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The Galaxy Tigers
Update 1.4.4 : Technically save compatible
Requires
LazyLib and
MagicLib to work
Compatible with
Nexerelin and
Commissioned Crews
Supports
Version Checker
V1.4.0 update balanced once more the Tigris star system. While it doesn’t break saves, the balancing will not be applied on your current save. You can either begin a new save, or go to each of Tigris’ planets and run the following commands using Console Commands (you can simply copy and paste them).
– On each planet that have a waystation : removeindustry waystation
– On Gassus : removecondition low_gravity;addcondition high_gravity;removeindustry highcommand;removeindustry starfortress_mid;addindustry patrolhq;addindustry battlestation_mid
– On Tergess : removecondition ore_moderate;addcondition ore_sparse
– On Assekia : removeindustry fuelprod
– On Enkluss : removeindustry orbitalworks;removeindustry starfortress_high;addindustry orbitalworks;addindustry battlestation_high
– On Kelmine : removeindustry starfortress_mid;addindustry orbitalstation_mid
Features :
- Adds the Galaxy Tigers faction
- Some ships of various sizes, mostly automated vessels
- A few fighter wings
- A few weapons
- Some drone escort/support hullmods
- A custom commodity
- Compatibility with :
- Nexerelin
- Commissioned Crews
Quick lore about the GT :
The Galaxy Tigers are originaly a group of Tri-Tachyon employees that decided to quit the megacorp long ago before the Collapse. The reason of such a decision doesn’t seem to be remembered by anyone nowadays. The group established themselves into the Tigris star system, on a planet named Tergess. They eventually gained in reputation as a central passage point for fleets traveling from the core systems to the outer world and vice versa and thus began to grow, colonizing other planets in the system.
At some point, a loose drone mothership got in the system. Fleets approached the vessel and got an hostile reaction as a result. The battle against the automated ships lasted for days, but the faction eventually managed to get them down. GT engineers studied the drones and quickly found uses for them. As a result, the faction began producing some modified versions of them as well as their own designs combining parts from other drones.
The AI wars created tensions between the Hegemony and the GT, not to mention the Luddic Church. On the other hand, they kept good relations with their mother megacorp while creating others with the Persean League. Due to the tensions, and mostly attacks on their outer-system colonies, most of the population got evacuated back to the Tigris system which also got more secured during the process.
Nowadays, the hostilities are still here, bit the Tigris system is fortified and guarded by human and drones. Will you choose to be their ally, or their worst enemy?
And now time to show some stuff from the mod :
Looking good so far. I'll scoop this up for my new run despite the Bristol wing not making any sense. (Maybe have a non-atmosphere dependent ship reskin available as a side download in future updates?)
I'm currently working on a pure aesthetic ship system for the bristol that will retract its wings when engaging in combat. I may also do a bit of work on its skin to make it feel more like a spaceship ^^
I'll be adding this today.

Fixes some stuff related to Nexerelin :
- A crash occuring when trying to generate random core worlds
- The Tigris and Croissann systems being generated with random core worlds enabled
- Some tweaks for industries generated in GT markets still with random core worlds enabled
It should be save compatible if you were using version 1.1.0
If you were stille playing with the first release version, I would recommend you to begin a new save to profit of the new content that v1.1.0 brings
Takes care of the overspawning of certain ships and spawn weighings
- New ship : The Ethrom, some kind of mother droneship
Save compatible if you were using version 1.1+
Have fun playing with this mod
Yes, it's save compatible (almost, but it don't cause any crash or bug I'm aware of)
If you encounter any bug, or if you have anything to say, feel free to contact me!
Changelog :
- Tweak for Tergess' industries : gets a new one being an AI Repurposing Facility trading the Refining. You can either start a new game to see it or if you have Console Commands, go to Tergess and enter the following commands :
removeindustry refining
addindustry galaxytigers_ai_repurpose_facility
- Fixed a bug for the Ethrom that would happen when trying to add a wing to one of its modules
- Reduced the Wrecked Baguette spawn rate, it was spawning too massively
- New weapon : Shrapnolt Gun, mainly a large ballistic point defense shotgun
- New weapon : Meteor Strike Cannon, a large ballistic suppression "machinegun" dealing energy damage
- New ships : The First Generation GT drones. They're like the actual ones, but slightly different. Will you find one?
- New ship : The Rana, Midline GT exclusive ship. I'm pretty sure it can become fairly powerful in goods hands.
A bit of nerf for the Wrecked Baguette :
- Turn rate of the Wrecked Baguette nerfed from 25 to 15
- Flux capacity downed from 15000 to 13000
- Flux vents slapped from 600 to 570
Slap of nerf in the Smolslaught's face (including the pirate one) :
- Normal XPC now fire every 0.8 second instead of 0.5
- Armor reduced to 325
- Hull integrity reduced to 3000
- Every medium mounts changed to small mounts (excepted the medium ballistic)
- DP buffed from 12 to 9
Fortunately, the fix is fairly simple and is actually already being used by a few other mods already. It takes advantage of the fact that vanilla's list of theme generators is both public and static. As an added bonus, it significantly reduces the amount of code required to add your special systems. Basically, you should be able to replace all of your constellation logic in GTGen.java with just one line of code like this:
On a related note, one thing those other mods (Dassault-Mikoyan Engineering, Sanguinary Anarchist Defenders, etc.) have in common is that they also provide settings so the user can control roughly how many special systems get generated. This is especially useful for people who use mods like Adjusted Sector to increase the sector size. Anyway, that's a feature you may want to consider implementing yourself at some point in the future...

I'll fix this within a week maximum

I have some minor concerns;
you were overly generous with the amount of markets the sytem have, all of them exclusively to the Galaxy Tigers, making the steamroll even entire alliances the Hegemony forms, also for being Tri-tachyon expatriates they didn't get really inventive with their name huh? don't get me wrong, Galaxy Tigers is catchy, but it sounds like a football team, why not make Galaxy Tigers Industries, Galactic Tigris Systems, The Tergess Systems, Tigris United Colonial Systems, Tigris Republic.. It feels odd having it show like that, but hey, your call, I'm just being a bit nitpicky and I must say, your mod is one of the best looking factions available
Thank you for sharing it with us.
Update 1.2.1, here's the changelog :
- Slight rework on generation of abandoned habitats, mining stations and research station to avoid accidental overshadowing of other mods and vanilla generated stuff
- Rana's DP buffed from 9 to 8
- Little tweak on the Rana's variants
+1 on that IBB bounties, if that's not too much to ask.
I have some minor concerns;
you were overly generous with the amount of markets the sytem have, all of them exclusively to the Galaxy Tigers, making the steamroll even entire alliances the Hegemony forms, also for being Tri-tachyon expatriates they didn't get really inventive with their name huh? don't get me wrong, Galaxy Tigers is catchy, but it sounds like a football team, why not make Galaxy Tigers Industries, Galactic Tigris Systems, The Tergess Systems, Tigris United Colonial Systems, Tigris Republic.. It feels odd having it show like that, but hey, your call, I'm just being a bit nitpicky and I must say, your mod is one of the best looking factions availableThank you for sharing it with us.
I wasn't planning into adding IBB bounties for now, and as MesoTroniK said the IBBs aren't that "open" so I can't really fiddle around freely with that. i'll think about HVB though, this might be a good idea to have at least 2 or 3 bounties with unique ships and such.
For the name I may do something for this and may go for your first suggestion (Galaxy Tigers Industries sounds really great) since I want Galaxy Tigers to remain in the whole name, but again I'll think about it too.
Also for the number of markets the system has, don't forget that they only have 1 system while some other factions tend to have markets in at least 2 systems. GT have claimed the Tigris system being their own so to speak. The best I can eventually do is nerf some market conditions some Tigris' planets have.
Anyways, thanks a lot for your feedback and I'm glad that this mod pleases you