[Starsector Mods][0.9.1a] ApproLight Plus v0.3.9-RC1 (2020-12-29)

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Requires


(at least v0.8.6-RC1)

-Download-
-ApproLight Plus 0.3.9RC1-


The additional mod of ApproLight.

It mainly consists of some new AL ships and contents of:


Appro-Light Modification

Knights Arbiter

Ancient Secrets

Primus Arborea

It can be added in the middle of the game, but can’t be removed after that.



What is this mod?
There are extra ships, weapons that have a bit different style from the original ApproLight. As an extension of ApproLight, it provides not only ships but also a special enemy like remnants: Knight Arbiter.

Why you want to add this?
If you want to experience more ApproLight-style ships and a special enemy, just add this.
Ancient Secrets: Hegemony-like
Appro-Light Modification: High cost and well-modified AL ships
Primus Arborea: Flux improved and armor nerfed AL modifications
Knights Arbiter: High-tech enemy, you could get the blueprints by destroying their fleets

Changelog

Spoiler: click to expand
Spoiler
2020-12-27 0.3.9 RC1
– Now needs at least ApproLight 0.8.6.
– Buffed Faceless Dance.
– Dijiang’s max speed increased from 25 to 30.
– Now the bp drop chance of Knights Arbiter would be increased throughout the time.
– Increases Soul Driver’s EMP damage from 400 to 600, flux per second from 400 to 300.

2020-9-10 0.3.8 RC1
– Fire Hammer OP decreased from 24 to 22.
– Reduced the flux cost of Flint Cannon from 150 to 135 per shot.
– Nerfed the hidden buff of Knight Arbiters.
– Oppenheimer-class sprite reworked, deploy point reduced from 40 to 35, OP reduced from 225 to 210
– Qiongqi-class peak time increased from 420 to 540, removed the built in hullmod which higher the CR loss rate.
– Reduced Phoenix Fire range from 1200 to 900. Tweaked the weapon slots of N-H Phoenix.
– New weapon for Appro-Light: Large Energy, Blade of Cleaving Fire
– New weapon for Arbiters: Large Energy, Widow

2020-7-6 0.3.7 RC2
– Now needs at least ApproLight 0.8.4.
– Improved the loop sound of Dijiang’s system.
– Increased soul driver’s EMP damage from 200 to 400, decreased OP from 20 to 18.
– Discipline-class slot nerfed: 2 medium hybrid slot->2 medium enengy slot.
– Increased the shield efficiency of Master-class from 0.7 to 0.8. Removed the built-in DaDr. Decreased DP cost from 60 to 55.

2020-5-16 0.3.7 RC1
– Fixed the use/end sound of N-H phoenix’s system.
– Yingloong nerfed: Hitpoints -100, armor rate -200, flux capacity -500, flux dissipation -100, OP – 20, the charge up duration of system decrease from 4 to 3.
– Added 2 small energy slot to Crown-class. Increased OP from 90 to 105.
– Franklin buffed: Removed built-in A-L Element Modification, 1x large universal slot->hybrid slot. 1 medium hybrid and 2 energy slots-> 1 energy and 2 hybrid, 4 Igniter launcher -> 4 dual built-in Igniter launcher. Decrease the max speed from 60 to 45. Supply cost decreased from 50 to 35. Flux capacity and dissipation decreased from 15000/800 to 14000/700, shield efficiency increased from 0.8 to 1.
– Built-in weapon Heavy Graviton Gun increased range from 550 to 700.
– Remade the description of Master-class system, cancelled the hp extraction and the instant repair of weapon and engine, now could halve the hull damage taken. Active duration decreased from 15 to 8 seconds, cooldown increased from 15 to 16 seconds.

2020-3-22 0.3.6 RC1
– Initial official update.


Yes, more Approlight ships!  ;D

welp, I am definitely going to be on the lookout for those

I’ve been waiting for this! Thanks a lot!

Hi there, I would love to use your mod but I’ve noticed there is a big issue:

The ship: ‘ AL_master_origin ‘ is not available within the list of AL ships.

I am wondering how I may be able to obtain this particular ship or if it goes by a different name?

Thank you.


Hi there, I would love to use your mod but I’ve noticed there is a big issue:

The ship: ‘ AL_master_origin ‘ is not available within the list of AL ships.

I am wondering how I may be able to obtain this particular ship or if it goes by a different name?

Thank you.

The sprite is not in use now.


Updated.

Seriously, you are awesome. I love this.

Hey, love the new ships.
Unfortunately I get a CTD when fighting the new Master ship (the Conquest reskin, 2nd from the left).
This is the error message from the log:

164918 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  – java.lang.RuntimeException: Texture [AL_master_effect_2] from category [effects] not found
java.lang.RuntimeException: Texture [AL_master_effect_2] from category [effects] not found
   at com.fs.starfarer.settings.StarfarerSettings.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.class(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getSprite(Unknown Source)
   at data.shipsystems.scripts.AL_DarkPraiseStats.apply(AL_DarkPraiseStats.java:53)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Any ideas on how I could fix this issue?


same problems here

304567 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  – java.lang.RuntimeException: Texture [AL_master_effect_2] from category [effects] not found
java.lang.RuntimeException: Texture [AL_master_effect_2] from category [effects] not found
   at com.fs.starfarer.settings.StarfarerSettings.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.class(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getSprite(Unknown Source)
   at data.shipsystems.scripts.AL_DarkPraiseStats.apply(AL_DarkPraiseStats.java:53)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


Was about to report the same error… It’s easy enough to fix:
copy the 3 missing lines (AL_master_effect_0..2) from data/config/settings_ENG.json to data/config/settings.json

Hey, love the new ships.
Unfortunately I get a CTD when fighting the new Master ship (the Conquest reskin, 2nd from the left).
This is the error message from the log:

164918 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  – java.lang.RuntimeException: Texture [AL_master_effect_2] from category [effects] not found
java.lang.RuntimeException: Texture [AL_master_effect_2] from category [effects] not found
   at com.fs.starfarer.settings.StarfarerSettings.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.class(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getSprite(Unknown Source)
   at data.shipsystems.scripts.AL_DarkPraiseStats.apply(AL_DarkPraiseStats.java:53)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Any ideas on how I could fix this issue?

same problems here

304567 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  – java.lang.RuntimeException: Texture [AL_master_effect_2] from category [effects] not found
java.lang.RuntimeException: Texture [AL_master_effect_2] from category [effects] not found
   at com.fs.starfarer.settings.StarfarerSettings.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.class(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getSprite(Unknown Source)
   at data.shipsystems.scripts.AL_DarkPraiseStats.apply(AL_DarkPraiseStats.java:53)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I did a hotfix, redownload it and try


updated

More Approlight ship’s? say no more. ;D

Using the system on the master is consistently crashing, looking further up in the thread, this issue seems to have been brought up before.

Spoiler: click to expand
Spoiler
203753 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  – java.lang.RuntimeException: Texture [AL_master_effect_2] from category [effects] not found
java.lang.RuntimeException: Texture [AL_master_effect_2] from category [effects] not found
   at com.fs.starfarer.settings.StarfarerSettings.o00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings.class(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getSprite(Unknown Source)
   at data.shipsystems.scripts.AL_DarkPraiseStats.apply(AL_DarkPraiseStats.java:53)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

It’s always either “AL_master_effect_2” or “AL_master_effect_1” that’s causing it.
The question marks on this description (blade of cleaving fire) seems to be a typo, unless there’s something else hidden on that weapon

Spoiler: click to expand
Spoiler

EDIT: All the knights’ variant names are not translated, and as such also appear as “?”, so the above is most likely a translation error as well.

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