Skill Changes, Part 1
The skill system – the one in the currently released version, 0.95a – has some things about it that I like, and some things that I don’t think worked out…
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The skill system – the one in the currently released version, 0.95a – has some things about it that I like, and some things that I don’t think worked out…
Technically, the next release was meant to be a “bugfixing and polish” release. It’s true that the skill system update already pushes the boundaries of that, but still, we’ve somehow…
A couple weeks ago I mentioned that I was happy to answer random questions about my game dev practice (offer still stands!), and in the following discussion I said something…
(First off: “uniquifying” is a real word! It doesn’t quite fit how I’m using it here, perhaps – more strictly, it’s about removing duplicates – but it’s close enough.)With that…
So you’ve already heard the Good News? Blessed are you in the eyes of Ludd, already and truly. Do you count yourself among the Faithful, or has a sense of…
I’m not sure where to start with this, exactly, because this is something that pulls together a bunch of different systems, using the “Event” infrastructure (introduced in the previous blog…
Part one of this two-part blog post is here.In this part, let’s dive into a few details about specific skills, and some other points note. I don’t want to go…
Part 1 of this blog post series is here. Here in part 2, we’ll dive into making the remaining factions more memorable!Persean League“An alliance formed to counter Hegemony domination of…
Update (12/20/21, 5:30pm EST): a hotfix for a late game hang while visiting a bar, along with a number of other fixes and balance adjustments (full list of changes here);…
One of the design goals for the campaign layer of the game is that it should present the player with opportunities for combat. This doesn’t mean that everything you do…