
Download now!
REQUIRES LAZYLIB. GET IT
HERE
Note: Edit “VAYRA_SETTINGS.ini” in the mod directory to toggle options.
WARNING: This mod contains foul language, cuss words, anarcho-communist propaganda, dubious game design choices, amateur-at-best art, incoherent java scripts, and updating it WILL break your saves!

So what’s in the mod?
Vayra’s Sector is a “megamod” which changes, adds, or replaces several core campaign-level gameplay mechanics, most of which are easily extensible by other mods for additional content.
- More D-mods to ruin the lives of degenerate scavengers like you
- New starting options when used without Nexerelin, including Pirate and Luddic Path starts, plus more when combined with Kadur Remnant and/or Vayra’s Ship Pack
- Minor changes to vanilla faction doctrine: The Luddic Church will prefer an equal proportion of carriers to warships, and the Hegemony will prefer low-tech standbys like Enforcers, Dominators, and Onslaughts
- Optionally: A new and improved bounty manager with faction-aligned bounty targets, rare flagships, more background information, and other features
- Optionally: A separate manager for unique, story-driven bounties that don’t expire
- Optionally: A system for established factions to put out bounties on the player’s head when their crimes become truly egregious
- Optionally: Competing upstart colonial factions out for their slice of the galaxy
- Optionally: A fix to prevent Pirate, Luddic Path, and Kadur raider bases from spawning once their parent faction is entirely destroyed
- Optionally: A system to implement semi-procgen implementation of factions and hidden entities
- Optionally: New and exciting outcomes for distress call events in deep hyperspace
Note: The above options will be ‘ON’ by default — you can turn them off or adjust them in VAYRA_SETTINGS.ini
The mod also adds several mod frameworks — easily extensible by other mods for simple addition of features:
- A framework for mods to add their own easy campaign implementation, for a faction, mini-faction, or exploration content
- A framework for mods to add their own unique, non-expiring bounties with narrative descriptions
- A framework for mods to add more bounty backgrounds and rare bounty flagships
- A framework for mods to add their own colonial mini-factions
- A framework for mods to add their own raider bases with special options
- A framework for mods to add their own distress call events with a common manager to prevent spam and overlap
- A framework for mods to add their own exploration content “listening post” objects with simple loredumps
- A whitelist for mods to enable their factions for posting player-targeted bounties
Integration Details for Modders
This mod is compatible with utilities, faction mods, ship/weapon packs, Nexerelin, and other non-Total Conversion content mods.
It does, however, make one notable modification to vanilla which may cause incompatibilities with other mods in the future:
- Replaces (removes from Sector and adds its own new classes) PersonBountyManager and PersonBountyIntel
Comments and constructive criticism encouraged.
If you enjoy my content, please consider supporting me on Ko-Fi or Patreon!
Changelog: (note: changelog is updated “live”, thus the topmost entry will usually be WIP/unreleased. The latest release will always be the one linked to from the OP.)
So it not add any new ships, weapons, mod ships, fighter wings, or core systems?
It adds a handful of new ships, as “test case” content for the unique bounty system and faction content for the colony factions. Besides that, no.
Is it better to use ship pack of vayra sector with nerelexin?
It’s not any better or any worse. They’re compatible, if you want to play both at once you can. The only incompatibility is that if you’re using Nexerelin, you’ll only see Nexerelin start options – not Vayra’s Sector start options.
Love the mod, works very well with Nexerelin, just wanted to point out a bug that may be caused by it after downloading the 3.0.1 version. I just downloaded the new update (and the other two) and I made a new save and now for some weird reason when I go to inhabited planets and I go to the bar and if the game only gives me one option for somebody to talk to (Speak to pather, talk to academic, etc) it will only have that option on the screen, and it will have no option to leave, and if I click on the option, or type 1 (selecting the option with keyboard) it makes the sound as if I’ve selected it but nothing happens. I can’t exit the screen or anything I have to forceclose the game and now I guess I’m just gonna save before every bar encounter just in case. I also downloaded the Artefact update at the same time but I’m not sure if it messes with the scripts enough to cause a bug like this.
I’m 90% sure this is Vesperon, and 99% sure it’s not me. Just in case though, what’s the one option it has? Or is it different every time?
After installing your 3 new mods along with Nexerelin, I tried starting a new game with Prism Freeport enabled, but I have not been able to find it. I started multiple games to ensure it wasn’t a fluke, and I still cannot find it. Did you change something to inhibit its appearance?
Excellent, the Communist Clouds have finally swallowed that bastion of bourgeoisie decadence, Prism Freeport…
J/K, I don’t touch that either! Do you happen to have SCY Nation active, by chance, and if so: have you checked their star system?
I really like extra options and stuff that this mod brings but tips are extra immersion breaking for some reason.
747540 [Thread-4] INFO data.scripts.campaign.fleets.VayraTreasureFleetManager - Added treasure fleet from Tartiflette to Chicomoztoc
747542 [Thread-4] INFO sound.oo0O - Cleaning up music with id [campaign_music_part_2_v28.ogg]
747551 [Thread-8] INFO sound.oo0O - Cleaning up music with id [Atmospheric_Rise.ogg]
747933 [Thread-10] INFO sound.oo0O - Creating streaming player for music with id [Stellar_Rust.ogg]
747934 [Thread-10] INFO sound.null - Playing music with id [Stellar_Rust.ogg]
748032 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Texture [vayra_treasurefleet] from category [intel] not found
java.lang.RuntimeException: Texture [vayra_treasurefleet] from category [intel] not found
at com.fs.starfarer.settings.StarfarerSettings.new(Unknown Source)
at com.fs.starfarer.settings.StarfarerSettings$1.getSpriteName(Unknown Source)
at data.scripts.campaign.fleets.VayraTreasureFleetIntel.getIcon(VayraTreasureFleetIntel.java:244)
at com.fs.starfarer.campaign.comms.ooOO.(Unknown Source)
at com.fs.starfarer.campaign.comms.super.addMessage(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.addMessage(Unknown Source)
at com.fs.starfarer.campaign.comms.v2.IntelManager.addIntel(Unknown Source)
at com.fs.starfarer.campaign.comms.v2.IntelManager.addIntel(Unknown Source)
at com.fs.starfarer.campaign.comms.v2.IntelManager.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I took a look into the Mod files and there is indeed a PNG for vayra_treasurefleet so im not sure what could be causing it to CTD on me
Took a look at the locations that the fleets are sending and receiving from
Tartiflette is under Rimward Venture control and Chicomoztoc is a Hegemony Planet. They are at 100% cooperation with each other. Not sure if this could be the cause of the issue tho
Hey Varya, you’re gonna love to hear this, you were right! Finally got back to my computer and redownloaded and installed vesperon, and then I cleared my activated mods, played with vanilla for a few minutes (went to bars to see if the glitch would happen, which it didn’t) and then exited and turned on all my mods, made a new game and went to the first bar and it was one option and it worked completely fine! Thanks for the help! Still one of the best mods I’ve had that adds content to games, and I’ve played Skyrim, Fallout (NV, 4) , Mount and Blade, and countless other games with mods. Paired with Nexerilin it makes the game feel like it’s not still in Alpha. Wanting to learn how to mod just for this game.
Awesome, really glad to hear it!
Been Getting a Crash since the split at the same moment every time that I pass by the star on the way to survey the next planet in the system.
I took a look into the Mod files and there is indeed a PNG for vayra_treasurefleet so im not sure what could be causing it to CTD on me
Ah, this was my bad – the sprite is there, but the reference got lost in the split. Fixed!
Updated to 3.0.2!!!
Fixed the above crash as well as some other cleanup and bugsplatting. Download and full changelog in the OP as always.
I must admit.
I really like extra options and stuff that this mod brings but tips are extra immersion breaking for some reason.
The way I see it, the on-ship interface always provides advice, yet the one I ended up with is defective and now inquires about contacting my mother and making sure I don’t leave the oven on.
Fortunately, there is a way to turn this off by simply going to the mod folder, then opening the data folder, opening strings, and deleting tips.json. This has no impact on anything else besides the tips added by the mod, so it’s perfectly safe.