1o3ycp1hee/save_TEST_884913219661667836.rar?dl=0
I’ve tried Grand Sector for comparison, and this problem doesn’t occur. The game somehow draws a larger grid on the map/intel screen (I’ve compared them, it has proportionally more cells), which encompasses the entire sector with all its systems (here, systems stick outside of the grid), and the entire map is visible.
Of course, Grand Sector doesn’t do anything with the actual exploration-worthy content… :/
Archive me your save file, i’ll try it and see what can be done with it.
Here: https://www.dropbox.com/s/zg1hc1o3ycp1hee/save_TEST_884913219661667836.rar?dl=0
I’ve tried Grand Sector for comparison, and this problem doesn’t occur. The game somehow draws a larger grid on the map/intel screen (I’ve compared them, it has proportionally more cells), which encompasses the entire sector with all its systems (here, systems stick outside of the grid), and the entire map is visible.
Of course, Grand Sector doesn’t do anything with the actual exploration-worthy content… :/
You’ve tried it with the same params, regarding everything, not just height/width?
Archive me your save file, i’ll try it and see what can be done with it.
Here: https://www.dropbox.com/s/zg1hc1o3ycp1hee/save_TEST_884913219661667836.rar?dl=0
I’ve tried Grand Sector for comparison, and this problem doesn’t occur. The game somehow draws a larger grid on the map/intel screen (I’ve compared them, it has proportionally more cells), which encompasses the entire sector with all its systems (here, systems stick outside of the grid), and the entire map is visible.
Of course, Grand Sector doesn’t do anything with the actual exploration-worthy content… :/
You’ve tried it with the same params, regarding everything, not just height/width?
Yeah, although GS has one parameter in its config file that Adjusted does not use: SectorCellSize (not ConstellationCellSize).
But that one just seems to use the stated vanilla value.
Archive me your save file, i’ll try it and see what can be done with it.
Here: https://www.dropbox.com/s/zg1hc1o3ycp1hee/save_TEST_884913219661667836.rar?dl=0
I’ve tried Grand Sector for comparison, and this problem doesn’t occur. The game somehow draws a larger grid on the map/intel screen (I’ve compared them, it has proportionally more cells), which encompasses the entire sector with all its systems (here, systems stick outside of the grid), and the entire map is visible.
Of course, Grand Sector doesn’t do anything with the actual exploration-worthy content… :/
You’ve tried it with the same params, regarding everything, not just height/width?
Yeah, although GS has one parameter in its config file that Adjusted does not use: SectorCellSize (not ConstellationCellSize).
But that one just seems to use the stated vanilla value.
Ok, i slightly messed up while compiling sectorprocgen file.
I’ve updated main post, now it should be okay.
Also, i’ve managed to generate hyperstorms for adjusted sector size.
Bad news is, it’s janky and can cover star system jump points and other gravity wells. Vanilla code doesn’t do anything to it for some reasons.
So, untill i found how to do it +- correctly, hyperstorm changes won’t be included in mod.