[Starsector Mods][0.9.1a] Weapons Group Controls 1.1.0

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A utility mod that adds some rebindable in-combat hotkeys:

– Deselect All Weapon Groups: Default key [6]. Deselects all weapon groups, even if all 5 weapon groups are defined. Useful if you want to autofire everything and just sit back and pilot.
– Toggle Fire Mode: Default key [7]. Switch selected weapon group between alternating and linked fire type.
– Quick Hold Fire: Default key [8]. Hold down to switch off all weapon groups that do not contain a point defence weapon (or small non-missile weapons when Integrated Point Defence AI is installed) as long as hotkey is held down, re-enabled when key is released.

Inspired by a conversation on Discord with Johnny the Wedge Guy, Avanitia, Snrasha and TheKart.

Credits
Lazywizard – permission to use his code from Empty Weapons Group Selector for Deselect all Weapons Groups hotkey.

Changelog
1.1.0 – 2018-05-24
– Added Unselect all weapons groups button – thanks to LazyWizard for use of the code from his Empty Weapons Selector mod

1.0.0 – 2018-05-17
– Initial Implementation


Download
Supports

Demonstration Image:

Spoiler: click to expand
Spoiler

A utility mod that adds some configurable in-combat hotkeys:

– Toggle Weapon Group: Switch selected weapon group between alternating and linked fire type.
– Quick Hold Fire: Hold down to switch off all weapon groups that do not contain a point defence weapon (or small non-missile weapons when Integrated Point Defence AI is installed) as long as hotkey is held down, re-enabled when key is released.

Inspired by a conversation on Discord with joaonunes, Avanitia, Snrasha and TheKart.

Changelog

1.0.0 – 2017-05-17
– Initial Implementation

Perfect. I’ll test it out when I start playing SS again.


Mod is updated to 1.1.0.

Thanks to LazyWizard, who gave me permission to incorporate his code from Empty Weapons Group Selector mini-mod as a hotkey for deselecting all weapon groups.


tested and it seems to work perfectly fine for 0.9!!!

Man this is great, I know i’m super late. I’ve been waiting for a mod like this since I started playing. Much appreciated my guy.

only know about this because of the weapon goup thread in general discussion.
would love to see this mod added to the mods list

tested and it seems to work perfectly fine for 0.9!!!

Thanks for doing the leg work and confirming it for people :).

Man this is great, I know i’m super late. I’ve been waiting for a mod like this since I started playing. Much appreciated my guy.

Cheers!

only know about this because of the weapon goup thread in general discussion.
would love to see this mod added to the mods list

I’ve been putting it off for no good reason, so sent a request.


Been wanting something like this for a while and completely missed it. Should be base-game features in the first place really, but thanks for addressing it anyway

Perfect! I’ve been flying around with an empty weapon group because I don’t like manning the guns while piloting.

I’d like to make a request that a single weapon could be put in more than one weapon group.

For example, when piloting the Onslaught, the fixed twin cannons are too far apart for more than one shot to hit smaller targets.
The AI handles that well on autopilot by only firing the weapon that will actually hit.
But if player controlled, firing both barrels will mean the target has to have a reasonably large hitbox for both shots to land.
The alternative is to set each cannon as a separate group for manual control, but that would mean not being able to fire them both at once at larger targets.


is it possible to map a hotkey to mouse buttons? i been looking into the link provided in the TOGGLE_WEAPONS_HOTKEYS.ini and it seems number 2 uses for both the keyboard 1 key and mouse middle click which is what im aiming for as i want to bind hold fire to middle click so im not sure how i could bind mouse buttons to it or if its possible

Very useful mod. unfortunately, for whatever reason, the game seems to crash (sometimes) whever I press 6 to deselect all of my weapons during combat.
It’s doesn’t crash 100% of the time, but when  it does it’s certainly an unpleasant experience.

Would appreciate any input as to why this might be happening on my game, as it doesn’t seem anyone is suffering from it.


Can you post the last hundred or so lines from starsector.log after a crash? It’s in the starsector-core folder.

can you add a select all group too?

    Thanks for this very useful mod. Holding fire on all guns except PDs is extremely useful.
Dont know if this is possible to implement but ideally ship must have 2-3 groups of auto/manual weapon presets and switch between them so player can control which guns autofire and which is on hold for a moment. Manually reconfiguring multiple groups with control-number in combat is too awkward.

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