[Starsector Mods][0.95.1a] Adjustable Skill Thresholds 1.2.0

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Download

Features:

  • Lets the player edit all the fighter bay, DP and cargo-related skill thresholds

Code
{
  "carrier_group_fighter_uplink_fighter_bay_threshold": 8,
  "crew_training_flux_regulation_op_threshold": 240,
  "tactical_drills_op_threshold": 240,
  "containment_procedures_field_repairs_op_threshold": 240,
  "phase_coil_tuning_op_threshold": 40,
  "automated_ships_op_threshold": 120,
  "bulk_transport_cargo_threshold": 2000,
  "bulk_transport_fuel_threshold": 2000,
  "bulk_transport_personnel_threshold": 5000,
  "derelict_operations_percentage_per_d_mod": 6
}

These are all set to vanilla values, edit them however you like in AdjustableSkillThresholdsdataconfigsettings.json (or in your own settings.json file or settings.json mod).

Changelog:
1.2.0 – 2022-01-02
– Updated skills compatibility and default starting numbers for 0.95.1a, and added support for configuring Derelict Operations DP discount % (pull req by cmp831)

1.1.0 – 2021-10-12
– Added support for Bulk Transport (thanks to cman0014)
– Updated default values in json (thanks to Satirical)

1.1.0 – 2021-10-12
– Initial release


Thank you, I’m looking forward to erasing a lot of these, but most especially the AI ships one.

Im confused. This edits the skill tree or ordnance points of different hulls, fighters and weapons?

Download

Features:

  • Lets the player edit all the fighter bay and DP-related skill thresholds

Code
{
  "carrier_group_fighter_uplink_fighter_bay_threshold": 6,
  "crew_training_flux_regulation_op_threshold": 180,
  "weapon_drills_op_threshold": 90,
  "containment_procedures_field_repairs_op_threshold": 60,
  "auxiliary_support_op_threshold":5,
  "phase_corps_op_threshold": 30,
  "automated_ships_op_threshold": 30
}

These are all set to vanilla values, edit them however you like in AdjustableSkillThresholdsdataconfigsettings.json (or in your own settings.json file or settings.json mod).

Oh thank god, I have been looking into doing this myself for the last few days. thank you for much.


Im confused. This edits the skill tree or ordnance points of different hulls, fighters and weapons?

Same I’m confused as well as to what this mod does. I haven’t yet played the update though so I’m guessing its’s related to that. Just sorting out my mod list for the update.


Im confused. This edits the skill tree or ordnance points of different hulls, fighters and weapons?

Same I’m confused as well as to what this mod does. I haven’t yet played the update though so I’m guessing its’s related to that. Just sorting out my mod list for the update.

It edits the skill tree. There are a number of skills where you only get the maximum benefit of the skill when you’re under X DP limit/fighter bay limit. This mod externalizes those variables into settings so you can change those thresholds.

I actually miswrote the names in the settings file (it should say dp, not op, but I’ll change that in a future update).


This mod is doing god’s work.

Vanilla values are for literal ***.

to deploy 200/200 when npcs are rolling 20 cruiser / cap endgame fleets with limitless officers you’ll be getting +1% damage and +3% cr with the default values.

If you try to maximize bonus at 180fp, you’re literally ***.


So.. anyone have recommended settings for Vanilla CR battles?

Is it possible to add support for adjusting the peak bonus as well as the threshold point?  I generally don’t care much for the threshold systems at all, but completely removing them from certain skills with no other changes would have… interesting implications.  (Auxiliary Support)

I should note that, when using this, any numbers that were high enough made claims to have problems with my RAM and vRAM being too low, despite this being the only mod I ran. No idea why but, there you go

I should note that, when using this, any numbers that were high enough made claims to have problems with my RAM and vRAM being too low, despite this being the only mod I ran. No idea why but, there you go

Having the same notifications, except I’m running all of the faction mods available at this time except for the Kingdom of Terra and the Star Federation mod, with Adjusted Sector to boot. Have 8gb RAM and allocated 4gb, but still have the warning that it’s too low.


Im confused. This edits the skill tree or ordnance points of different hulls, fighters and weapons?

Same I’m confused as well as to what this mod does. I haven’t yet played the update though so I’m guessing its’s related to that. Just sorting out my mod list for the update.

It edits the skill tree. There are a number of skills where you only get the maximum benefit of the skill when you’re under X DP limit/fighter bay limit. This mod externalizes those variables into settings so you can change those thresholds.

I actually miswrote the names in the settings file (it should say dp, not op, but I’ll change that in a future update).

Having played the new version now I understand what this mod does now, Thanks for your explanation.
I kinda want to just get rid of all of these the way it is in vanilla makes me not want to get these skills at all.


Firstly, thanks a lot for the mod, it really makes these skills a lot more palatable.

I know the mod description mentions only “fighter bay and DP-related thresholds”, so is it possible that you could give a hint on where in the files one would edit the thresholds for Bulk Transport manually? I’m experienced with modding, but not with Starsector specifically.


Firstly, thanks a lot for the mod, it really makes these skills a lot more palatable.

I know the mod description mentions only “fighter bay and DP-related thresholds”, so is it possible that you could give a hint on where in the files one would edit the thresholds for Bulk Transport manually? I’m experienced with modding, but not with Starsector specifically.

Ah, I’m adding the others, the mod description just mentions fighter bay and DP-related thresholds because those are the ones I got around to first and are currently in the downloadable mod. Several people have asked me about bulk transport  :P

To answer your actual question: most of the skill effect numbers thresholds are public variables defined in the skill classes in com.fs.starfarer.api.impl.campaign.skills – so you just need to change the associated variable for each thing.


stormbringer951
Could you please add all the skills theshold??? Seems  I cant fiond them. Sorry, Im not a programmer, so I dont even know how java works.
Thanks!

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