
REQUIRES GraphicsLib
REQUIRES LazyLib
REQUIRES MagicLib
EXTRA FEATURES WHEN COMBINED WITH :
These are higly recommended,
-Vayra’s Sector (adds 2 HVBs, Custom flagship bounties, and Revolution raider bases)
-Nexelerin (full Corvus mode support)
-Commissioned Crews (Bonuses for both factions)
-Industrial.Evolution (Full support)
-What does this mod add ?
-1 new faction and sub faction with two star systems
-2 Special ships you can find while exploring
-2 HVBs (with vayra’s sector)
-22 New Ships, 22 new Skins, 7 new Fighters & Drones
-13 new modular Weapon types
-What are they like ?
-The Union Doctrine specializes in high aggression usually coming in the form of Brawling, Hit and Run and Heavy use of Missiles. Almost all the ships in their fleet fall into one of these categories usually mixing two of the three. They do have the occasional more specialized support vessel thrown in for good measure.
-The Revolution are a bunch of Pather like lunatics who think that shields are for cowards.
-Lore
-Here’s a showcase of some of the ships from the mod, there’s more in there i’m just too lazy to put them all here.





Bonus Images :
-You can report any feedback, bugs or typos directly to me on discord Kissa-Mies#8505, @kissa-mies on the Unofficial Starsector discord, or just reply to this thread.
Changelog :
Credits
-Additional Scripts – Cycerin , Nia Tahl, MShadowy, DarkRevenant and Tartiflette
-System Backgrounds – Tartiflette
-Writing help & Beta testing – Avanitia
-Everyone who contributed to all the neat free to use stuff in MagicLib
-Starsector Discord – for having lots of helpful resources and people
-Additional sound fx from gamesounds.xyz and 99sounds.org
-Everything else – Kissa Mies
License stuff:
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Any derivative work must also comply with Starsector’s EULA.
Anything not created by me maintains its original license.


Ooh yes please! Your sprites look great from a first glance, but the paintjob stripes could be less abrupt, and match contour better… That aside, I’m going to chuck this into a save and see what you’ve cooked up. Cheers
Looks like some pretty sweet designs, adding this to my next play through for sure
not gonna lie, that mod looks good so far, imma do as tomato does and just slap it in and get the BP’s to play my faction as your bois
lookin nice! cant wait to add them next campaign! dont forget to add your stuff to the name document to avoid duplicate names with other mods!
Thanks!
Here’s a new patch hopefully fixing most bugs and reworking the balance of a lot of ships
Patch 1.0.1
*save compatible*
Changelog :
An Extremist sect that formed somewhat after the arrival of the Union. Revolutionares advocate for immidiate sector wide revolution and liberation instead of “Sitting around playing petty politics”. The Revolution’s extremist and hostile ideals have attracted the negative attention of almost all the factions in the sector.
Please make “And The Battle Is Going Again” their cover music.
Btw they another Hegemony enemies, right? Maybe you will make them their friend instead? Cuz, even if hegemony is very strong, with most of good mods installed, it often struggle to survive in war with ~10 factions. They need at least one friend.
I have a criticism: the Slicer MkII is very undercosted for its power. Particularly in fleet points, being worth 3. (For comparison Buffalo MkII is worth 7.) It shows up way too often in early game pirate fights, and seems to spam fighters in all its builds. I would suggest bumping it up in fleet points to at least 7. (Its dp of 4 is pretty low too, but not horribly unreasonable)
I have a criticism: the Slicer MkII is very undercosted for its power. Particularly in fleet points, being worth 3. (For comparison Buffalo MkII is worth 7.) It shows up way too often in early game pirate fights, and seems to spam fighters in all its builds. I would suggest bumping it up in fleet points to at least 7. (Its dp of 4 is pretty low too, but not horribly unreasonable)
Oh, I didn’t notice usually FP costs are less than DP costs but i guess the Buffalo Mk II is an exception. I’m gonna fix this for the next version.
Btw they another Hegemony enemies, right? Maybe you will make them their friend instead? Cuz, even if hegemony is very strong, with most of good mods installed, it often struggle to survive in war with ~10 factions. They need at least one friend.
Yes, with how their lore ended up coming out they are hostile to the lawful vanilla factions (Hegemony and Luddic Church)
But most of all, I love the Colossus and Phaeton variants.