Hello! I noticed a dearth of UI mods, especially my favorite: minimalist UIs. I decided to create my own!
Tripads are evil. I removed every trace I could of that blasted Tri-tachyon Teal. I’ve also removed much of the framing, allowing you to see the combat/area you’re in around the edges.
Samples
Current Issues/To Do
1) There are a few things that seem to be hard-coded as far as the UI colors and scheme go. The first being the outermost, pixel wide green border that appears on some menus.
2) I had to disable the menu “static” animation on load. It also appears to be hard-coded that god awful teal.
I am open to suggestions and ideas! Feel free to reply here, or poke me directly on discord CariTheKitty#2054!
CHANGELOG
0.1 Initial Release – 0.9.1a compatible (tested on RC8)
0.1a – Fix with versioning. Forgot to update the csv.
1.0.1 (A big jump! Last one I promise)
- Added Orange theme
- Added Green theme
- Added Grey theme
- Added Lite theme
- Fixed Version Checker support
- Added themed loading bars
1.0.2
- Now properly marked as a utility mod
- Added flags for each color theme (they’re bland right now, but better flags to come)
- Restored unused player flag to former glory
1.0.3
- updated to 0.95
Oh my… Its beautiful…
Thanks! I’ve also re-upped a very small bugfix update!
Download link brings up a 404 error. Thought you’d like to know.
Fixed!

Hi, I loved the look this UI brings (especially for taking less screen space than vanilla UI), just a suggestion, the font color used on the letters of the case below in my opinion is very bright (tires the eyes), a slightly darker font here might be good
I’ll fiddle around with that tonight, and see what I can do. It’s a great suggestion. If I recall correctly, it shares the same ‘slot’ for a color as the buttons and headers, so it has to stand out from the purple, I know I’ll be able to dim it some for sure, just gotta make sure the other applications of the color are readable too!
I’ll fiddle around with that tonight, and see what I can do. It’s a great suggestion. If I recall correctly, it shares the same ‘slot’ for a color as the buttons and headers, so it has to stand out from the purple, I know I’ll be able to dim it some for sure, just gotta make sure the other applications of the color are readable too!
How’s this?

O M G … thank you FPS God for this unexpected gift, shouldn’t have doubted you…
Thank you for the kind words. Is he (FPS God) part of the same pantheon as RNGesus?
btw. while fixed that nexerelin crash vs version.csv
(you already fixed, yet for some reason it was downloading old file)
i did some manual edits to
.StarSectormodsCariuidataconfigversionversion_files.csv
.StarSectormodsCariuicariui.version
.StarSectormodsCariuimod_info.json
just to make it pretty as everything else
ofcourse the ‘localhost’ part needs to be replaced by path to online version file when possible
so great, so neat, nifty cool
btw. while fixed that nexerelin crash vs version.csv
(you already fixed, yet for some reason it was downloading old file)i did some manual edits *snip*
just to make it pretty as everything else
ofcourse the ‘localhost’ part needs to be replaced by path to online version when possible
That’s coming tomorrow along with a few requested colour options! Thanks for showing me though! Took me a while to learn about the version checker, as it’s third party and I didn’t see any documentation on it in the unofficial discord.
How’s this?
I’m terrible at evaluating this kind of thing as a whole (For example, if this font fits or not the theme of your UI), but as for excessive brightness, it was definitely solved, thanks for listening
I like it better, it was a good suggestion. It’ll be rolled out tomorrow along with the version checker ‘fix’ and a couple of colour options.
do the color option include some more to red grading ?
i noticed quite some of red text got replaced with pink / violet and similar