A utility mod that adds some rebindable in-combat hotkeys:
– Deselect All Weapon Groups: Default key [6]. Deselects all weapon groups, even if all 5 weapon groups are defined. Useful if you want to autofire everything and just sit back and pilot.
– Toggle Fire Mode: Default key [7]. Switch selected weapon group between alternating and linked fire type.
– Quick Hold Fire: Default key [8]. Hold down to switch off all weapon groups that do not contain a point defence weapon (or small non-missile weapons when Integrated Point Defence AI is installed) as long as hotkey is held down, re-enabled when key is released.
Inspired by a conversation on Discord with Johnny the Wedge Guy, Avanitia, Snrasha and TheKart.
Credits
Lazywizard – permission to use his code from Empty Weapons Group Selector for Deselect all Weapons Groups hotkey.
Changelog
1.1.0 – 2018-05-24
– Added Unselect all weapons groups button – thanks to LazyWizard for use of the code from his Empty Weapons Selector mod
1.0.0 – 2018-05-17
– Initial Implementation
A utility mod that adds some configurable in-combat hotkeys:
– Toggle Weapon Group: Switch selected weapon group between alternating and linked fire type.
– Quick Hold Fire: Hold down to switch off all weapon groups that do not contain a point defence weapon (or small non-missile weapons when Integrated Point Defence AI is installed) as long as hotkey is held down, re-enabled when key is released.Inspired by a conversation on Discord with joaonunes, Avanitia, Snrasha and TheKart.
Changelog
1.0.0 – 2017-05-17
– Initial Implementation
Perfect. I’ll test it out when I start playing SS again.
Thanks to LazyWizard, who gave me permission to incorporate his code from Empty Weapons Group Selector mini-mod as a hotkey for deselecting all weapon groups.
would love to see this mod added to the mods list
tested and it seems to work perfectly fine for 0.9!!!
Thanks for doing the leg work and confirming it for people .
Man this is great, I know i’m super late. I’ve been waiting for a mod like this since I started playing. Much appreciated my guy.
Cheers!
only know about this because of the weapon goup thread in general discussion.
would love to see this mod added to the mods list
I’ve been putting it off for no good reason, so sent a request.
For example, when piloting the Onslaught, the fixed twin cannons are too far apart for more than one shot to hit smaller targets.
The AI handles that well on autopilot by only firing the weapon that will actually hit.
But if player controlled, firing both barrels will mean the target has to have a reasonably large hitbox for both shots to land.
The alternative is to set each cannon as a separate group for manual control, but that would mean not being able to fire them both at once at larger targets.
It’s doesn’t crash 100% of the time, but when it does it’s certainly an unpleasant experience.
Would appreciate any input as to why this might be happening on my game, as it doesn’t seem anyone is suffering from it.
Dont know if this is possible to implement but ideally ship must have 2-3 groups of auto/manual weapon presets and switch between them so player can control which guns autofire and which is on hold for a moment. Manually reconfiguring multiple groups with control-number in combat is too awkward.